- Jun 10, 2017
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Thanks! FixedAnonfiles link is still 0.15 btw
Thanks! FixedAnonfiles link is still 0.15 btw
Yep. I'll try to add some "quests" there will Boris (maybe in 0.18) where if you specific count girls on street who works there for some time, he offers full protection, or to work them inside his "brothel" or something like that. Not sure yet.Yeah, whoring the girls out makes no sense currently. They'll return maybe 5 or 10 caps before getting killed. It's better to just go and sell them off at the slave market if that's what you want.
Evidently - but the point was that the player would have the option to either keep their grown children as functional NPCs or to boost the population count of the village.As for now I don't know if I should add interactions for kids, for obvious reasons, but plan in the future is that there will be growth potions or some other way, to increase kid growth speed.
Right now if kid reaches 18. you can do with her, the same what with any other slave/guest. (incest)
interactions for the kiddos would be take them around (showing them what is eatable whats not)As for now I don't know if I should add interactions for kids, for obvious reasons, but plan in the future is that there will be growth potions or some other way, to increase kid growth speed.
Right now if kid reaches 18. you can do with her, the same what with any other slave/guest. (incest)
" convert them into a numeric boost "Evidently - but the point was that the player would have the option to either keep their grown children as functional NPCs or to boost the population count of the village.
Keeping every single one of them as individual NPCs would lead to insane volumes of bloating.
Being able to convert them into a numeric boost for the village's productivity, however, would make the Breeder trait actually useful.
Convert them onto the general population count of the village and remove them as interactable NPCs." convert them into a numeric boost "
Can you elaborate what you mean with his?
I use chrome and I think that was my laptop acting weird lately. Sometime works just fine other times gives me hell and lot of restarts.1. Trait list
2. What browser are you using? Tried on firefox and chrome and works in both browsersCode:setup.traits = { analslut: { title: 'Anal slut', description: 'Gets orgasm only from anal sex' }, gardener: { title: 'Gardener', description: 'Gives additional bonus while assigned to garden' }, cumslut: { title: 'Cumslut', description: 'Loves cum in mouth' }, masochist: { title: 'Masochist', description: 'Likes to be punished', }, deepthroat: { title: 'Deepthroat', description: 'Likes to get deepthroated' }, woodcraft: { title: 'Woodcraft', description: 'Can gather more wood' }, scavanger: { title: 'Scavanger', description: 'More likely to find stuff, and less likely to get into trouble' }, breeder: { title: 'Breeder', description: '100% chance to get pregnant and pregnancy goes x2' } };
3. As for adding traits - check some replies above (previous page maybe). There's already question about it.
tl;dr;
1. Open girl (where you see talk button)
2. In console write
Code:SugarCube.State.variables.tmpGirl.traits.push('deepthroat')
Yes. Works for both of them. Slaves and guests. Just need to be in the page where you can see "talk/fuck" buttons.I use chrome and I think that was my laptop acting weird lately. Sometime works just fine other times gives me hell and lot of restarts.
As for the codes, yes you showed the method in prev. posts. But I thought it's for the slaves. Just wanted to confirm that if those codes also works for the guest also or are there different codes for slaves and guest? Haven't got a guesthouse in my current save so far. So can't try it right now.
Thanks buddy.Yes. Works for both of them. Slaves and guests. Just need to be in the page where you can see "talk/fuck" buttons.
Also, it beats out clicking through 6,575 days worth of gametime. I'm not sure, but I think I'll probably be finished with the game tasks by then.I like the idea of kids not being individually trackable, just a stacking boost to safety/productivity.
I think that's elegant and probably easier to code than a whole age cycle.
Thanks! Will add these in 0.17Some comments about the latest update:
Explore event: The Dying Elderly Survivor: Killing him should let us search the farmhouse. Not killing him should have some of dialog (pleading as you leave) -- just having it end is a bit jarring.
Explore event: Toxic waste: I couldn't get this to trip saw all the other new events multiple times, but never this.
Explore event: mysterious illness settlement: Should have at least some thank you dialogue for giving antibiotics, if no actual reward, right now it just ends, which is a little odd.
Rest of update seems fine.
When a quest tracker is too difficult to implement a common alternative is an achievement system with leading descriptions. Achievements are relatively easy to implement, you can just set a variable when an event happens and write a description for it in some place the player can access.I got your point about scene tracker but that would be almost impossible. At least for random events because there are also random events in random locations, not only when you explore.
I've got a plan to write some kind of a FAQ but need to gather some strength for that.