- Jun 10, 2017
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I don't know what your plans are like in terms of jobs, but I would suggest that you to think about what percentage of your workforce you want players to have as farmers vs other jobs, and from there, calculate how much food a farmer should produce. For example, if you want the workforce be 50% farmers, 50% all other jobs, then farmers need to generate 2 food every 3 days. 1 food every 2 days (or a 50% chance) means we'll have 67% farmers, 33% others. 1 food every day would mean 33% farmers, 67% others.
Though honestly, to make the numbers easier, I would triple all food values, make everyone consume 1 food every day, and get rid of eating as an action for the MC.
Remember, if you're planning on us having 30+ slaves, the MC's personal actions are not going to matter much in terms of gathering (or consuming) resources. So I wouldn't even worry about the MC when balancing things. In the early game, the MC's actions will fend for himself, and anything past that, his actions will likely be a drop in the bucket compared to everything else.
Thanks for suggestion! Yeah, already thought that maybe I should remove the eating action and just do it automatically when MC goes to sleep. Probably will consider it removing in some of the next update.
For farmer, 1 food per 3 day probably will stay, BUT I'll add "greenhouse" house building (will need to build it) and when that's done, you'll be able to see all girls assigned to garden + update some things so more food is received.