ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,834
id hate to have to "delete" my ARMY of Asian teenagers lol
Later I want to add some kind of a betrayal events too. Who knows how, because as for now guests only check relationship. If it's too low, they leave. I want to add some kind of a "missing knife in kitchen" and following that she might try to stab you for some reason. Idk for what tho, probably you asked here to look how you fuck other girls :D Well or selling her baby
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,488
1,500
Later I want to add some kind of a betrayal events too. Who knows how, because as for now guests only check relationship. If it's too low, they leave. I want to add some kind of a "missing knife in kitchen" and following that she might try to stab you for some reason. Idk for what tho, probably you asked here to look how you fuck other girls :D Well or selling her baby
i'm game for something like that (y)
 
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Magnus Castor

Newbie
Jun 8, 2023
86
108
Hello!

I like your game or rather what it might become. The "promise" to misbehave... 8-|

Let's start with a easy one. I looked at your code trying to learn something, found a error.
- widget sleep/scavening -- .strenth spelled wrong should be .strength

What I strongly dislike with your game [and the only reason for registering at f95] is the long travel time within the same location.
It should not take one hour to go down in the basement, greenhouse or guesthouse. The bandits can steal all the guests before the hero arrives to protect them ...
Same with the settlement and underground city etc.

Put it on your todo balancing list. I suggest 0..5 minutes for a farm, 0..10 for a settlement and 0..15 minutes for a city.

I have plenty of ideas, but I have to translate from crazy thoughts to sensible english text ;-)

Thanks for a good game!
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,834
Hello!

I like your game or rather what it might become. The "promise" to misbehave... 8-|

Let's start with a easy one. I looked at your code trying to learn something, found a error.
- widget sleep/scavening -- .strenth spelled wrong should be .strength

What I strongly dislike with your game [and the only reason for registering at f95] is the long travel time within the same location.
It should not take one hour to go down in the basement, greenhouse or guesthouse. The bandits can steal all the guests before the hero arrives to protect them ...
Same with the settlement and underground city etc.

Put it on your todo balancing list. I suggest 0..5 minutes for a farm, 0..10 for a settlement and 0..15 minutes for a city.

I have plenty of ideas, but I have to translate from crazy thoughts to sensible english text ;-)

Thanks for a good game!
Thanks. Fixed typo for 0.16.
As for balancing. Yes - I'll balance game but not so early in production. Balancing probably will happen a lot later in the development.
As for traveling speed - I agree, but some of that I'll leave for the balancing update.

P.S. In 0.16 you'll be able to get horse. So your travel time will be 2x faster.
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,488
1,500
There was a suggestion about latinas but not really as I don't see a real difference between latina and white (white girls can tan too, so that's my logic now :D) Wouldn't be a problem to implement new race at any point.
a few people have suggested latinas me being 1 lol
 

JEEEE7227

New Member
Apr 10, 2021
10
8
I have been scrolling the past 20 pages, and seems I'm the only one with this issue.
First with this error,
You don't have permission to view the spoiler content. Log in or register now.
Then with all these events people are having, I can't even invite people into the guest house unless by force.

The biggest bug with the newest update,
You don't have permission to view the spoiler content. Log in or register now.
While this happens. I'm unable to fight back and ultimately get thrashed.
 
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GamerDaddy

Engaged Member
Feb 6, 2023
2,488
1,500
I have been scrolling the past 20 pages, and seems I'm the only one with this issue.
First with this error,
You don't have permission to view the spoiler content. Log in or register now.
Then with all these events people are having, I can't even invite people into the guest house unless by force.

The biggest bug with the newest update,
You don't have permission to view the spoiler content. Log in or register now.
While this happens. I'm unable to fight back and ultimately get thrashed.
this is odd i cant reproduce this error and i tried on the d/l version and the online version need more info (im not the dev)
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,834
I have been scrolling the past 20 pages, and seems I'm the only one with this issue.
First with this error,
You don't have permission to view the spoiler content. Log in or register now.
Then with all these events people are having, I can't even invite people into the guest house unless by force.

The biggest bug with the newest update,
You don't have permission to view the spoiler content. Log in or register now.
While this happens. I'm unable to fight back and ultimately get thrashed.
Add your save file. I'll check it out.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,834
I suspect this error message appears when you kick out or sell a Companion.

You have to disconnect/remove the Companion in the upper left corner first.
Yeah. That error is related to companions, just need to find out why and fix it.
 

Magnus Castor

Newbie
Jun 8, 2023
86
108
I am an old developer interested in how people ccde. That's why I peek at your code and found another typo {v. 15b}

- max number of workers in garden/greenhouse -- 6 in girl/guy view and 7 in "guest view assign to".

This happens easily when you hard-code constants in code. If you define these numbers as "constants" in one place, maintaining of the code will be easier. And it is always more fun to add new stuff than fixing old things ... :love:

Examples: max workers, max slave cells, max guest rooms, days between harvest.

When you have these "constants" you can add a settings page where the player can try different combinations. Perhaps helping with balance.

----

And now something different -- food ideas

- Young children, say up to 5 years old, prefer to drink milk instead of eating food if available. :)

- Mothers with young children can get auto-milked. That is, if the hero hasn't milked them they will be milked in the book-keeping phase.

- New role "milk maid" for milking the farm animals: slaves, goats, cows...

- Guests getting wood in the forest might stumble upon berries as bonus. Some % chance to get some berries.

- In the book-keeping phase: Do the harvest before checking for starvation... Might save some in a low food situation.

:mad:Sorry if I meddle to much.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,834
I am an old developer interested in how people ccde. That's why I peek at your code and found another typo {v. 15b}

- max number of workers in garden/greenhouse -- 6 in girl/guy view and 7 in "guest view assign to".

This happens easily when you hard-code constants in code. If you define these numbers as "constants" in one place, maintaining of the code will be easier. And it is always more fun to add new stuff than fixing old things ... :love:

Examples: max workers, max slave cells, max guest rooms, days between harvest.

When you have these "constants" you can add a settings page where the player can try different combinations. Perhaps helping with balance.

----

And now something different -- food ideas

- Young children, say up to 5 years old, prefer to drink milk instead of eating food if available. :)

- Mothers with young children can get auto-milked. That is, if the hero hasn't milked them they will be milked in the book-keeping phase.

- New role "milk maid" for milking the farm animals: slaves, goats, cows...

- Guests getting wood in the forest might stumble upon berries as bonus. Some % chance to get some berries.

- In the book-keeping phase: Do the harvest before checking for starvation... Might save some in a low food situation.

:mad:Sorry if I meddle to much.
Thanks! Totally agree on constants. As this is my first code in sugarcube, there are already ton if things I would do different now so look at the code with grain of salt will move maxgreenhouse workers to constants thanks for suggestions, will add some of them in later releases
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,834
Hopeful being useful here. If a companions who is also assigned to scavening don't come home then you are in trouble (n)

You don't have permission to view the spoiler content. Log in or register now.

Edit 1: missed a linebreak
Thanks. Actually if someone is assigned as companion, probably shouldnt allow them to be assigned to any job. Will take a look at it
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,488
1,500
I am an old developer interested in how people ccde. That's why I peek at your code and found another typo {v. 15b}

- max number of workers in garden/greenhouse -- 6 in girl/guy view and 7 in "guest view assign to".

This happens easily when you hard-code constants in code. If you define these numbers as "constants" in one place, maintaining of the code will be easier. And it is always more fun to add new stuff than fixing old things ... :love:

Examples: max workers, max slave cells, max guest rooms, days between harvest.

When you have these "constants" you can add a settings page where the player can try different combinations. Perhaps helping with balance.

----

And now something different -- food ideas

- Young children, say up to 5 years old, prefer to drink milk instead of eating food if available. :)

- Mothers with young children can get auto-milked. That is, if the hero hasn't milked them they will be milked in the book-keeping phase.

- New role "milk maid" for milking the farm animals: slaves, goats, cows...

- Guests getting wood in the forest might stumble upon berries as bonus. Some % chance to get some berries.

- In the book-keeping phase: Do the harvest before checking for starvation... Might save some in a low food situation.

:mad:Sorry if I meddle to much.
good ideas I like these too
 
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3.70 star(s) 52 Votes