ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
Yeah, whoring the girls out makes no sense currently. They'll return maybe 5 or 10 caps before getting killed. It's better to just go and sell them off at the slave market if that's what you want.
Yep. I'll try to add some "quests" there will Boris (maybe in 0.18) where if you specific count girls on street who works there for some time, he offers full protection, or to work them inside his "brothel" or something like that. Not sure yet.
 
Jun 26, 2020
4
4
yeah, i will just keep them for now and wait for future updates to use them .. then.. btw guys.. if someone wanna use my fav since i got all done.. u can take it here.. i even updated myself the quantity of people working in the greenhouse to 10 girls..
all girls with the right traits.. for their job..
 

FafnirOD

Newbie
Nov 9, 2022
73
268
As for now I don't know if I should add interactions for kids, for obvious reasons, but plan in the future is that there will be growth potions or some other way, to increase kid growth speed.

Right now if kid reaches 18. you can do with her, the same what with any other slave/guest. (incest)
Evidently - but the point was that the player would have the option to either keep their grown children as functional NPCs or to boost the population count of the village.
Keeping every single one of them as individual NPCs would lead to insane volumes of bloating.
Being able to convert them into a numeric boost for the village's productivity, however, would make the Breeder trait actually useful.
 
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GamerDaddy

Engaged Member
Feb 6, 2023
2,488
1,500
As for now I don't know if I should add interactions for kids, for obvious reasons, but plan in the future is that there will be growth potions or some other way, to increase kid growth speed.

Right now if kid reaches 18. you can do with her, the same what with any other slave/guest. (incest)
interactions for the kiddos would be take them around (showing them what is eatable whats not)
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
Evidently - but the point was that the player would have the option to either keep their grown children as functional NPCs or to boost the population count of the village.
Keeping every single one of them as individual NPCs would lead to insane volumes of bloating.
Being able to convert them into a numeric boost for the village's productivity, however, would make the Breeder trait actually useful.
" convert them into a numeric boost "
Can you elaborate what you mean with his?
 

FafnirOD

Newbie
Nov 9, 2022
73
268
" convert them into a numeric boost "
Can you elaborate what you mean with his?
Convert them onto the general population count of the village and remove them as interactable NPCs.
Having a higher population = higher productivity and maybe have some events/actions/village expansions tied to population size.
 
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tgp31

Member
Aug 17, 2018
303
106
1. Trait list
Code:
setup.traits = {
    analslut: {
        title: 'Anal slut',
        description: 'Gets orgasm only from anal sex'
    },
    gardener: {
        title: 'Gardener',
        description: 'Gives additional bonus while assigned to garden'
    },
    cumslut: {
        title: 'Cumslut',
        description: 'Loves cum in mouth'
    },
    masochist: {
        title: 'Masochist',
        description: 'Likes to be punished',
    },
    deepthroat: {
        title: 'Deepthroat',
        description: 'Likes to get deepthroated'
    },
    woodcraft: {
        title: 'Woodcraft',
        description: 'Can gather more wood'
    },
    scavanger: {
        title: 'Scavanger',
        description: 'More likely to find stuff, and less likely to get into trouble'
    },
        breeder: {
        title: 'Breeder',
        description: '100% chance to get pregnant and pregnancy goes x2'
    }
};
2. What browser are you using? Tried on firefox and chrome and works in both browsers
3. As for adding traits - check some replies above (previous page maybe). There's already question about it.
tl;dr;
1. Open girl (where you see talk button)
2. In console write
Code:
SugarCube.State.variables.tmpGirl.traits.push('deepthroat')
I use chrome and I think that was my laptop acting weird lately. Sometime works just fine other times gives me hell and lot of restarts.

As for the codes, yes you showed the method in prev. posts. But I thought it's for the slaves. Just wanted to confirm that if those codes also works for the guest also or are there different codes for slaves and guest? Haven't got a guesthouse in my current save so far. So can't try it right now.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
I use chrome and I think that was my laptop acting weird lately. Sometime works just fine other times gives me hell and lot of restarts.

As for the codes, yes you showed the method in prev. posts. But I thought it's for the slaves. Just wanted to confirm that if those codes also works for the guest also or are there different codes for slaves and guest? Haven't got a guesthouse in my current save so far. So can't try it right now.
Yes. Works for both of them. Slaves and guests. Just need to be in the page where you can see "talk/fuck" buttons.
 
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Spamwise

Member
Mar 29, 2020
218
260
I like the idea of kids not being individually trackable, just a stacking boost to safety/productivity.

I think that's elegant and probably easier to code than a whole age cycle.
 

katmandomo

Active Member
Feb 10, 2018
825
1,813
I like the idea of kids not being individually trackable, just a stacking boost to safety/productivity.

I think that's elegant and probably easier to code than a whole age cycle.
Also, it beats out clicking through 6,575 days worth of gametime. I'm not sure, but I think I'll probably be finished with the game tasks by then.
 

nobody14789

Newbie
Sep 28, 2019
52
49
Some comments about the latest update:

Explore event: The Dying Elderly Survivor: Killing him should let us search the farmhouse. Not killing him should have some of dialog (pleading as you leave) -- just having it end is a bit jarring.

Explore event: Toxic waste: I couldn't get this to trip saw all the other new events multiple times, but never this.

Explore event: mysterious illness settlement: Should have at least some thank you dialogue for giving antibiotics, if no actual reward, right now it just ends, which is a little odd.

Rest of update seems fine.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,833
Some comments about the latest update:

Explore event: The Dying Elderly Survivor: Killing him should let us search the farmhouse. Not killing him should have some of dialog (pleading as you leave) -- just having it end is a bit jarring.

Explore event: Toxic waste: I couldn't get this to trip saw all the other new events multiple times, but never this.

Explore event: mysterious illness settlement: Should have at least some thank you dialogue for giving antibiotics, if no actual reward, right now it just ends, which is a little odd.

Rest of update seems fine.
Thanks! Will add these in 0.17
 
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Strec

Active Member
Feb 20, 2018
625
406
Some reflexions on the dev advancement.

1/ At start we can get some stuff it may be interesting to give them some interest (for example the knife could be useable in combat, the laptop could give a +5 INT, no idea for the magazine)

2/ The breeder trait is too powerful compared to other traits, it mostly kill any interest to have child with anyone without it. You may consider splitting it in fertile (chance of pregnancy) and broodmother (reduced length of pregnancy)

3/ The trait woodcrafter would be named "woodcutter" in case of later you introduce a job permitting to really craft anything with wood with an associated trait

Bugs:
- You can have the event permitting to liberate 2 girls and invite them as guests before you construct the guesthouse, it would not be possible.
- To help construct the chapel the message says you need 50 wood but really you need 100.
 
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katmandomo

Active Member
Feb 10, 2018
825
1,813
I got your point about scene tracker but that would be almost impossible. At least for random events because there are also random events in random locations, not only when you explore.
I've got a plan to write some kind of a FAQ but need to gather some strength for that.
When a quest tracker is too difficult to implement a common alternative is an achievement system with leading descriptions. Achievements are relatively easy to implement, you can just set a variable when an event happens and write a description for it in some place the player can access.

For example:

"4 planks in a square" -> "Find a workbench while exploring"
"Trials of Hercules" -> Increase your strength stat above 25
"Hi-C" -> "Buy the suspicious drugs from the gym locker room"
"Paul Bunyon" -> Buy and axe and then sell 100 wood to the old man in a single transaction
"Local creamery" -> Milk a slave using the old man's machine
"Rubba dub dub" -> Build the hot shower and fuck a slave in it
"Merchant of Venice" -> Sell a slave that has had their appearance increased with some basic hygene.
"That's not a knife" -> Buy the knife and win a fight
"Pumped up kicks" -> Find the gun while exploring (I actually don't know how to find the gun, so this is wrong)
"The feast of kings" -> Buy 100 food from the old man in a single transaction
"If you love them set them free" -> Raise a slave's Relationship above 50 and then release them
"I can't quit you" -> Build the guest house and populate it with a former slave
"Buddy system" -> Make a former slave a companion
"Back to back" -> Win a fight with a companion
"Don't stick your dick in that" -> Find the horny zombie while exploring
 

BreakerHollow

Member
Mar 6, 2020
151
134
Did something change with adding custom images I keep getting an error or do I need to update the node? Edit: the searchactions was missing from initial download of the new version so I moved it from the previous version and it worked fine
 
Last edited:
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