I think simple selection is enough (guest/slaves). Also will be reasonable impossibility to train children in guestroom. Currently this is possible - give them dumbbell.I thought i found the perfect formulas for calculating overtraining . I agree it ended up a little to much....
I will trim trim the percentages for sickness and chance of gaining strength in some future version after v0.46. I have no time for coding now
Automatization (shifting of dumbbells to slaves and guests): I can add more settings/buttons for this. Starting by taking ideas, selection by guest-slave or by size of bell?
Some more about automatizations:
1) noted that guards occasionally lost knives. On base attack they are without.
2) Streetworkers lost condoms (occasionally with switched off rotation)
3) Dumbestbell, etc. better to make another buttons.
Some other things will be good to see:
1) Possibility of renaming of children in Nursery (after Hospital starts work You can't name children, it's only auto).
2) Possibility to build Gym or sportroom with designated trainer.
3) Small symbol of race in basement/greenhouse/guestroom is also welcome, sometimes hard to find a proper slave for slavetrader.
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