ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,498
1,781
Hey ttyrke --
Getting an error on loading the file on the title page - issue with the "set _bathschedule" - Now here is the wrench - I build off the git directly myself, but I am using a newer version of sugarcube - 2.37.3 vs 2.36.1 you have, at least as of the 5.8 release.

I did then change out my tweego format files to the 2.36.1 copy that i have, and load up that html. No error.

I dont see any visual diff in the code of the game itself, but looks like there might be enough of a change in sugarcube's own wrapper between those 2 versions that it seemingly doesnt like. Doing a file compare shows lots of differences in sugarcube's coding areas. Not sure if/when you are considering updating sugarcube or not, but wanted to heads up from my own testing.
Thanks! Yeah, I've postponed this but at one point I want to update the sugarcube version. No ETA for that yet tho
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,498
1,781
Hey ttyrke --
Getting an error on loading the file on the title page - issue with the "set _bathschedule" - Now here is the wrench - I build off the git directly myself, but I am using a newer version of sugarcube - 2.37.3 vs 2.36.1 you have, at least as of the 5.8 release.

I did then change out my tweego format files to the 2.36.1 copy that i have, and load up that html. No error.

I dont see any visual diff in the code of the game itself, but looks like there might be enough of a change in sugarcube's own wrapper between those 2 versions that it seemingly doesnt like. Doing a file compare shows lots of differences in sugarcube's coding areas. Not sure if/when you are considering updating sugarcube or not, but wanted to heads up from my own testing.
Was curious how much problems would there be but pretty much some minor changes only. Updated game to 2.37.3
 
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SciGuy

Member
May 8, 2018
170
168
How to increase girl's happines?? I don't get it - I have 100 relationship, but have red sad faces and then they leave or if I move them to basement they just suicide.

How to manage happiness in this game???
Happiness needs more attention than relationship. If their jobs/personalities clash and happiness starts dropping, show her a good time in her favorite positions (check traits/skills/more info). There may be better ways to deal with this - it can get pretty time-consuming. If someone flat-out refuses to play nice, cut your losses and get a shiny new one!
 
Last edited:
Oct 4, 2024
45
8
Shouldn't we add some plot elements to the story of the nun? I remember that the old man in the dungeon had a selective mission to destroy a certain campsite, and the campsite he destroyed seemed to be the same one where the nun was located. Can we add some plot elements to her story or bring her to our own campsite? Don't we have the drawings of the church in hand? It's time to build a church
 

DandyMe

Active Member
Mar 27, 2024
572
417
Shouldn't we add some plot elements to the story of the nun? I remember that the old man in the dungeon had a selective mission to destroy a certain campsite, and the campsite he destroyed seemed to be the same one where the nun was located. Can we add some plot elements to her story or bring her to our own campsite? Don't we have the drawings of the church in hand? It's time to build a church
That is already in the game.. You will have to build it, just not in your main location..
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,498
1,781
Shouldn't we add some plot elements to the story of the nun? I remember that the old man in the dungeon had a selective mission to destroy a certain campsite, and the campsite he destroyed seemed to be the same one where the nun was located. Can we add some plot elements to her story or bring her to our own campsite? Don't we have the drawings of the church in hand? It's time to build a church
Yes, if you talk about Dom burning down the church. Plan is that nun, aka Eve will come to MC camp and live there AND also church blueprint was planned. (If not already found while exploring (But I think that was forced event, so MC has that blueprint))
 

Heisieberg

New Member
Mar 22, 2018
13
2
Washing seems to cause beauty to decrease over time if the bonus adds up to above 100.
Code:
<<set $guests[_scheduleGuestI].washBeauty = _beautyInc>>
<<set $guests[_scheduleGuestI].beauty = Math.min($guests[_scheduleGuestI].beauty + (_beautyInc * 2), 100)>>
I would guess the first line is the problem. Min/max checks need to be applied to both properties.

EDIT: there are multiple instances of similar code that all have this problem. Must be because washing slaves by MC, by mistress and guest use of bathhouse are handled separately. At this point I would probably want to handle the calculations in a shared utility method if I was the author.
 
Last edited:

Heisieberg

New Member
Mar 22, 2018
13
2
Found why some enemies deal NaN damage, breaking the combat and making MC invincible for the fight. Check this:
Code:
<<if ($fight.enemies[_i].skills ?? []).includes('fighter')>>
    <<set _enemyStrength += (_allyStrength / 2)>>
<</if>>
_allyStrength is probably supposed to be _enemyStrength.

Also code that sets up the 10-man fight event contains a typo:
Code:
<<set $enemies[_enemyI].endurace += randomInteger(50, 130)>>
 

coretex

Active Member
Jun 15, 2017
639
556
ttyrke - looks like another post sugarcube update error:

Pulled your latest after the save allowance fixes (thank you by the way, i had to manually learn how to fix that myself in testing), starting a brand new game, sleeping first day.. no error, immediately go to sleep again, or any other time later
results in an error:

<<widget>>: cannot clobber existing widget "wakeUp"

I can only guess what might be why.. similar to what you had to change for the bath sched, or is it an issue with a widget calling a widget and it not liking that?..

*****
EDIT: I think I figured it out!! - I think it doesnt like that you have a widget in what would be a normal passage. Moving that widget to another file where you have nothing but widgets (picked widget - player), and retesting as above; no error, and its running wakeup normally it seems.

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*****
EDIT2: - using an item from inventory gives a generic script state not defined error. doesnt seem to like the state.display part of using items from inventory, or giving gifts to npcs.
 
Last edited:

Bob69

Uploading the World
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Apocalyptic World [Mods] [ttyrke] - Compressed

Only the Mods compressed. The original game is already compressed.

Action Pack Mod* [2,29 GB]
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Girl Pack*
Part 1 [612 MB]
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Part 2 [540 MB]
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