cgaduck

Newbie
Jul 5, 2018
22
18
I wondered if the fight club could be extended to include your slaves. My thought was put a slave up for a fight, have a rock paper scissors game best of 3 or 5. Maybe using gifs from around the web. The prize could be caps and the losing slave if you win.
 
  • Like
Reactions: ttyrke

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,536
1,831
I wondered if the fight club could be extended to include your slaves. My thought was put a slave up for a fight, have a rock paper scissors game best of 3 or 5. Maybe using gifs from around the web. The prize could be caps and the losing slave if you win.
Why not. Probably could trigger some more "underground fight club" when you reach specific rank in fight club. Will write it down. Thanks!
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,536
1,831
is there any way to disable miscarriage ? its fucking depressing to see
Remove assigned job from pregnant woman. They only can get miscarriage 5% if they work (Will decrease that percentage in next release)
 

Briheas

Newbie
Nov 21, 2021
84
103
Never said "and". I agree that guest can be worker or manager and it's already a big advantage differenciating the two.

The game is in a very early stage and at this stage it must not be an excel sheet. Balancing a game must be done at the final stage of a development, when all features are determined and working, not so early.

For example, if you consider that there are workers giving some production and managers boosting this production it's just variables adjustement.

If at start a developper want to manage balancing when he code he will during all the dev stage run after this problem because any new feature added can break all the balance of others.

A game must alway be considered from an in-game perspective, and mainly from a "have I fun with that?" perspective, else it's no longer a game but a simulation.
First, let me clarify something. When I'm talking about balance, I'm talking about game concepts balance. Not like "workers gather 3 food/3 days". If the dev wanted to double food production, I don't really care about that. That sort of balance is small stuff that can only be judged in the end state, as you say.

What I'm really talking about are conceptual statements like "slaves and workers have the same production" or "Armor reduces damage by a flat amount" or "Armor reduces damage by a percentage". Those have much wider impacts because they directly affect how game mechanics work and how they interact with other parts of the game. As an example, the last 2 statements would impact how weapon mechanics and combat as a whole work. If armor is percentage reduction, should weapons be percentage increase to offset it? If not, how should weapons scale to keep up with armor? Or do we not care about that and let armor be way more important to combat than weapons? These are the balance questions that I'm interested in.

And the most important part of balancing this is to make sure there are no contracting concepts.

With regards to new features, there really shouldn't be any. Just planned features which have not been implemented yet. If the dev has not done so already, I would urge him (and any dev, really) to take a day or 2 or more to plan out every game mechanic they want to be in the end state of the game, and how those mechanics should interact with each other. It doesn't need to be in detail or numbers, though the general outline of formulas is important, since that will determine how different concepts interact with each other. If problems or contradictions arise from this, it's important to iron those out early on, since that's not something you can fix by simply changing numbers.
 

Strec

Active Member
Feb 20, 2018
625
406
If the dev has not done so already, I would urge him (and any dev, really) to take a day or 2 or more to plan out every game mechanic they want to be in the end state of the game, and how those mechanics should interact with each other. It doesn't need to be in detail or numbers, though the general outline of formulas is important, since that will determine how different concepts interact with each other. If problems or contradictions arise from this, it's important to iron those out early on, since that's not something you can fix by simply changing numbers.
Any pro dev can only agree with that :)

Global analysis is the basis of any serious and solid project but it's far more difficult then opening a patreon page with some lines of code and 3 pictures with big tits babes to finally stop the dev in v0.4...
 

Quickpawmaud

Active Member
Jul 4, 2019
504
265
How do I find Rodger? I have never found him. I just explore over and over and it is day 141 and have never found a church. Also I really think the death chance in the streets job should be drastically lowered. Most of the time they die in 1 day and the longest I have gotten is 3 days. Completely useless assignment right now. They should probably just not have a chance to die at all since it is a game and should be fun.
 
Last edited:

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,536
1,831
How do I find Rodger? I have never found him. I just explore over and over and it is day 141 and have never found a church.
Can you provide your save file? There should be a quest with Vincent where you need to collect some items before quest continues.
 

ikedia

Newbie
Sep 24, 2017
94
37
So strength stat is kinda easy to figure out right now but does Intelligence actually do anything ATM
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,536
1,831
So strength stat is kinda easy to figure out right now but does Intelligence actually do anything ATM
Right now now. One of the way it could be used probably is for some unique crafting items, etc.
 

ikedia

Newbie
Sep 24, 2017
94
37
Also, discovered a bug/gltich when you first explore the forest it consumes 60 energy however after that you can explore again as long as its between 35-55
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,536
1,831
Also, discovered a bug/gltich when you first explore the forest it consumes 60 energy however after that you can explore again as long as its between 35-55
Not a bug. After you've discovered forest, next times will only consume time (1hour) and timeBetween('08:00', '20:00')
 

Rycharde's Realm

Well-Known Member
Game Developer
Jan 17, 2018
1,170
798
In my Journal (started over 'cause I wanted to ;) ), I noticed I've been told to help Roger build his church. Problem? I have yet to meet him.

EDIT: v.0.09b
 
  • Like
Reactions: ttyrke

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,536
1,831
0.10 RELEASE:

You don't have permission to view the spoiler content. Log in or register now.

1679261445503.png

Will repeat myself - Throw me your ideas. I write them all and by all I really mean all down and later go through them and select some of them for next releases.
 
  • Like
Reactions: Black Xoul

Rycharde's Realm

Well-Known Member
Game Developer
Jan 17, 2018
1,170
798
When first speaking to Vincent about preg.

"Vincent gives you his own position" should be a potion.
 

Rycharde's Realm

Well-Known Member
Game Developer
Jan 17, 2018
1,170
798
Should move She had # orgasms to her stats screen.

Example:
White woman with blonde hair and medium size breasts.
Name: DestineeAge: 31
Beauty score: 64Relationship: 100
Strength: 12Submission: 75
She had 4 orgasmsAnal: 23
 
  • Like
Reactions: ttyrke
3.70 star(s) 52 Votes