decker666

Member
Sep 29, 2017
228
551
Thanks! I think at one point I'll need to create "happy" stat for girls too. If it goes below 0, you might find her hanging from a tree or in guesthouse. T.i - some great penalty if her happines or sanity or w/e goes very low.
Maybe a "run away" event for guests, a bit like missing scavengers.
Rather have slaves hang themselves as they have worse conditions.
 

Magnus Castor

Newbie
Jun 8, 2023
86
108
Hi,
A small wish. It may a little more work for you, but what about different editions:
  • An update only, containg only the changed files just like your patches. Often only the main html-file.
  • A light edition containing just a minimum of images and videos.
  • A super girl pack containg all the images and videos including support files like js/actions.js
  • A heavy edition with everything... :cool:
Perhaps saving people some bandwith.

It's nice to have gigas of videos but I prefer a few megas of content: more location, quests, tasks, events ... :sneaky:
 

decker666

Member
Sep 29, 2017
228
551
Hi,
So this is currently just for modding/reference, I expanded the gay location content.
bedroom, forest, kitchen and nightclub in addition to basement.



Its lighter than previous archives.
Cheers
 

decker666

Member
Sep 29, 2017
228
551
Hi,
A small wish. It may a little more work for you, but what about different editions:
  • An update only, containg only the changed files just like your patches. Often only the main html-file.
  • A light edition containing just a minimum of images and videos.
  • A super girl pack containg all the images and videos including support files like js/actions.js
  • A heavy edition with everything... :cool:
Perhaps saving people some bandwith.

It's nice to have gigas of videos but I prefer a few megas of content: more location, quests, tasks, events ... :sneaky:
Shouldn't be too complicated to offer an optional mod pack to go from a '3 images per action' to a '20 images per action', rather than putting all my mods in the main game.

However, less action pictures in a game with a 'training' aspect can lead to quicker sense of repetition.

In any case don't worry I'm the one wasting my time collecting generic pics lately, the DEV focuses on coding, unique events, storyline :).

Cheers
 
Last edited:

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
Hi,
A small wish. It may a little more work for you, but what about different editions:
  • An update only, containg only the changed files just like your patches. Often only the main html-file.
  • A light edition containing just a minimum of images and videos.
  • A super girl pack containg all the images and videos including support files like js/actions.js
  • A heavy edition with everything... :cool:
Perhaps saving people some bandwith.

It's nice to have gigas of videos but I prefer a few megas of content: more location, quests, tasks, events ... :sneaky:
- About update only I agree and probably will start to do that soon (check modified timestamp after I've started work on next release)
- As for light edition I don't see that happening. If you think about removing actions folder than what would happen in NPC fuck scenes? Only text? One image per action? If one image per action than right now actions folder is 260mb-ish in size, so that would mean only 20% decrease. All events without videos? That would mean "text based" and I, personally, don't like games without some kind of a visualisation.
- As for super girl pack - players already can add girls by modding game.


As for game size - nothing really I can do here. I've already compressed a lot if initial images I had, I even tried to compress videos BUT fail was that IOS supports h265 only and not compressed videos so I gave up on that.

If by bandwith you think game download size than there's always an option to play it online -

But yeah - only update will be probably from the next or 0.25 version. (tech update)
 
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GamerDaddy

Engaged Member
Feb 6, 2023
2,488
1,500
Shouldn't be too complicated to offer an optional mod pack to go from a '3 images per action' to a '20 images per action', rather than putting all my mods in the main game.

However, less action pictures in a game with a 'training' aspect can lead to quicker sense of repetition.

In any case don't worry I'm the one wasting my time collecting generic pics lately, the DEV focuses on coding, unique events, storyline :).

Cheers
it's not a waste of time it helps out the dev and others that want to mod the game
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
Shouldn't be too complicated to offer an optional mod pack to go from a '3 images per action' to a '20 images per action', rather than putting all my mods in the main game.

However, less action pictures in a game with a 'training' aspect can lead to quicker sense of repetition.

In any case don't worry I'm the one wasting my time collecting generic pics lately, the DEV focuses on coding, unique events, storyline :).

Cheers

As for more easy way to mod game (For those you don't know/don't want to know how to use any command line) in the future I might add some kind of a "official" girl pack list.
The thing is, that as html game, their data need to be in game so probably there would be a list of the girls, you just download the file and in the game check in "girl x enable". But doub that will be in the nearest future.
 
Last edited:
Mar 23, 2020
20
13
does anyone know how to change traits?
it used work with
(SugarCube.State.variables
.slaves[3].traits[0] = "woodcraft" )

but that command doesnt work anymore
 

decker666

Member
Sep 29, 2017
228
551
Hello,
So today I was playing around with hair color modding, with 4 natural colors : black, brown, blonde and ginger ; and 6 artificial colors (blue, green, red, pink, purple, white).
In attachment the hair icons for the dolls.

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Then I made a two roll system :
- first based around loose genetics (black for non whites, otherwise 25% black, 40% brown, 10% ginger, 25% blonde).
- second on wild chance of dying hair (25% artificial, 25% blonde or ginger, 50% no)

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Hey DEV would be nice to have a "hair dye kit", to customize slaves and guests, a bit like you did with the piercings.

Cheers
 
Last edited:

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
Hello,
So today I was playing around with hair color modding, with 4 natural colors : black, brown, blonde and ginger ; and 6 artificial colors (blue, green, red, pink, purple, white).
In attachment the hair icons for the dolls.

You don't have permission to view the spoiler content. Log in or register now.

Then I made a two roll system :
- first based around loose genetics (black for non whites, otherwise 25% black, 40% brown, 10% ginger, 25% blonde).
- second on wild chance of dying hair (25% artificial, 25% blonde or ginger, 50% no)

You don't have permission to view the spoiler content. Log in or register now.

Hey DEV would be nice to have a "hair dye kit", to customize slaves and guests, a bit like you did with the piercings.

Cheers
Thx. Will add in next tech update
 

decker666

Member
Sep 29, 2017
228
551
Hi,
In the nightclub, I find it a bit odd that you don't get info about the girl you dance with before the bathroom.

So I modded the section, to display race, hair and breast size.
Furthermore it feels strange that her exact age and beauty score are displayed, so I made age categories and rounded the beauty score to a 'out of 10 grade'.

dancing_info.png

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Age category display would be nice in other places, I believe...
Maybe a dedicated function would be useful ?
PS : I also changed a bit the 'nightclub' beauty boost and the drunk status...

Cheers :)
 
Last edited:
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
Hi,
In the nightclub, I find it a bit odd that you don't get info about the girl you dance with before the bathroom.

So I modded the section, to display race, hair and breast size.
Furthermore it feels strange that her exact age and beauty score are displayed, so I made age categories and rounded the beauty score to a 'out of 10 grade'.

View attachment 2903928

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Age category display would be nice in other places, I believe...
Maybe a dedicated function would be useful ?
PS : I also changed a bit the 'nightclub' beauty boost and the drunk status...

Cheers :)
There is actually a dedicated function for that
If girl is set to $tmpGirl variable you can use <<include 'NPC info'>>
 

decker666

Member
Sep 29, 2017
228
551
There is actually a dedicated function for that
If girl is set to $tmpGirl variable you can use <<include 'NPC info'>>
Cool, learning things everyday :D.
Maybe it would be nice to have a visual info card, that is less precise ?
As in my example I rounded the beauty score to 10 and furthermore I gave an age category :).
Having a precise age and beauty score feels strange to me until you can 'manage' the girl.

Keep it up :)
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
Cool, learning things everyday :D.
Maybe it would be nice to have a visual info card, that is less precise ?
As in my example I rounded the beauty score to 10 and furthermore I gave an age category :).
Having a precise age and beauty score feels strange to me until you can 'manage' the girl.

Keep it up :)
That also also is already in the game. Not sure if everything changes to approx but year 100%.
Just before NPC info include need to check that $charId, $slaveId and $guestId is empty. If not of them is set, game will think that you don't know that girl and will show approx age.
 

decker666

Member
Sep 29, 2017
228
551
Ah okay, I did not look into how the "(approx) age" works.
Was thinking giving an age category like 'early 20s' or 'late 30s' made more sense for me.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
Ah okay, I did not look into how the "(approx) age" works.
Was thinking giving an age category like 'early 20s' or 'late 30s' made more sense for me.
That could work. In my function it adds +5/10 years in each side and takes a random number from that.
 
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