Strec

Active Member
Feb 20, 2018
609
392
This post is not here to denigrate the work of the devs but just to give an opinion that I hope is constructive.

I am very disappointed with the many discussions we had in the first months of development. What looked like a potential very good sandbox turned little by little into just a story with some pornographic sides.
From the moment any progress in the construction of the camp (and therefore the slave trade) is impossible without progressing in history, we are no longer in a sandbox, we are even very far from it...
Buildings cannot be unlocked other than through history, materials cannot be unlocked other than through history, new equipment cannot be unlocked other than through history, etc... It's the Evil2 syndrome taken over by a bunch of care bears.

Where in all of this is the point of the slave trade? However, the construction of the village and slavery were at the start the basic idea of the game, in any case that is what served to attract customers... What happened to all this?

The framework of the game is good, the chosen paths are open to criticism. However, this is easy to correct by separating camp construction and story, which should only serve to provide advantages and speed up farming, for those who want it... Not in every game!
Think about Bethesda games, nothing prevents you from playing and progressing even if you decide not to follow the main story, for example after ten games.

I can make some suggestions on the sandbox side but I don't have the impression that this is what is expected since the evolution and implementation of the Patreon mode, which will have killed one more game.

Good luck for the future and may the money be with you.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,470
1,711
This post is not here to denigrate the work of the devs but just to give an opinion that I hope is constructive.

I am very disappointed with the many discussions we had in the first months of development. What looked like a potential very good sandbox turned little by little into just a story with some pornographic sides.
From the moment any progress in the construction of the camp (and therefore the slave trade) is impossible without progressing in history, we are no longer in a sandbox, we are even very far from it...
Buildings cannot be unlocked other than through history, materials cannot be unlocked other than through history, new equipment cannot be unlocked other than through history, etc... It's the Evil2 syndrome taken over by a bunch of care bears.

Where in all of this is the point of the slave trade? However, the construction of the village and slavery were at the start the basic idea of the game, in any case that is what served to attract customers... What happened to all this?

The framework of the game is good, the chosen paths are open to criticism. However, this is easy to correct by separating camp construction and story, which should only serve to provide advantages and speed up farming, for those who want it... Not in every game!
Think about Bethesda games, nothing prevents you from playing and progressing even if you decide not to follow the main story, for example after ten games.

I can make some suggestions on the sandbox side but I don't have the impression that this is what is expected since the evolution and implementation of the Patreon mode, which will have killed one more game.

Good luck for the future and may the money be with you.
Noted. As for locations opening only if progressing story - there will be different ways to open them. Not all of them but hopefully a lot of them.
As for Bethesda cant fully agree - you need to have story progression to open something, at least some (FO4) But I will keep this in mind and for future locations maybe try to add some random events who would unlock them.
 

Strec

Active Member
Feb 20, 2018
609
392
Bug report :
  1. I you have a maid you start to regullary have the Blair sex scene, ok. If you remove the maid you continue to have the scene, with bugs as JS don't find the NPC to show.
  2. We don't see the money traders have
Not sure it's a bug :
My companion (with 100 in submission and relation) regullary diseapear without any explanation, I'm unable in game to understand why and I have a doctor, I did think it was able to heal them. Please make a strong alert when for example one die, with the reason.​

Some thought concerning the gameplay and to help a sandbox orientation :
  • Needing reputation for people to give you information is understandable in term of roleplay.
  • Having to wait some days after an action can be understandable.
  • Having to wait "day nnn" is not.
  • Give access to all materials (eventually in very limited quantities) in city shop. Being unable to get metal kill the last craftable item you introduced for example.
  • Give access to blueprints in city shop eventually at very high price, so you'll have 2 ways to get the blueprints, one by hunting and trading slaves, the other by following the story.
  • Another way for the blueprints could be exchanging them with Vincent, Roger and Dom in some sort of mini-quest like the one of Negan with materials needs for the Vincent and Roger, slaves for Dom.
The main idea is to have everything accessible in hard way of farming, but accessible. Story could give money, good slaves, or for example electrified versions of the buildings with better performances.
 
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Strec

Active Member
Feb 20, 2018
609
392
What exactly are locked taits and how to manage them?

We miss the ability to punish guest so we can't increase their submission without sending them to cell (and Blair can't be sent to cell)
 

Star_glider

Newbie
Jun 14, 2018
35
70
Played it a couple hours and enjoyed it. I'm sure I'll get downvoted for this, but after the initial gameplay there is "patreon content only, patreon content only, patreon content only, patreon content only, patreon content only, patreon content only, patreon content only, patreon content only, patreon content only, patreon content only, patreon content only, patreon content only" popping up at like every fucking turn I take. More or less every new thing I see is "patreon content only". Makes it feel like I've played a grindy demo, like geez, played hundreds of games and dozens with patreon content paywall but never where it felt as bad as in this game. Find a new event after seeing same shit 50 times in a row - "turn back ye non-patreon scum!".

Call a spade for a spade and just put it out as a demo and put a price-tag on the actual game if that's the model you want, like what the hell.
From the Developer Notes, "This project is and will be absolutely free" but then there's paywalls? That's not "absolutely free" Downvote me too if you want, but a lie is a lie.
 

PofB

Member
Mar 24, 2021
230
206
I haven't been able to find any trans NPCs in the game after a while. I can see files for them in the game though. Am I supposed to do something for them to spawn?
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,470
1,711
What exactly are locked taits and how to manage them?

We miss the ability to punish guest so we can't increase their submission without sending them to cell (and Blair can't be sent to cell)
You can "invite" Blair to basement but just for fun, not for punishment or usual slave stuff.
As for locked Traits. Those are traits NPC's can't learn. In the future will add options/events to unlock them.
For example for locked analslut that could be some hardcore event where you stretch her asshole till it bleeds or something like that.
 

TankH04

Member
Mar 15, 2021
427
413
Is there a place where all the mods people make are put together? It's a little hard to search for them in the thread because of how many people talk about them or just use the word/don't use the word. I've found a few mods but I just don't think that's all there is.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,470
1,711
I haven't been able to find any trans NPCs in the game after a while. I can see files for them in the game though. Am I supposed to do something for them to spawn?
There is only one option how to find them.
- Go to nightclub and get a drink. If no usual events trigger, than I think it was 30% chance for trans meeting to happen.
 
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3.60 star(s) 42 Votes