Bitedownhard

Newbie
Oct 8, 2018
37
23
Through bounty hunter. Just increase your ranking and then you will get an unique event (will show start next the poster)
I got the quest when i got to rank 10 and got the gun, are there more quest like that when you get to like 20, 30 rank?
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,536
1,831
I got the quest when i got to rank 10 and got the gun, are there more quest like that when you get to like 20, 30 rank?
Nop. Right now only that. Planned to later add more. Also fight cage planned to rework fully
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,536
1,831
You say the fight cage is going to be reworked, does that mean i will have to restart a new game? I am ranked #1 with a strength of 270
Not sure yet but maybe not. Might be that just after reach fight you instantly will get rewarded for missing awards.
 

Tektron

Newbie
Aug 14, 2018
25
33
Well, because when play for a long time.
I have some bond with many characters
So I think giving them a happy modest life is quite interesting for me.
When I saw the old man Ash who had helped me scavenge the resources from the early game beaten to death by Negan I was a lot of sad. (Wish to have revenge for my old man Ash...)

So I think to create a larger colony.
My idea is:
- I adopt some boy, give him grow the drug.
- Arrange the marriage for the boy by giving my daughters to him. (Polygamy and marriage for other characters in sub-colony)

The characters who give to this sub-colony can no longer do anything. (Have some text to describe their lives and they will found resources for us)

*Help defense the fort to prevent any bandits.

I think this mya be possible after Mc conquered the undercity.
I would LOVE a good part of that beside dynamics between the "outer" part of the settlement being potnetially much higher than in this scenario :). Also, the more well-known as a source of Ressources you become, there should be more interaction. LArger groups attackking you or negotiating with you - probably repeated attacks from "tribes" that are identiifiiable and probably linked to some random events? So that clearing up might change which events you get and could probably ban some completely? Also, I would like it if from time to time people would come and ask if they can life under your protection.
And later on with growing of the "outer" part, some more general interactions about management of the settlement including ideas of different modes to operate including soem NPC actors with own agendas and probably some sort of fxed hierarchy resembling some basic democracy or a council of "elders" or something like that?
 
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jamiehmcw91

Engaged Member
May 28, 2021
2,269
1,154
No. Thats the idea, that it post apocalyptic world noone is safe
I have noticed in the game that if you go out to search for stuff you sometimes find a boy and you have options to kil him, help search for his family ect. I am just wondering if there is going to be anything like in the next update where families come into the game and ask to stay in your camp. That way maybe you could make the guys guards or hunters and while they are out you could fuck their wifes, fiances or gf's. You could also help there children too.
 

Mr.Hide

Member
Oct 23, 2018
480
227
No. Thats the idea, that it post apocalyptic world noone is safe
About future update
- Can we have more maximum Gardener slots or increase other posts' slots?
* When invite so many women and they start consuming more food than produced.
* Has more than one cook for some buff and further reduces the chance of food poisoning.
* Has more store Clerks for buying more resources.
* Has escorts and patrols job to help other women when they work outside. (Save our woodcutters, Scavengers, Hunters...And if we can make a commission with Vincent to automatically send the supplies as long as the supplies surpass the minimum we set and have money to buy them)
- Can we have some kind of defense for our companions and workers to prevent them from drying like Body armor?
* Companion is defeated during combat but not death because wears body armor but armor needs to be repaired for further uses.
* Reduced chance of losing out women when they work outside.
 

Tektron

Newbie
Aug 14, 2018
25
33
Also:
- The Children you can find and invite shouldn`t all be boys. Simply feels wrong.
- Definitely like the idea of people asking to stay with you!
- The Greenhouse should be complimented by fields etc. once you have more than a certain number of inhabitants, and the fields would require work - slaves shoulld be able to workhere, including male slaves - and then give a good harvest depending on crops.
- Also, something like a barn for hens providing food as long as people take care of them, such stuff. Only a Greenhouse on what is basically a farm isn`t enough.

And so events linked to that. Gangs who try to burn down your fields. Potentially mightier tribes/Gangs asking for tribute. Things like a leftover groupp of soldiers/rogues discovered nearby who have a storage of weapons and ammunitions, probably Strykers/Bradleys or something like that whcih can be an adversary/neutral/trade partner/ally, especially when working together? Something like bulding up a new sort of federation/basic statehood with e.g. the settlement, the tribe, nighttown, later on in the game the sanctuary possible to send emissarys to something like a common assembly to sort out basic stuff? Combined with possible threats both internal and external?

Also more possibilities to simply invite people.

And I would very much prefer more interactions with "random" characters based on previous things. Like guests leaving whom you can find later on. Or if you sold a slave who was - probably unbeknownst to you? pregnant from you before and tries to escape or you find her again in the companion of somebody? Probably like at some event where one of the babyeaters tries to then buy your child and you have to decide what to do?

And more trade-related stuff. Cultural events like the party to be established between the settlements who join the "federation" to bond people toogether with all the problems that might cause.

Probably really some route where a battle for the settlement might become inevitable ... Hm.

After all, I love the potential of this game.
 
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Bitedownhard

Newbie
Oct 8, 2018
37
23
About future update
- Can we have more maximum Gardener slots or increase other posts' slots?
* When invite so many women and they start consuming more food than produced.
* Has more than one cook for some buff and further reduces the chance of food poisoning.
* Has more store Clerks for buying more resources.
* Has escorts and patrols job to help other women when they work outside. (Save our woodcutters, Scavengers, Hunters...And if we can make a commission with Vincent to automatically send the supplies as long as the supplies surpass the minimum we set and have money to buy them)
- Can we have some kind of defense for our companions and workers to prevent them from drying like Body armor?
* Companion is defeated during combat but not death because wears body armor but armor needs to be repaired for further uses.
* Reduced chance of losing out women when they work outside.
Here is a little trick I learned to not lose any scavengers, in the morning when it tells you 1 did not come home, go looking for her. when you see the chose to go left, straight or right, save your game. Go straight, if you see her dead, reload the save and try again. You want to see her walking back to you or her being fucked by 2 guys. You have to save her from them but you can watch them first. It will come up that you are disappointed in her or take her home, chose disappointed because it may give you a h-sceen but more important, it will increase her submission. I have tried going left or right and not found her, so I only chose straight. One time I found her dead and reloaded and found her dead but on the 3rd try I found her alive.
 
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Space_Cow99

Member
Jul 26, 2019
411
240
Growth potion recipe versus finding elusive gas mask craft recipe, What other explore options are there?
Traveling option become available?

Horse require being tamed/ befriending and mandatory to build their home.

Finding bus fixing it up, or car, horse can only go so fast.
If possible we have thought making wagon using cows for it.

Explore new: find other "friendly" settlements out there, besides farm, nearby city, and settlement; more distant place like docks warehouse zone to explore and find new, bridge city, and farming community of nudists, and fourth one military because I don't know if they have shop.

Bio suit recipe would have been nice to wear roaming high radioactive zones.
Growth potion would work to have certain children raised, so you have them send them out, so the player character wouldn't have to.

Why stop at knives, why not bigger swords, and spears, and bladed boomerang? Farm tools. Shooting knife?
Crafting possible ghillie suits with hay or making camouflage standing in trees or other places.

In Hospital resource people don't notice this resource is able to gathered is shower curtains, sterilized medical equipment and pillows, roof tiles, and wood and stationary. If the world did end, the Hospital isn't the only place you collect this stuff at. Chemicals too, and bricks, Hospitals where store medicines, trains like cargo and pharma warehouse in cities?

Something vital missing exploring: where water is coming from at cabin? Make it bigger, store better.
Make a fishery or raise animals?(better than canned resource)
Prepare your own fort for winter or seasons that may or may not come?
Weather effects??

Build:
a sex chamber?(play den)
better beds?
A school? Or Library?
Shrine for people who died
map of area for fort, faster traveling
guard towers
walls
infirmary / upgrading towel system + hurt ppl can be treated


Finding that place: Sanctuary aka promise land and destroying it?

Finding a military base empty and utilizing as possible bug out zone for your fort if you are overrun, too many invasions

Edit: saw explore notion not making sense + forgot no medic place exists on base camp
 
Last edited:

Mr.Hide

Member
Oct 23, 2018
480
227
Growth potion recipe versus finding elusive gas mask craft recipe, What other explore options are there?
Traveling option become available?

Horse require being tamed/ befriending and mandatory to build their home.

Finding bus fixing it up, or car, horse can only go so fast.
If possible we have thought making wagon using cows for it.

Explore new: find other "friendly" settlements out there, besides farm, nearby city, and settlement; more distant place like docks warehouse zone to explore and find new, bridge city, and farming community of nudists, and fourth one military because I don't know if they have shop.

Bio suit recipe would have been nice to wear roaming high radioactive zones.
Growth potion would work to have certain children raised, so you have them send them out, so the player character wouldn't have to.

Why stop at knives, why not bigger swords, and spears, and bladed boomerang? Farm tools. Shooting knife?
Crafting possible ghillie suits with hay or making camouflage standing in trees or other places.

In Hospital resource people don't notice this resource is able to gathered is shower curtains, sterilized medical equipment and pillows, roof tiles, and wood and stationary. If the world did end, the Hospital isn't the only place you collect this stuff at. Chemicals too, and bricks, Hospitals where store medicines, trains like cargo and pharma warehouse in cities?

Something vital missing exploring: where water is coming from at cabin? Make it bigger, store better.
Make a fishery or raise animals?(better than canned resource)
Prepare your own fort for winter or seasons that may or may not come?
Weather effects??

Build:
a sex chamber?(play den)
better beds?
A school? Or Library?
Shrine for people who died
map of area for fort, faster traveling
guard towers
walls
infirmary / upgrading towel system + hurt ppl can be treated


Finding that place: Sanctuary aka promise land and destroying it?

Finding a military base empty and utilizing as possible bug out zone for your fort if you are overrun, too many invasions

Edit: saw explore notion not making sense + forgot no medic place exists on base camp
Now Laura can start her new project after experimenting on Mc semen for too long.
She want his kid and realised she's too old to have a kid.
So she invents a new drug to reverse her age...
 

mikha

Newbie
Aug 26, 2018
36
7
I'm trying to breed the ultimate sex worker, however the babies have 0 traits or skills, is that normal or am i just unlucky?

to clarify, the mother has nynpho, anal, deeptroat, cumslut, but the baby gets absolutely nothing of that, not even 1
 
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3.70 star(s) 52 Votes