ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,534
1,828
What is with the Male Child? The change not to NPC?
My Char has 4 Child, 2 Male, 2 Female. The Female Change to NPC, The Male not
Males only work as slaves now. Probably for next tech release (0.19) will add option to move them to guests and add additional assign jobs
 

Billshwr

Active Member
Feb 17, 2021
759
219
Would be good if you could use the males as guards once they turn 18 to protect against would-be invaders…
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,534
1,828
Would be good if you could use the males as guards once they turn 18 to protect against would-be invaders…
Yes! That's the plan. Later you will be able to pretty much assign them almost to all the save jobs you assign girls (except kitchen/nursery, etc)..
+ Additionaly as guards for your settlement or girls working for you on streets.
 

jamiehmcw91

Engaged Member
May 28, 2021
2,269
1,153
Yes! That's the plan. Later you will be able to pretty much assign them almost to all the save jobs you assign girls (except kitchen/nursery, etc)..
+ Additionaly as guards for your settlement or girls working for you on streets.
Great. Cant wait for more updates and stuff.
 
  • Like
Reactions: ttyrke

ss_kk

Newbie
Oct 16, 2020
30
14
You need 20 food.
Will try to make it more clear for the next tech update
Thanks. Yes, it would help writing in the journal exactly what one needs to do, and the needed resources.

What about the (missing) pregnancies?
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,534
1,828
Thanks. Yes, it would help writing in the journal exactly what one needs to do, and the needed resources.

What about the (missing) pregnancies?
Tried with your save file and new pregnancies work.
It's 10% only so it's not too often.
If you use fertility potion % jumps to 50%
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,487
1,499
wondering if we will have the option to have sex with the men too (for the people that want to)
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,534
1,828
wondering if we will have the option to have sex with the men too (for the people that want to)
Not into gay stuff, but yes - sex with same gender is planned somewhere in the future. Also probably trans at some point.
Just that doubt there will be much or even some "story events" in that direction.
For random npcs - 100%
 
  • Like
Reactions: GamerDaddy

Centar

Member
Jun 26, 2017
358
145
you need to do something with the proc of food going bad, i let it be and my food get to 0 even when i go hunting and produce 6 food the same day i was back to 0 in the same day because the food go bad if you want to do something at least make it to only check once each 3 days for meat and at least a week for fruits and vegetables. and i sugest something to make it even hardest they go bad
 
  • Like
Reactions: ttyrke

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,534
1,828
you need to do something with the proc of food going bad, i let it be and my food get to 0 even when i go hunting and produce 6 food the same day i was back to 0 in the same day because the food go bad if you want to do something at least make it to only check once each 3 days for meat and at least a week for fruits and vegetables. and i sugest something to make it even hardest they go bad
Noted. Will add some additional check in next tech update
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,487
1,499
Not into gay stuff, but yes - sex with same gender is planned somewhere in the future. Also probably trans at some point.
Just that doubt there will be much or even some "story events" in that direction.
For random npcs - 100%
i'm among the handful that sees sex as sex no matter whats in the pants (that was why i said an option for the ones that want it) and it would make it easyer to raise the relationship
 
  • Like
Reactions: ttyrke

Billshwr

Active Member
Feb 17, 2021
759
219
Will there only be 1 horse in the game? I.E are we able to have one for ourselves and then also give one to roger?
 

Magnus Castor

Newbie
Jun 8, 2023
86
108
Thanks for listening to us. ;-) I have some thoughts about food. Sorry for writng a novella. I got inspired.

Food

We have a low-food/low-resources situation in the game. Therefore it's reasonable to find ways to get food and to preserve and store it.
  • storing like earth cellar - a thing to build in workbench
  • preserving: salting, drying, smoking, fermenting, ... - things we might learn somewhere
Allowing both greenhouse and garden at the same time and additional helping hands. Assign any number of workers to garden/greenhouse, but:
  • - The first 7, or whatever the limit, work in the greenhouse. Base production 2.
  • - The next 7, work outside the greenhouse in the kitchen garden. Base production 1. They produce as much as they eat.
  • - The rest is just helping hands. Base production 0.5. So these helpers produce less than they eat.
Ths don't change the balance much.
Now: 7 workers in greenhouse produces 14 food + 1 bonus for each gardener trait == hero + 7 workers +4 persons + bonus supported
With 7+7 workers gives 21 food + bonus == hero + 14 workers +4 persons + bonus supported

Unallocated people

Kids are an untapped resource. You can't control them, the don't follow orders. Sometimes they can choose to help or hinder the adults 8-|

Garden: Kids age 9..11 may volunteer to work. They produce 0.25 of what an adult do.
Kids age 12..14 produce 0.50 and age 15.17 produce 0.75 of the adult.

Woods: The woods might be funny and scary. Kids age 12..14 produce 1/3 and age 15..17 produce 2/3 of the adult.

Scavening seems to be the most dangerous thing and funniestt. Kids 15..17 might tag along with adult scavengers. They increase the risks for adult and produce 0.5 of the adult.

Unassigned guests may choose to work in the garden, woods, scavening or companion. But at least they follow orders.

Unassssigned slaves may not leavce the farm so they might only volunteer to work in the garden. That is, if the hero allows it.


Improving the buildings We have garden and greenhouse level 1.
To increase the levels we might have to build other stuff first.
For example extra water: At least one of these water barrel to collect rainwater, a well or irrigation ditch, ...
Level 2 gives more base production and/or more workers.


Perhaps more buildings:

Meadow - for animals like chickens, rabbits, geese and ducks...

Field - possibility to grow more food than in a simple garden.
Use males instead of draft animals to pull the plow.

Sorry for the long posting. Hope some of these might get included.
 
3.70 star(s) 52 Votes