ttyrke

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Game Developer
Jun 10, 2017
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coretex

Active Member
Jun 15, 2017
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For those w/o faces : Sure you grabbed the 27b zip file and extracted the html.. but did you first also get the vanilla 27 download, extract everything, then extracted the 27b html file?.. .Cause.. when i was testing the upcoming changes pulling directly from the git w/o the new graphics files before they were released (as those are not on the git) thats exactly what i was getting. So... I think people might have skipped the initial release w/ the graphics, and only got the updated html.
 
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caju

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Problem wasn't before because before that, girl was just one gif image with face, boobs, etc.
Can you press on the girls face with right mouse button and inspect element? Then find a girl_face element and check where it shows to you?
Example:


Tried chrome, firefox, Edge, IE. Works on all four for me.
Hopefully this will get you to the issue. ** particularly the bottom**
Untitled.jpg
 

ttyrke

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Game Developer
Jun 10, 2017
1,471
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For those w/o faces : Sure you grabbed the 27b zip file and extracted the html.. but did you first also get the vanilla 27 download, extract everything, then extracted the 27b html file?.. .Cause.. when i was testing the upcoming changes pulling directly from the git w/o the new graphics files before they were released (as those are not on the git) thats exactly what i was getting. So... I think people might have skipped the initial release w/ the graphics, and only got the updated html.
Then they would have missing also body svg image and pretty much missing all images if they would open just patch files
 

ttyrke

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Jun 10, 2017
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Perfect. Want to join discord? Might be easier as wont need to spam here.
I suspect that maybe for some reason as z-index is not there, chrome somehow messes up the order.
Want you to try to add
Code:
z-index: 2;
to #girl_face element. End should look like this:
Code:
#girl_face {
    position: absolute;
    top: 28px;
    left: 45px;
    width: 20px;
    height: 16px;
    background-size: contain;
    z-index: 2;
}
 

caju

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Perfect. Want to join discord? Might be easier as wont need to spam here.
I suspect that maybe for some reason as z-index is not there, chrome somehow messes up the order.
Want you to try to add
I have never joined discord.
I tried to add the code and it did not "appear" to work even on a new game.
You are way, way, way past my knowledge base at this point.
I am old and existed before html existed. It's going to be impossible to teach me to help you.
Sorry.
 

caju

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Well, that was my only hope. You can also try to press on that 2 and try to increase it (3-4-5, etc. Even write 9999) If that won't help, I am out of ideas as I can't reproduce it
I dont really need faces. Thats the only part I dont need.

*edit* 99 did not work
 
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coretex

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I dont really need faces. Thats the only part I dont need.

*edit* 99 did not work
Since it got lost in the middle of the earlier posts.. im just going to reiterate that you might want to go grab the v27 original release, extract, then re-extract the v27b hmtl over top. I think you might just be missing files. Unless somehow your chrome install is damaged/bad/out-of-date. I tested briefly on chrome incog mode and firefox.. no issues with the faces with the right file set.
 
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caju

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Since it got lost in the middle of the earlier posts.. im just going to reiterate that you might want to go grab the v27 original release, extract, then re-extract the v27b hmtl over top. I think you might just be missing files. Unless somehow your chrome install is damaged/bad/out-of-date. I tested briefly on chrome incog mode and firefox.. no issues with the faces with the right file set.
Yeah, I just glossed past your post because I first had .27 then 27a then 27b.
I am not 100% noob.
The files are all present and accounted for.
My normal process is to redownload if something is broken.
But, thanks for trying (y)
The .svg files are there and open on chrome just fine. They just dont open *in-game*
 
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coretex

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Jun 15, 2017
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Yeah, I just glossed past your post because I first had .27 then 27a then 27b.
I am not 100% noob.
The files are all present and accounted for.
My normal process is to redownload if something is broken.
But, thanks for trying (y)
The .svg files are there and open on chrome just fine. They just dont open *in-game*
Hmm might be addons then.
Save your game out to a file, open a chrome incognito window and load up the game and save from disk, and see.
Incog disables addons and anything that might mess with a given page. Thats about all i got to narrow down what the browser might be doing.
 
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caju

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Hmm might be addons then.
Save your game out to a file, open a chrome incognito window and load up the game and save from disk, and see.
Incog disables addons and anything that might mess with a given page. Thats about all i got to narrow down what the browser might be doing.
It's interesting to see that it does work on firefox perfectly.
So it likely isnt my system that is causing it.
It is something unique to chrome but not add-ons or extensions since I use neither.
Doesnt work in incognito either.
 
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noneo'ya

Newbie
Oct 22, 2017
29
16
  • Sex chance will take into account horny, submission, etc. (Now guys who are not gay but have 100 submission will have a 50% chance to say yes, instead of 0 as before) (contr. decker666)
Did anybody made this work? I have straight slaves all 100 sub, 100 relationship, 100 anal, but once I recruit them to the guesthouse, it always return the "no_guy_f*ck" screen.



Versão 119.0.6045.160 (Versão oficial) 64 bits works fine, if you are having problems with the models, just update chrome
 

decker666

Member
Sep 29, 2017
213
495
  • Sex chance will take into account horny, submission, etc. (Now guys who are not gay but have 100 submission will have a 50% chance to say yes, instead of 0 as before) (contr. decker666)
Did anybody made this work? I have straight slaves all 100 sub, 100 relationship, 100 anal, but once I recruit them to the guesthouse, it always return the "no_guy_f*ck" screen.



Versão 119.0.6045.160 (Versão oficial) 64 bits works fine, if you are having problems with the models, just update chrome
Note that in version 0.27, a lot of things related to the 'new fuck system' are only in some parts of the game.
For instance the sexChance is only for Girl guests, currently, like the new fuck interface (which has some fixes pending).

Keep also in mind that the likesGuys to true is what is checked, orientation is just a summary for display.

Here is the function, maybe recheck that your guests are female, like guys :

setup.sexChance = function (person) {
if ((person.traits ?? []).includes('nymphomaniac')) {
return 100;
} else if (!person.likesGuys) {
return Math.floor(person.sub/2);
} else {
return Math.max(person.relationship, person.horny, person.sub);
}
};
 
Last edited:

darcin-greyhart

New Member
Apr 29, 2023
4
61
Hey,

I confess there's too much thread to read through all this for previous suggestions. I'll probably double up, but here's some thoughts.

Food needs:
Garden upgrades -- Sprinklers, more room for people, fertilizer (I got a horse, that makes fertilizer. Hay for compost?)
Add Farm or pasture -- More workers. Where the garden is safe, the farm is outside the walls. Requires guards for safety. Could be an attack point for raiders.

Housing and the like: Basement - Torture room: for when you just want to punish someone. Actions reduce relationship, happiness, and prevent suicide. After "x"days (a week?), victim may rarely die of ill health instead.
Barracks - The guards and/or hunters stay here and may eventually earn the "fighter" or something trait that makes them hit a little harder.
Clinic - attached to nursery. Allows doctor(s) to tend to births instead of MC, thus saving time.
Brewery - Food + wood + glowing mushrooms = "Glowshine". Consumable for "drunk" effect but is also good to sell. Maybe this puts the village on the map and makes it a trade hub or something for late game.

Jobs (with location upgrades?):
Handyman - (Limit 1?) provides tiny happiness bonus per turn. (Maybe one happy point per turn? One every third turn?)
Cook - Kitchen upgrade allows for two cooks. Second cook adds a small amount of food per turn due to efficiency.
Milk Maid - Milks pregnant slaves automatically. Five milk = one food? Milk needed for babies?
Shopkeeper - shop upgrade allows for a second shopkeeper (more good bought / sold per turn.)
Bedwarmer - Married people (and Blair) automatically have sex with MC per night and provide higher maximum energy. (probably should limit this to 2~5 + bonus characters, like Blair.)

Traits:
Orgasmic - Gains +10 horny from any sexual action. (Even if vaginal and they have 'analslut'. Stacks with other effects.) Learned after 100+ orgasms.
Ahegao - Gains +20 horny from any sexual section action. Learned after 500+ orgasms.



Other:
I don't know what that half-faced monster lady is in the woods, but I want to kill it. If I can't kill it, I'd like a way to help. Maybe get her cleaned up, an eye patch, and she's kinda the animalistic village tramp.

There should be "drunk" and "blacked out". If you pass out in the bar/nightclub somebody robs up to 100 caps and dumps you in the alley.

Bar - I've sometimes just wanted to churn though bounties, even if I don't need the money (looking for attractive criminal women, obviously.) At some point, could you meet an informant that costs caps but saves time/energy? Maybe if you get in good with the bartender, she helps in exchange for caps? Maybe you gotta rescue her at some point.

Laura: After the growth potion and however many "donations". She conjures up a serum that makes you much more fertile. For comedic value, maybe it increases your testicle size and MC says "These are awkward. Hope nobody hits them." 2% chance in a fight to get hit in the balls for double damage and losing a turn. (I admit, that's a stretch for post apocalypse stuff, but I dunno. Sounds fun.) Sub Octavia sees them and says "Oh fuck. I might get pregnant just looking at those." Dom Octavia says, "Finally, something good to play with. cracks knuckles."



Dom: I saw your post that you're still planning where the Dom storyline ends. I have possible suggestions: Some event happens and you have a chance to either kill or dethrone Dom.
Option 1) You let Dom live and keep his post. In exchange he looks after your street walkers, only takes a minimal fee for his 'services' and they continue to be under protection (which greatly reduces odds of them being attacked on the street.) Kinda 'business as usual' for those not looking for more gameplay to manage on that front.
2)) You take over Dom's position and that launches another section of the game involving organized prostitution, more in depth than current. Maybe you have to deploy guards/pimps or build your own brothel.
3)) Isabel takes over. She's upset at "the mess Dom got us in". She dislikes prostitution but does provide opportunities to run trade caravans for fuel, or setup your own bar, or something other than more whores on the streets. She, naturally, offers sexual favors to MC because what kinda game would it be without that? Dom becomes her assistant or leave the city in defeat. Perhaps he sets up shop elsewhere.


Saves: I am unsure if this is a game issue or possibly an online editor issue. I don't code very well... In the save files, information is repeated. Guests have five (I think) entries with repeating information. That means the file is five times larger than seems logically needed. Start a new game, grab a few guests/slaves, export the save to file, then load it into . Search for "[Person's Name]", then repeat the search and you'll see a new section with the same info, and then search again and see it once more.

This isn't a big deal with how the game is currently designed. The save files aren't that big; modern computers are fast. However, there's an old game called "Whore Master" that stores saves in a similar way. (I played with this way too much.) When you get to a couple hundred girls, the files are huge and it starts to cause incredible loading lag, and eventually crashing. In this game, I've seriously expanded the guest house well beyond your original design and am encountering increasing loading times. Again, I'm kinda abusing your system. This is not as intended... However, if you plan to have the MC run around with a big group, I'd urge looking into a more efficient save format in the future. Of course, if this is an issue with the online editor, then apologies for bugging you with it =/
 
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