Strec

Active Member
Feb 20, 2018
617
401
This game has "wood" problem. How can i get that much wood ?
If like me you don't want/like to go to the combat road there is only one solution :

Cut wood (2) -> Buy Axe -> Cut wood (8), ...

With the new prices and the fact your stats don't influence the quantity it's undoable for now but it may be better in next versions.
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
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If like me you don't want/like to go to the combat road there is only one solution :

Cut wood (2) -> Buy Axe -> Cut wood (8), ...

With the new prices and the fact your stats don't influence the quantity it's undoable for now but it may be better in next versions.
Yep. Already implemented in 0.11 that you will get more wood based on your strength. Base_count + strength/10.
 

ikedia

Newbie
Sep 24, 2017
91
32
Ttyrke just wondering but, in the future esspecially with how easy food still is to produce and get are you planning on eventually adding a player run shop of some type?
 

ttyrke

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Game Developer
Jun 10, 2017
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Ttyrke just wondering but, in the future esspecially with how easy food still is to produce and get are you planning on eventually adding a player run shop of some type?
Primary goal would be to make getting food harder. As for your own shop, didn't thought about that. Was more thinking that later there could be other settlement who could trade with you.
 

Briheas

Newbie
Nov 21, 2021
83
102
Primary goal would be to make getting food harder. As for your own shop, didn't thought about that. Was more thinking that later there could be other settlement who could trade with you.
As long as food is purchaseable, there's pretty much no way to make it hard to get. You either have to make food not purchaseable (in which case, limiting food production is effectively the same as a population limit), or make it cost more than what a safe non-food producer can make (which still doesn't make it difficult to get, just forces the player to use high risk/high reward jobs).
 
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ttyrke

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Jun 10, 2017
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260 days for pregnancy is srsly too long.
Probably you are right. What do you think would be optimal days? And if I change pregnancy length I Probably should also change how fast everyone age too
 

KurosU

Member
Jan 14, 2018
108
66
Probably you are right. What do you think would be optimal days? And if I change pregnancy length I Probably should also change how fast everyone age too
60-90 days? Also im curious, whats the growth rate for the babies and i dont think fertility potion does anything or maybe u set the chance too low, i used potion for 3 days straight cumming inside 2 times each on 2 slaves but they still not pregnant.
 

Strec

Active Member
Feb 20, 2018
617
401
260 days for pregnancy is srsly too long.
No.

A long pregnancy will permit players who want to focus on milking (if someday milking is only available on pregnant women) for example.

Ideally it would be better to have an item (craftable potion?) permitting to advance pregnancy for players wanting to breed. For example a potion advancing the pregnancy with 30 days (useable more than one time) will solve the problem without impacting the balance and the other players.

It is the same problem with child grow, as the question will come :)
 
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Rycharde's Realm

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Game Developer
Jan 17, 2018
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60-90 days? Also im curious, whats the growth rate for the babies and i dont think fertility potion does anything or maybe u set the chance too low, i used potion for 3 days straight cumming inside 2 times each on 2 slaves but they still not pregnant.
So, you want the rest of us to age 3+ times faster so YOU can breed more? :unsure: :LOL::ROFLMAO:
 
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Strec

Active Member
Feb 20, 2018
617
401
Potion was an example and can do the job, the problem with this sort of item is as you can solve any problem with these there is always a risk of having a resulting game based on one unique feature (in this case crafting potion).

After that there are plenty of solution, depending the depth you want to have in the game and on breeding. Another classical example, having the advantage of using more than one feature, is to have, in the same way as the crafting cells, some cells dedicated to pregnant women and increasing the quickness of pregnancy depending of the level of the cell.

In this way you can limit the number of pregnancies, which can't be done with potions, and give more importance to general crafting and scavenging.

The important thing is to define a list of the features you want in the game, permitting to dispatch them on the mechanics you want, to have a balanced game, not one mechanic rassembling most of the features.
 
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Aizen511

New Member
May 13, 2020
7
9
Great game with alot of potential, keep up the good work.

Suggestion: How about adding a way for the MC to get a car so it can lower the time and energy for exploring and going to the underground city and other settlements and it can also be helpfull if he wants to create a settlement arroud his cabin or taking over other settlements.

Suggestion: Adding an endurence stat that can increase the energy limit so the MC can do more things in a day the more he progress.

Potion was an example and can do the job, the problem with this sort of item is as you can solve any problem with these there is always a risk of having a resulting game based on one unique feature (in this case crafting potion).

After that there are plenty of solution, depending the depth you want to have in the game and on breeding. Another classical example, having the advantage of using more than one feature, is to have, in the same way as the crafting cells, some cells dedicated to pregnant women and increasing the quickness of pregnancy depending of the level of the cell.

In this way you can limit the number of pregnancies, which can't be done with potions, and give more importance to general crafting and scavenging.

The important thing is to define a list of the features you want in the game, permitting to dispatch them on the mechanics you want, to have a balanced game, not one mechanic rassembling most of the features.
Adding a potion and a cell to increase the quickness of pregnancy is a great idea.
 

ikedia

Newbie
Sep 24, 2017
91
32
notice a small bug, before unlocking the streets in undercity simply running into hookers randomly will reset your horny gage even if u dont interact with them.
 
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ttyrke

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Game Developer
Jun 10, 2017
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notice a small bug, before unlocking the streets in undercity simply running into hookers randomly will reset your horny gage even if u dont interact with them.
Thx. Will fix that for next release
 

ikedia

Newbie
Sep 24, 2017
91
32
Probably you are right. What do you think would be optimal days? And if I change pregnancy length I Probably should also change how fast everyone age too
Just saw this honestly since your the developer I would say would depend more so on what you want to achieve by this. Also, I would say would depend on if you want to make it so if the starting player dies you switch to your son/daughter as playable next. Finally, I would say would depend on if you want to add penalties for impreg for daughters/sisters. I'd say leave it where its at but, add a potion or something to speed the process up for those who want it, just add a risk to it. As far as ageing goes again I'd say would depend on a lot but, as a quick fix for those who want it a potion would work. Tho me personally if you added the function, at least for kids, to train them and tutor them wouldnt use potion.
 
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ttyrke

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Jun 10, 2017
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Just saw this honestly since your the developer I would say would depend more so on what you want to achieve by this. Also, I would say would depend on if you want to make it so if the starting player dies you switch to your son/daughter as playable next. Finally, I would say would depend on if you want to add penalties for impreg for daughters/sisters. I'd say leave it where its at but, add a potion or something to speed the process up for those who want it, just add a risk to it. As far as ageing goes again I'd say would depend on a lot but, as a quick fix for those who want it a potion would work. Tho me personally if you added the function, at least for kids, to train them and tutor them wouldnt use potion.
Yeah. Already decided that I won't change core mehanics for that but implement potions or some other additiona stuff to speed up things.
You're not the first one who have mentioned that if main MC dies, he should be able to choose one of his childs as next MC and continue. Have wrote that down but probably far way to go before that will get implemented.
 

Strec

Active Member
Feb 20, 2018
617
401
You're not the first one who have mentioned that if main MC dies, he should be able to choose one of his childs as next MC and continue. Have wrote that down but probably far way to go before that will get implemented.
In some games it's a roleplay thing that seems very nice "on the paper" and finally most the players have more as objective to be in some sort immortal and some sort of god/king, not transmitting their seed :D

It's a very little niche and can eventually be interesting if stats of player are capped with a higher cap for children but even in that case you won't find a lot of players playing this, mostly player of such games want to get an ultimate harem to fuck :p
 
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