Strec
Active Member
- Feb 20, 2018
- 617
- 401
Please make a hard alert when we lost a companion, it's hard to get good ones and very frustrating when we look them lost to late to restore a save :/
Making sexual scenes based on player preference.What you have in mind?
You are supposed to get companions to help you early on. You never fight anyone that's single, so why should you?Got some time to look at advancement, good job
Gameplay bug : when a guest is a companion I see no option to free it from the comapnion task (must send it to a cell) and no way to change it's assignement to a job
General gameplay :
- Combat is too hard, at least at start, even with str40/end40 and a knife I'm unable to win a combat
- Prostitude gain is too low compared to the risk. I gain 40caps/day cutting wood, she gains (sometimes) 7 or 8 caps/day
UI:
- We don't see the assignement of guests when we look at the stats ("more info")
- In the inventory transfer with a slave/guest you may replace ">>" and "<<" by ">" and "<", ">>" generaly indicates the transfer of a quantity ( " > >> >| " for 1, some, all)
Nothing to apologize for, taking some companions ASAP is simply optimal, the game should be played the way you find most fun.I'm really sorry to play differently, I can only apologise![]()
I did know P2W but it's the first time I see P2CCheat menu: Option to increase all slave submission (For supporters)
Yes - slaves as companions (wont help in fights) will be added. Maybe in next tech update."I will reread your message later fully but look like almost 1/3 of that is complaining about slaves not able to get added as companions. This is already adressed and I will probably add change in 0.29 that you can add slaves as companions too."
Question: are you still planning on doing this. I just tested v0.29, have 4 blonde 80+ beauty ready to go to Negan. Of course, to re-summarize, I am not going to literally delete 1/2 my guests and slave to fulfill the Negan quest (and the complaint most people have is the same). But anyway, noticed the CHANGELOG and the fact that the slaves cannot be eithered added to companions.
Also, why don't you simply make the condition for Negan quest fulfillment just to "exchange/sell" the 4 blonde slave girls exactly as you would at the city market?? Again completely illogical to really even have to add them as companions at all. In terms of good coding this is a simple solution and won't even require much time or heavy changes or coding to exisitng game, keeping it simple and realistic. You can sell/buy slaves to market. Similarly, you can when player visits Negan with quest active, simple offer the option/button to deliver slave, increment counter. Done.
All you have to do is have the slaves meeting the requirement of BEAUTY 80+ && BLONDE, right. This way people can even just deliver one at a time to Negan, even and all you have to do is increment a simple variable for the question requirement. And then when you visit Negan and VARIABLE => 4 - quest done.
Please let us players know if you will be implementing this still or not. Thanks
While I kinda hated it as a player, from a narrative perspective, I thought it was excellent. Having key people you've developed an attachment to suddenly taken away (as some of the work events can too) does add a very significant element of danger and risk. I do hope we get to mitigate some of these risks at some point (for example, sending some people to protect your prostitutes or arming them giving them a chance to escape ending up dead).Yes!!! That was/is/ will be my intent. As its post apocalyptic world, I dont want MC to get too comfortable. Spoiler. I intend to kill also one of the main characters BUT I dont want to do it before MC has a chance to spend some time with him, not sex, but rather just getting closer.
Somewhere someone wrote that he feeled very bad when npc who helped him from the start was killed. That what I am aiming for
Thank you! That was the plan.While I kinda hated it as a player, from a narrative perspective, I thought it was excellent. Having key people you've developed an attachment to suddenly taken away (as some of the work events can too) does add a very significant element of danger and risk. I do hope we get to mitigate some of these risks at some point (for example, sending some people to protect your prostitutes or arming them giving them a chance to escape ending up dead).
Bravo overall, btw; our whole team has been watching this game going "Fuck, that's better than what we did" (Seriously; very well done).
Noted. As for locations opening only if progressing story - there will be different ways to open them. Not all of them but hopefully a lot of them.This post is not here to denigrate the work of the devs but just to give an opinion that I hope is constructive.
I am very disappointed with the many discussions we had in the first months of development. What looked like a potential very good sandbox turned little by little into just a story with some pornographic sides.
From the moment any progress in the construction of the camp (and therefore the slave trade) is impossible without progressing in history, we are no longer in a sandbox, we are even very far from it...
Buildings cannot be unlocked other than through history, materials cannot be unlocked other than through history, new equipment cannot be unlocked other than through history, etc... It's the Evil2 syndrome taken over by a bunch of care bears.
Where in all of this is the point of the slave trade? However, the construction of the village and slavery were at the start the basic idea of the game, in any case that is what served to attract customers... What happened to all this?
The framework of the game is good, the chosen paths are open to criticism. However, this is easy to correct by separating camp construction and story, which should only serve to provide advantages and speed up farming, for those who want it... Not in every game!
Think about Bethesda games, nothing prevents you from playing and progressing even if you decide not to follow the main story, for example after ten games.
I can make some suggestions on the sandbox side but I don't have the impression that this is what is expected since the evolution and implementation of the Patreon mode, which will have killed one more game.
Good luck for the future and may the money be with you.
No one dies (post-apocalyptic world???), no fucking, etc.What you have in mind?