Oct 4, 2024
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Shouldn't we add some plot elements to the story of the nun? I remember that the old man in the dungeon had a selective mission to destroy a certain campsite, and the campsite he destroyed seemed to be the same one where the nun was located. Can we add some plot elements to her story or bring her to our own campsite? Don't we have the drawings of the church in hand? It's time to build a church
 

DandyMe

Active Member
Mar 27, 2024
653
475
Shouldn't we add some plot elements to the story of the nun? I remember that the old man in the dungeon had a selective mission to destroy a certain campsite, and the campsite he destroyed seemed to be the same one where the nun was located. Can we add some plot elements to her story or bring her to our own campsite? Don't we have the drawings of the church in hand? It's time to build a church
That is already in the game.. You will have to build it, just not in your main location..
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,519
1,815
Shouldn't we add some plot elements to the story of the nun? I remember that the old man in the dungeon had a selective mission to destroy a certain campsite, and the campsite he destroyed seemed to be the same one where the nun was located. Can we add some plot elements to her story or bring her to our own campsite? Don't we have the drawings of the church in hand? It's time to build a church
Yes, if you talk about Dom burning down the church. Plan is that nun, aka Eve will come to MC camp and live there AND also church blueprint was planned. (If not already found while exploring (But I think that was forced event, so MC has that blueprint))
 
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Heisieberg

New Member
Mar 22, 2018
13
4
Washing seems to cause beauty to decrease over time if the bonus adds up to above 100.
Code:
<<set $guests[_scheduleGuestI].washBeauty = _beautyInc>>
<<set $guests[_scheduleGuestI].beauty = Math.min($guests[_scheduleGuestI].beauty + (_beautyInc * 2), 100)>>
I would guess the first line is the problem. Min/max checks need to be applied to both properties.

EDIT: there are multiple instances of similar code that all have this problem. Must be because washing slaves by MC, by mistress and guest use of bathhouse are handled separately. At this point I would probably want to handle the calculations in a shared utility method if I was the author.
 
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Heisieberg

New Member
Mar 22, 2018
13
4
Found why some enemies deal NaN damage, breaking the combat and making MC invincible for the fight. Check this:
Code:
<<if ($fight.enemies[_i].skills ?? []).includes('fighter')>>
    <<set _enemyStrength += (_allyStrength / 2)>>
<</if>>
_allyStrength is probably supposed to be _enemyStrength.

Also code that sets up the 10-man fight event contains a typo:
Code:
<<set $enemies[_enemyI].endurace += randomInteger(50, 130)>>
 
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coretex

Active Member
Jun 15, 2017
641
558
ttyrke - looks like another post sugarcube update error:

Pulled your latest after the save allowance fixes (thank you by the way, i had to manually learn how to fix that myself in testing), starting a brand new game, sleeping first day.. no error, immediately go to sleep again, or any other time later
results in an error:

<<widget>>: cannot clobber existing widget "wakeUp"

I can only guess what might be why.. similar to what you had to change for the bath sched, or is it an issue with a widget calling a widget and it not liking that?..

*****
EDIT: I think I figured it out!! - I think it doesnt like that you have a widget in what would be a normal passage. Moving that widget to another file where you have nothing but widgets (picked widget - player), and retesting as above; no error, and its running wakeup normally it seems.

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*****
EDIT2: - using an item from inventory gives a generic script state not defined error. doesnt seem to like the state.display part of using items from inventory, or giving gifts to npcs.
 
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Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
18,724
231,109
Apocalyptic World [Mods] [ttyrke] - Compressed

Only the Mods compressed. The original game is already compressed.

Action Pack Mod* [2,29 GB]
- - - -

Girl Pack*
Part 1 [612 MB]
- - - -
Part 2 [540 MB]
- - - -

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LactoseTolerant

Newbie
Game Developer
Sep 21, 2018
26
97
Mod pack 1, 11.3 gigs. Has Alektra Blue, Aletta Ocean, Audrey Bitoni, August Taylor, Bettie Bondage, Bridgette B, Carmen Valentina, Carolina Cortez, Cathy Heaven, Dee Williams, Diamond Kitty, Emma Butt, Gianna Michaels, Heather Brooke, Hitomi Tanaka, Jada Fire, Jasmine Webb, Jayden James, Jayden Lee, Jenna Presley, Julia Ann, Julie Kay, Kagney Linn Karter



Part two will be ready tomorrow morning, takes about 2-3 hours to upload on gofile in bigger chunks of data but it will also cut down on the number of packs. After downloading unzip the file, open file location and copy/cut files and paste them in the packs folder of Apocalyptic world so it shows the names listed above. If they do not work automatically for you open searchActionsPack.js type in the name hit enter, will get a second prompt asking if the pack is an extension type no hit enter, will be a third prompt saying "pack name doesn't exist would you like to create it with default subfolder yes/no?" type yes hit enter start up the game and should work for you. I have tested them myself and they all work for me, if you need more help ask
Could you reupload it please?
 

vr2vvr

New Member
Apr 16, 2020
2
2
I figure out I don't have the church blueprint even I get to the point Dom eliminating Rodger's church, can anyone help?

Savefile attached.
 

JohnHates

New Member
Mar 22, 2019
1
1
Hey, great game! I really like managing your own settlement and events with your guests. It's a bit grindy, but I was really surprised by the amount of content.

I almost liked that the game doesn't punish you for being a bad guy. There's this "goodwill" stat that goes down when you make a violent decision. But it just changes quietly in the background and I can't tell how it affects me. Maybe that's why nobody wants to be a guest in my settlement.

I also got really tired of energy management. Especially in the later stages, when you have to do a bit of everything.
And sometimes random things just screw you up. Situations where there are bandits at the door, one of your girls is lost and a bunch of guests decide to leave at the same time are not uncommon, as I wanted them to be.

PS I really hate plastic, which for some reason was really hard to come by, even with 5 people looting every day. Please make it available in the shops;)
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,519
1,815
Hey, great game! I really like managing your own settlement and events with your guests. It's a bit grindy, but I was really surprised by the amount of content.

I almost liked that the game doesn't punish you for being a bad guy. There's this "goodwill" stat that goes down when you make a violent decision. But it just changes quietly in the background and I can't tell how it affects me. Maybe that's why nobody wants to be a guest in my settlement.

I also got really tired of energy management. Especially in the later stages, when you have to do a bit of everything.
And sometimes random things just screw you up. Situations where there are bandits at the door, one of your girls is lost and a bunch of guests decide to leave at the same time are not uncommon, as I wanted them to be.

PS I really hate plastic, which for some reason was really hard to come by, even with 5 people looting every day. Please make it available in the shops;)
As for energy - there are energy drinks available.
As for plastic - noted.
 
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torkenstiem

Active Member
May 1, 2017
892
2,166
I have to say, this game is really fun. With an interesting story, from the random people you meet, to the places you find to explore. Although, it takes a while to get to the heart of it, getting yourself set up in your village is a huge payoff!
 
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3.70 star(s) 52 Votes