I can't find a guide for this one, can anyone help me I'm stuck, I need glass to built the Lab, but I cant find any in any shops [one in underground city and one in the farm] I guess the glass will be in the Quarry, but when I click on it says
'The mine and quarry could become a cornerstone for your settlement’s growth, providing raw materials for construction, crafting, and trade.
Before you can use them you will need to reinforce the walls'
but I don't have any walls in the workbench, or a location that is walls, I'm confused, I tried using the cheats but there is no blueprint there to reinforce the walls, so I'm kinda lost? do I just need tones of wood, or something to do that? Thank you in advance.
here are the codes for all resources, just change amount you want, if using edge browser press f12, was checking posts and realized I didn't send you the codes, my bad sorry
SugarCube.State.active.variables.backpack.data.paddle=1;
SugarCube.State.active.variables.backpack.data.arrow=1000;
SugarCube.State.active.variables.backpack.data.alcohol=1000;
SugarCube.State.active.variables.backpack.data.axe=100;
SugarCube.State.active.variables.backpack.data.antibiotics=1000;
SugarCube.State.active.variables.backpack.data.duck_tape=1000;
SugarCube.State.active.variables.backpack.data.dumbbell=10;
SugarCube.State.active.variables.backpack.data.food=1000;
SugarCube.State.active.variables.backpack.data.glue=1000;
SugarCube.State.active.variables.backpack.data.rope=1000;
SugarCube.State.active.variables.backpack.data.soda=1000;
SugarCube.State.active.variables.backpack.data.tobacco=1000;
SugarCube.State.active.variables.backpack.data.wood=1000;
SugarCube.State.active.variables.backpack.data.glass=1000;
SugarCube.State.active.variables.backpack.data.fuel=1000;
SugarCube.State.active.variables.backpack.data.bow=100;
SugarCube.State.active.variables.backpack.data.cosmetics=1000;
SugarCube.State.active.variables.backpack.data.knife=100;
SugarCube.State.active.variables.backpack.data.plastic=1000;
SugarCube.State.active.variables.backpack.data.gas_mask=1000;
SugarCube.State.active.variables.backpack.data.bullet_revolver=100;
SugarCube.State.active.variables.backpack.data.bandage=1000;
SugarCube.State.active.variables.backpack.data.buttplug=100;
SugarCube.State.active.variables.backpack.data.chastity_belt=100;
SugarCube.State.active.variables.backpack.data.cloth=1000;
SugarCube.State.active.variables.backpack.data.condom=1000;
SugarCube.State.active.variables.backpack.data.fertility_potion=1000;
SugarCube.State.active.variables.backpack.data.hair_dye_kit=1000;
SugarCube.State.active.variables.backpack.data.pregnancy_speed_potion=1000;
SugarCube.State.active.variables.backpack.data.whippit=1000;
SugarCube.State.active.variables.backpack.data.sextoy=1000;
SugarCube.State.active.variables.backpack.data.xanax=1000;
SugarCube.State.active.variables.backpack.data.pregnancy_potion=100;
SugarCube.State.active.variables.backpack.data.towel=1000;
SugarCube.State.active.variables.backpack.data.glowing_mushroom=1000;
SugarCube.State.active.variables.backpack.data.champagne=1000;
SugarCube.State.active.variables.backpack.data.candy=1000;
SugarCube.State.active.variables.backpack.data.flower=1000;
SugarCube.State.active.variables.backpack.data.hay=1000;
SugarCube.State.active.variables.backpack.data.metal=1000;
SugarCube.State.active.variables.backpack.data.milk=1000;
SugarCube.State.active.variables.backpack.data.necklace_cheap=1000;
SugarCube.State.active.variables.backpack.data.pelt_wolf=1000;
SugarCube.State.active.variables.backpack.data.piercing=100;
SugarCube.State.active.variables.backpack.data.plush=1000;
SugarCube.State.active.variables.backpack.data.solar_panel=1000;
SugarCube.State.active.variables.backpack.data.tribe_medallion=1000;
SugarCube.State.active.variables.backpack.data.book=1000;
SugarCube.State.active.variables.backpack.data.body_armor=100;
SugarCube.State.active.variables.backpack.data.dumbestbell=100;
SugarCube.State.active.variables.backpack.data.kettlebell=100;
SugarCube.State.active.variables.backpack.data.pickaxe=1;
SugarCube.State.active.variables.player.money+=99000;
SugarCube.State.active.variables.player.strength=1000;
SugarCube.State.active.variables.player.endurance=1000;
SugarCube.State.active.variables.player.int=1000;
SugarCube.State.active.variables.player.maxEnergy=1000;
SugarCube.State.active.variables.player.energy=1000;
SugarCube.State.active.variables.player.maxHunger=100;
SugarCube.State.active.variables.player.sexp=1000;
SugarCube.State.active.variables.player.reputation_bounty_hunter=100;
SugarCube.State.active.variables.player.reputation=1000;
SugarCube.State.active.variables.player.gambler=100;
SugarCube.State.active.variables.player.goodwill=1000;
SugarCube.State.active.variables.guesthouseLimit+=50;
SugarCube.State.active.variables.basementLimit+=50;