GamerDaddy

Engaged Member
Feb 6, 2023
2,199
1,316
all the babies are dying during childlabor after building the hospital, I think is a bug.
ive tested this several times and out of 30 births only 3 were still born the rest lived (EDIT make sure to have towels and a doctor)
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,478
1,742
all the babies are dying during childlabor after building the hospital, I think is a bug.
ive tested this several times and out of 30 births only 3 were still born the rest lived (EDIT make sure to have towels and a doctor)
I will also double check it. There was contributed code too in the last moment, maybe that messed something up.
 
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Bracht

New Member
Jul 24, 2024
2
1
But now it is V 0.42a .i have no problem, but the code from v 0.42 doesn`t work any more. so play v 0.42, if you need the cheats
 
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McLOVINu

Active Member
Mar 18, 2018
784
370
Mmm, glass and metal should be 'salvageable' from most areas,
I'm not talking about pure metal ingots, or complete panes of glass,
just some 'salvageable' bits, all those cars and buildings.

Also, how do I build hospital? I have blueprints, and only 38 int at the moment, and it is not showing up at my workbench.
 

McLOVINu

Active Member
Mar 18, 2018
784
370
Is there a way to interact with Blair, like for a guest or slave? [she just stays in MC room]

I want to see her stats, skills, traits, etc.
 

kralubu

Newbie
Apr 24, 2017
54
22
The creator of the game writes this: You are playing older version (0.42). Newer version is available (0.42a)
Play it on or join discord and download it there.

????????????????????????????????????

What is that supposed to mean, I don't see any such version of the game here!
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,478
1,742
The creator of the game writes this: You are playing older version (0.42). Newer version is available (0.42a)
Play it on or join discord and download it there.

????????????????????????????????????

What is that supposed to mean, I don't see any such version of the game here!
Haven't updated F95 yet. Newest patches are always first available on official site OR in discord.
I usually update this forum also but didn't had time yet to do that.
 

McLOVINu

Active Member
Mar 18, 2018
784
370
I think the online versions 'html file' isn't 'server re-encoded' [ie, doesn't change directly/paths, or add online only code]

So you can simply download the online htm (html) and simply add it to your offline verions directory [to the folder with the og .html]

I compared the offline42 and the online42a htm(l)s, and it only has 16 edits, all appear to be fixes.

Cheers.
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,478
1,742
I think the html file isn't 'server re-encoded' [ie, doesn't change directly/paths, or add online only code]

So you can simply download the online htm (html) and simply add it to your offline verions directory [to the folder with the og .html]

I compared the 42 and 42a htm(l)s, and it only has 16 edits, all appear to be fixes.

Cheers.
Yes. You can actually open official site -> save as and put file in the game folder.
 
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jamiehmcw91

Engaged Member
May 28, 2021
2,169
1,043
Any way to add more guess rooms? I have too many girls with 100 relationship points in the basement?
Also when can you have the small houses and electricity on the gates ect
 

McLOVINu

Active Member
Mar 18, 2018
784
370
Any simple way to make the 2 slaves/guests from this passage, sisters?

<tw-passagedata pid="186" name="Explore event: The Enslaved Settlement" tags="" position="6653,17" size="100,100">

I've tried giving them "name", "id" "family, like so:
Code:
                            $tmpGirl.name = &#39;Nameone&#39;,
                            $tmpGirl.id = &#39;nameone&#39;,
                            $tmpGirl.family = {
                                sister: [&#39;nametwo&#39;]
                            }

and vice verca for the 2nd tmpGirl to reflect the 1st tmpgirl

                            $tmpGirl.name = &#39;Nametwo&#39;,
                            $tmpGirl.id = &#39;nametwo&#39;,
                            $tmpGirl.family = {
                                sister: [&#39;nameone&#39;]
                            }

I also tried simply removing the [ ] from the family part, gives no errors both ways, however, their names don't show up when I click/hover the icon on their screen that should show their family members.
I'm thinking I need to set defaults for them, similar to how Vincent/Blair have stuff set at the top of the html.

edit: some test edits, did throw up error: nameone or nametwo not identified. seems like the 'family' mechanic isn't too well developed
 
Last edited:

McLOVINu

Active Member
Mar 18, 2018
784
370
I saw there are many good prior suggestions:
+1 water management
+? waste management [seems like a headache]
+? food management [spoilage, frigeration, etc.]
+1 seasons [and what it affects]
+1 all around combat/gear rework. [sorry, but there would be TONS of guns still around after only 15 years]
+1 more searchable locations/buildings [again, 15 years isn't enough for most buildings to decay, and depends on how close to blastzone]

I'd like to add:
Suggestion 1:
Alternative/Custom start:
Who entered the bunker with you [customizable, could be relatives, friends, strangers, etc. X max though, not much supplies]
Who exited the bunker with you [customizable, can be more or less of who entered, such as death or births]
Did they stay with MC or leave after exiting bunker [customizable]
^if stays with mc, cabin start they would stay in 'your room' with MC.

Suggestion 2:
Would like a '3rd' system, complimentary to 'Guest house' and 'Basement', that would have 'Your room' act similar.
At the very start those that join MC, will have to sleep/crowd into 'your room'

Suggestion 2 follow-up:
I don't know how many things affect happiness, but:
'basement' = various % happiness loss or gains [based on factors]
'guest house' = various % happiness loss or gains [based on factors]
'your room' = various % happiness loss or gains [based on factors]

ps. how far did MC travel away from the bunker? 15 years worth of food and water for 2 people would take up a good amount of space [not to mention the co2 scrubbers and oxygen supply, and waste management]. And I can see MC still using the bunker, for something, if he is still close enough.
 
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