ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,518
1,815
The Energy and Satiety bar does the same visual glitch, simple way to check it is go explore then press the back button and you will see the color of the bar doesn't reset but the number does, similar thing can happen on saves.

The slaves don't seem to be eating anything, since MC eats once and 1 food is gone, but 3 slaves never seem to eat. I went through 12 days watching the food difference and it is only MC eating. Also with a single slave working the greenhouse it makes never needing to do anything for food again since the whole settlement survives on 1.

The deflowering glitch was on a 0.02 fresh game. So I don't think you got that fixed. Still happens on 0.02b. Also like mentioned every new day having sex with that person using the pussy option is deflowering them.

The "try to" choices on girls don't seem to have variables and they are automatic, so maybe just remove the words "Try to"? Unless you are going to actually make it have a failure rate.

I have 2 solar panels and 30 wood, at the workbench it says not enough materials (evening on the day getting it), on the next day in the morning it says I can build. It doesn't seem to take a ton of time, but maybe have a small message to say it can only be built in the day time when there is light?

Can grope all the way down to 0 energy and then grope again (meaning when the girl should go back in the evening you are still allowed to grope in the garden). It also seems to reset relationship score? Like I start at 70, do a talk, and then grope until passing out which shows 83. Next day it is 70 again. Relationship should probably max at 100.

As DeUglyOne mentioned 3 posts above. Greenhouse doesn't actually take any of the resources to make it.

Slaves it. While working in garden they produce 1 food per 3 days. The same amount they eat. That part is kinda fishy, need to think how to make the struggle about food more immersive. I agree, that right now you just need to get one slave + greenhouse and you never need to think about food.

Deflowering bug fixed for next release (I guess last time I saw the bug and thought that I fixed it but didn't)

Try to is there because there actually is logic. It check your vs girls strength. If you have less, she manages to run away.

Greenhouse don't need to have day to build it. It checks your energy. Need to be 60+. Added it to required items in next release.

Fixed bug that I didn't check if user has enough energy to grope. Will be in next release.

Fixed greenhouse resources decrease when building it.


Thanks for your bug list!
 

Raknor

Active Member
May 12, 2019
506
242
I'm not liking the fact that when night arrives, that you are immediately teleported back into your bedroom and waking up. If I have the energy to continue on through the night, I should not be forced to go back to my bed.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,518
1,815
I got an error message for the second HTML linked as the fix in OP, says it detected a virus.
Test this one:

0.02b false positive, for unknown reasons but created 0.02c
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,518
1,815
I'm not liking the fact that when night arrives, that you are immediately teleported back into your bedroom and waking up. If I have the energy to continue on through the night, I should not be forced to go back to my bed.
Yeah, I don't like that either. Right now already WIP for hour system.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,518
1,815
...ah cmoooon. another fix?
? There has been one fix only today. 0.02c. (In thread was wrong letter, latest was b)

And if needed - yes. There will be a ton of fixes in one day, if needed. I prefer to release hotfix as soon as possible, not wait next bigger release.
 
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Daxter250

Forum Fanatic
Sep 17, 2017
4,709
13,634
? There has been one fix only today. 0.02c. (In thread was wrong letter, latest was b)

And if needed - yes. There will be a ton of fixes in one day, if needed. I prefer to release hotfix as soon as possible, not wait next bigger release.
according to the RSS tracker, this thread got updated 3 times alr today.
well anyway, ima fix that torrent today so ya dont get annoying spam messages from peeps asking why xy doesnt work.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,518
1,815
I tend to update thread a lot. Could be because of that.
I would suggest to turn off that torret. At least for now. Game weights only 200mb and by my progress right now, there could few updates in a row.
 

Briheas

Newbie
Nov 21, 2021
84
103
I ran into a bug. Not sure what caused it, but the time is always showing as "morning". As I do actions, I assume time progresses, since the date will eventually change, but I don't automatically fall asleep (and therefore my energy doesn't refill/satiety doesn't decrease), and any once-a-day actions never reset. If I manually go to sleep, then the one-a-day things reset and all that, but the date doesn't change (maybe time progresses, no clue since it always say morning).
Ran into another time-related bug in 0.02c (or maybe the same bug but just manifesting differently). On day 6, where you automatically discover the basement, the game immediately kicks me to the afternoon time, and from there on, times go crazy. Each action starts progressing the time way faster. For example, here's a list of buttons I'm clicking and the time it's changing to:

Shower: Evening
Take A Shower: Night
Back: Morning
Back: Afternoon
Your room: Evening
Exercise: Evening
Back: Night
Exercise: Morning
Back: Afternoon

But the date never changes for me, and I never get forced to sleep. It only changes when I manually go to sleep. (And even then, I wake up in the morning, but after I click the "wake up" button, I'm immediately at afternoon.)

Though aside from the fact that the times stop meaning anything, I basically have no limit on the # of actions I can do in a day. So I guess that part is kind of nice (and potentially game breaking).

I'm using Chrome, and it says it's up to date.
 
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edge47

New Member
Aug 2, 2017
9
6
Another bug.

If you assign a slave to the greenhouse and have a capture event while exploring, after sleeping, the slave you placed in the greenhouse will disappear and be replaced with the one you encountered.
 

Oliz82

Active Member
Mar 15, 2021
928
882
Hello.

The plot, the samples and the banner made me come. And the result is correct for a start.

The worldbuilding is limited but fine for a beginning.
The characters are very few and different.
The plot is interesting but I'm not sure where it's leading.
The photos/gifs are on point.

This game is really well thought. It's amusing at first but quickly becomes repetitive.
With what you added in 0.02, it became more varied and more interesting.

Personally, I'm more into the survival/helping each other part than the slavery part. Exploring, finding items and locations, making your life better by creating stuffs is really amusing.

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Ideas :
With every food items you've created, some recipes should be found in the kitchen or learned by interacting with other characters.
Male slaves should be included (not in a sexual way but more as manual labor when we create things in the workshop).

Unfortunately, I couldn't try either the 0.02b or c (virus detected for the 2 of them).

Good continuation.
 
3.70 star(s) 52 Votes