- Jun 10, 2017
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The Energy and Satiety bar does the same visual glitch, simple way to check it is go explore then press the back button and you will see the color of the bar doesn't reset but the number does, similar thing can happen on saves.
The slaves don't seem to be eating anything, since MC eats once and 1 food is gone, but 3 slaves never seem to eat. I went through 12 days watching the food difference and it is only MC eating. Also with a single slave working the greenhouse it makes never needing to do anything for food again since the whole settlement survives on 1.
The deflowering glitch was on a 0.02 fresh game. So I don't think you got that fixed. Still happens on 0.02b. Also like mentioned every new day having sex with that person using the pussy option is deflowering them.
The "try to" choices on girls don't seem to have variables and they are automatic, so maybe just remove the words "Try to"? Unless you are going to actually make it have a failure rate.
I have 2 solar panels and 30 wood, at the workbench it says not enough materials (evening on the day getting it), on the next day in the morning it says I can build. It doesn't seem to take a ton of time, but maybe have a small message to say it can only be built in the day time when there is light?
Can grope all the way down to 0 energy and then grope again (meaning when the girl should go back in the evening you are still allowed to grope in the garden). It also seems to reset relationship score? Like I start at 70, do a talk, and then grope until passing out which shows 83. Next day it is 70 again. Relationship should probably max at 100.
As DeUglyOne mentioned 3 posts above. Greenhouse doesn't actually take any of the resources to make it.
It's planned, yes. Not in the closest future (not at least till 0.10).Will there be pregnancy coming in future don't know if it been asked anywhere but I wonder
I got an error message for the second HTML linked as the fix in OP, says it detected a virus.Does it show exact file? What antivirus it is?
View attachment 2191187
Thanks. Managed to reproduce. Will check it out.I got an error message for the second HTML linked as the fix in OP, says it detected a virus.
Test this one:I got an error message for the second HTML linked as the fix in OP, says it detected a virus.
Yeah, I don't like that either. Right now already WIP for hour system.I'm not liking the fact that when night arrives, that you are immediately teleported back into your bedroom and waking up. If I have the energy to continue on through the night, I should not be forced to go back to my bed.
Can you check now?View attachment 2190972
message by windows defender
? There has been one fix only today. 0.02c. (In thread was wrong letter, latest was b)...ah cmoooon. another fix?
according to the RSS tracker, this thread got updated 3 times alr today.? There has been one fix only today. 0.02c. (In thread was wrong letter, latest was b)
And if needed - yes. There will be a ton of fixes in one day, if needed. I prefer to release hotfix as soon as possible, not wait next bigger release.
Checked last fix with letter CDoes it show exact file? What antivirus it is?
View attachment 2191187
Ran into another time-related bug in 0.02c (or maybe the same bug but just manifesting differently). On day 6, where you automatically discover the basement, the game immediately kicks me to the afternoon time, and from there on, times go crazy. Each action starts progressing the time way faster. For example, here's a list of buttons I'm clicking and the time it's changing to:I ran into a bug. Not sure what caused it, but the time is always showing as "morning". As I do actions, I assume time progresses, since the date will eventually change, but I don't automatically fall asleep (and therefore my energy doesn't refill/satiety doesn't decrease), and any once-a-day actions never reset. If I manually go to sleep, then the one-a-day things reset and all that, but the date doesn't change (maybe time progresses, no clue since it always say morning).