Four degrees of code peeking...
I have some tips for tools if you want to peek at code for the game and perhaps change it. From worst tools to best.
Here is my three cents or something.
Worst: Peeking at the html-file directly.
A html-file can be hard to read. All the
<< ... >>
etc.
Slightly better: Twine
Twine reads the html-file and shows the code divided into smaller sections called passsages. And a little easier for humans to read. You can edit the passages directly or copy/paste to your favorite editor.
After you are done save back to a html-file.
Bonus: You can use Twine to peek at many of the html-games around. Many of them are done in Twine/Sugarcube anyway.
But since
ttyrke is a nice person he offer even better tools. The source code to the game is under github aka. version-control. The code is divided into several files and folders which makes it easier to change only small parts of it.
With a tool called TweeGo the source-code is put together into the html-file.
Somewhat in the middle: Download the source code as a zip-file and use tweego
You get your own copy of the source code. But then what? If you interested in the source you should go all the way. The full monte....
The best: Use github and tweego.
Even if you don't want to share your tweaks this is the best option.
Write your tweaks once! Combine the latest updates of the game with your own small tweaks.
See what is changed between differnt updates.
And if you want to share your amazing code with the world you are just a few clicks away ...
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ttyrke might put your suggestions into the official game.
That's my thoughts for now. Enjoy the Apocalyptic world!