- Apr 28, 2020
- 4,074
- 2,328
here are the codes for all resources, just change amount you want, if using edge browser press f12, was checking posts and realized I didn't send you the codes, my bad sorryI can't find a guide for this one, can anyone help me I'm stuck, I need glass to built the Lab, but I cant find any in any shops [one in underground city and one in the farm] I guess the glass will be in the Quarry, but when I click on it says
'The mine and quarry could become a cornerstone for your settlement’s growth, providing raw materials for construction, crafting, and trade.
Before you can use them you will need to reinforce the walls'
but I don't have any walls in the workbench, or a location that is walls, I'm confused, I tried using the cheats but there is no blueprint there to reinforce the walls, so I'm kinda lost? do I just need tones of wood, or something to do that? Thank you in advance.
SugarCube.State.active.variables.backpack.data.paddle=1;
SugarCube.State.active.variables.backpack.data.arrow=1000;
SugarCube.State.active.variables.backpack.data.alcohol=1000;
SugarCube.State.active.variables.backpack.data.axe=100;
SugarCube.State.active.variables.backpack.data.antibiotics=1000;
SugarCube.State.active.variables.backpack.data.duck_tape=1000;
SugarCube.State.active.variables.backpack.data.dumbbell=10;
SugarCube.State.active.variables.backpack.data.food=1000;
SugarCube.State.active.variables.backpack.data.glue=1000;
SugarCube.State.active.variables.backpack.data.rope=1000;
SugarCube.State.active.variables.backpack.data.soda=1000;
SugarCube.State.active.variables.backpack.data.tobacco=1000;
SugarCube.State.active.variables.backpack.data.wood=1000;
SugarCube.State.active.variables.backpack.data.glass=1000;
SugarCube.State.active.variables.backpack.data.fuel=1000;
SugarCube.State.active.variables.backpack.data.bow=100;
SugarCube.State.active.variables.backpack.data.cosmetics=1000;
SugarCube.State.active.variables.backpack.data.knife=100;
SugarCube.State.active.variables.backpack.data.plastic=1000;
SugarCube.State.active.variables.backpack.data.gas_mask=1000;
SugarCube.State.active.variables.backpack.data.bullet_revolver=100;
SugarCube.State.active.variables.backpack.data.bandage=1000;
SugarCube.State.active.variables.backpack.data.buttplug=100;
SugarCube.State.active.variables.backpack.data.chastity_belt=100;
SugarCube.State.active.variables.backpack.data.cloth=1000;
SugarCube.State.active.variables.backpack.data.condom=1000;
SugarCube.State.active.variables.backpack.data.fertility_potion=1000;
SugarCube.State.active.variables.backpack.data.hair_dye_kit=1000;
SugarCube.State.active.variables.backpack.data.pregnancy_speed_potion=1000;
SugarCube.State.active.variables.backpack.data.whippit=1000;
SugarCube.State.active.variables.backpack.data.sextoy=1000;
SugarCube.State.active.variables.backpack.data.xanax=1000;
SugarCube.State.active.variables.backpack.data.pregnancy_potion=100;
SugarCube.State.active.variables.backpack.data.towel=1000;
SugarCube.State.active.variables.backpack.data.glowing_mushroom=1000;
SugarCube.State.active.variables.backpack.data.champagne=1000;
SugarCube.State.active.variables.backpack.data.candy=1000;
SugarCube.State.active.variables.backpack.data.flower=1000;
SugarCube.State.active.variables.backpack.data.hay=1000;
SugarCube.State.active.variables.backpack.data.metal=1000;
SugarCube.State.active.variables.backpack.data.milk=1000;
SugarCube.State.active.variables.backpack.data.necklace_cheap=1000;
SugarCube.State.active.variables.backpack.data.pelt_wolf=1000;
SugarCube.State.active.variables.backpack.data.piercing=100;
SugarCube.State.active.variables.backpack.data.plush=1000;
SugarCube.State.active.variables.backpack.data.solar_panel=1000;
SugarCube.State.active.variables.backpack.data.tribe_medallion=1000;
SugarCube.State.active.variables.backpack.data.book=1000;
SugarCube.State.active.variables.backpack.data.body_armor=100;
SugarCube.State.active.variables.backpack.data.dumbestbell=100;
SugarCube.State.active.variables.backpack.data.kettlebell=100;
SugarCube.State.active.variables.backpack.data.pickaxe=1;
SugarCube.State.active.variables.player.money+=99000;
SugarCube.State.active.variables.player.strength=1000;
SugarCube.State.active.variables.player.endurance=1000;
SugarCube.State.active.variables.player.int=1000;
SugarCube.State.active.variables.player.maxEnergy=1000;
SugarCube.State.active.variables.player.energy=1000;
SugarCube.State.active.variables.player.maxHunger=100;
SugarCube.State.active.variables.player.sexp=1000;
SugarCube.State.active.variables.player.reputation_bounty_hunter=100;
SugarCube.State.active.variables.player.reputation=1000;
SugarCube.State.active.variables.player.gambler=100;
SugarCube.State.active.variables.player.goodwill=1000;
SugarCube.State.active.variables.guesthouseLimit+=50;
SugarCube.State.active.variables.basementLimit+=50;