Quickpawmaud

Active Member
Jul 4, 2019
537
278
164
Working in the streets is still way too dangerous. I cheated in 15 slaves and put them all on the streets and all of them are dead within 20 days. You also make less than 1 cap a day per girl since they don't always make money and when they do it is only 2 or 3 caps.
 

Cramone

Member
May 14, 2018
278
96
96
Working in the streets is still way too dangerous. I cheated in 15 slaves and put them all on the streets and all of them are dead within 20 days. You also make less than 1 cap a day per girl since they don't always make money and when they do it is only 2 or 3 caps.
they need condom, knife and I believe you need to increse relationship with Dom, because he promise take care of your "people"
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,561
1,909
356
Working in the streets is still way too dangerous. I cheated in 15 slaves and put them all on the streets and all of them are dead within 20 days. You also make less than 1 cap a day per girl since they don't always make money and when they do it is only 2 or 3 caps.
Increase their anal/pussy stats, accept Dom deal, give them knives, etc. It all increases chances that noone will bother them
 

Space_Cow99

Member
Jul 26, 2019
432
251
108
I love the game, just wish there was a way to implement this stuff.
More game suggestions:

I also noted that if your relationship is good in underworld should be able to buy a building or get a district there to make it better.
Wall structures question wood not be good thing build maybe iron wall or something mixture of 2 I haven't seen any cement mixture blueprints.

It requires finding a quarry, or beach or lake somewhere so you find necessary materials. All you have forest, we need a map some point or character create one? Quarry has stones, beach has necessary shells to make silicon; crafting is missing stuff.

Workforce would be nice to implement on building stuff like walls and pathways and houses so you are not only one doing it.
It means less energy for player being used.

I think decor items are missing, Lamps and flashlights, and batteries are missing. Trees like fruit trees would be nice. Plant implement in fort. Oak trees...in areas increase mushroom chance.

Food creation would be nice. Like transform canned food into dry food, so more stable and doesn't waste easily.
Grown food options should lead to either being canned or eaten fresh.

Can: food should be either cooked or sold @ fort store, which is not an option in game for some reason.

New food source? Rabbits, wild cows? Wild chickens? Wild pigs? Herbs, remains of abandoned farm let go, Library untouched in partial town because it got burned down, character stumbled into...grocery and a lot of things he could like to check out.

Note about street whores, you can increase their strength so they don't die. I have put them at least 35 STR on street and if they are 15 STR with dumbbell. I am wondering why I can't give them something better, is there a way to manufacture better guns?
Crossbow would have been a better weapon, you can get your bolt back. Use it again.

I found one bug in a current game I played online somewhere:
Sexes of female + male show up transgender, only one has shown as female and one as male, but this incident is happening both guest house and basement and that kind irked me. It makes me think I have to start over.
 

Quickpawmaud

Active Member
Jul 4, 2019
537
278
164
Increase their anal/pussy stats, accept Dom deal, give them knives, etc. It all increases chances that noone will bother them
Yeah I did all of those things and they all still died. It is just a waste of a hundred caps to give them a knife when there is a 10% chance they die every day and they make pennies. Also with that many slaves and characters without cheats it is completely unreasonable to manage their stats.
 

Meteorica

Newbie
Dec 27, 2022
18
12
80
Yeah I did all of those things and they all still died. It is just a waste of a hundred caps to give them a knife when there is a 10% chance they die every day and they make pennies. Also with that many slaves and characters without cheats it is completely unreasonable to manage their stats.
After about 8 or so slave girls, it began to feel tedious to max out sub/cor/rel but then I realize you don't need to max them out, there's no real benefit past like 50. Also the stats decay so scaling maintenance for all of them will be really tedious.

I agree that having them walk the streets is poor ROI even after Dom's protection and relevant gear but after getting Dom's protection the risk of their death decreases dramatically. I don't think I ever saw one die and I have 6 streetwalkers nightly so far.
 

Quickpawmaud

Active Member
Jul 4, 2019
537
278
164
After about 8 or so slave girls, it began to feel tedious to max out sub/cor/rel but then I realize you don't need to max them out, there's no real benefit past like 50. Also the stats decay so scaling maintenance for all of them will be really tedious.

I agree that having them walk the streets is poor ROI even after Dom's protection and relevant gear but after getting Dom's protection the risk of their death decreases dramatically. I don't think I ever saw one die and I have 6 streetwalkers nightly so far.
What do you mean by Dom's protection? I got the first event and he is taking my money but he doesn't protect anyone ever. I need 150 reputation which is ridiculous and at day 200 I only have 50 reputation after cheating in tens of thousands to pay for drinks. This game is just a huge grind. I like grindy games a lot of the time but the grind here just feels like you are making no progress. I would have to chop wood for like 500 days in a row to get enough money to pay for all this stuff. No other activity I have found gives as much caps as chopping wood to sell but that wastes your whole day so you don't have time to train slaves or whatever you want to do. Then if I make any of my people into scavengers or streetwalkers they just die within a few days with or without gear so the gear is just wasting money. I really think characters should not die but maybe get injured or traumatized and need time and resources to recover or something. As without cheating it just makes these jobs useless. I complained about this years ago when it was first added but it is the same as before. Day 1 of the game you are chopping wood for money and day 1000 you will still be chopping wood for money.
 
Last edited:

Meteorica

Newbie
Dec 27, 2022
18
12
80
What do you mean by Dom's protection? I got the first event and he is taking my money but he doesn't protect anyone ever. I need 150 reputation which is ridiculous and at day 200 I only have 50 reputation after cheating in tens of thousands to pay for drinks. This game is just a huge grind. I like grindy games a lot of the time but the grind here just feels like you are making no progress. I would have to chop wood for like 500 days in a row to get enough money to pay for all this stuff. No other activity I have found gives as much caps as chopping wood to sell but that wastes your whole day so you don't have time to train slaves or whatever you want to do. Then if I make any of my people into scavengers or streetwalkers they just die within a few days with or without gear so the gear is just wasting money. I really think characters should not die but maybe get injured or traumatized and need time and resources to recover or something. As without cheating it just makes these jobs useless. I complained about this years ago when it was first added but it is the same as before. Day 1 of the game you are chopping wood for money and day 1000 you will still be chopping wood for money.
Dom's protection is an optional story event later on (you also start being taxed less and thus earn more). Also you make more money in-game time-wise playing blackjack than chopping wood, although yes I agree that 30 wood is pretty weak even when you're a super-geared slavemaster and have dozens of workers that can still only bring in 1 wood per day
 

Quickpawmaud

Active Member
Jul 4, 2019
537
278
164
Another game that definitely has a lot of issues still but does this better is Evil 2. It is hella grindy at the start but you actually progress to owning businesses that make money for you or there are a variety of activities you can do that build up eventually seems like. My main issue with that game is just the engine for the most part. QSP has a lot of problems.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,561
1,909
356
What do you mean by Dom's protection? I got the first event and he is taking my money but he doesn't protect anyone ever. I need 150 reputation which is ridiculous and at day 200 I only have 50 reputation after cheating in tens of thousands to pay for drinks. This game is just a huge grind. I like grindy games a lot of the time but the grind here just feels like you are making no progress. I would have to chop wood for like 500 days in a row to get enough money to pay for all this stuff. No other activity I have found gives as much caps as chopping wood to sell but that wastes your whole day so you don't have time to train slaves or whatever you want to do. Then if I make any of my people into scavengers or streetwalkers they just die within a few days with or without gear so the gear is just wasting money. I really think characters should not die but maybe get injured or traumatized and need time and resources to recover or something. As without cheating it just makes these jobs useless. I complained about this years ago when it was first added but it is the same as before. Day 1 of the game you are chopping wood for money and day 1000 you will still be chopping wood for money.
I haven't played it myself so a lot of stuff might be unbalanced and for now I just go with suggestions/complains if someone tells something is too grindy.
Game definitely needs balance update and that's on todo list.
As for those 200days and only 50 reputation, sounds a bit too slow.
How exactly do you increase it? If you fight you get reputation, BUT only if you leave one enemy alive and do not capture him (so he can tell others about you).
You gain reputation also pretty much by almost all events, also you can buy rounds of shots in underground city bar.
 

sabia

Newbie
Aug 25, 2017
90
88
164
Is there any difference between men and women in fighting prowess in this game? I keep assigning males for guard duties but it's a pain in the ass to raise their relationship without sex.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,561
1,909
356
Is there any difference between men and women in fighting prowess in this game? I keep assigning males for guard duties but it's a pain in the ass to raise their relationship without sex.
Men generated with more starting strength, but that's about it
 
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GC7pp

New Member
May 16, 2024
10
23
3
I saw in the screenshots in the thread that the street girls were making a profit of 70 caps a day. How can this be achieved? Because in my case it varies between 11-22 caps.
 

Quickpawmaud

Active Member
Jul 4, 2019
537
278
164
I haven't played it myself so a lot of stuff might be unbalanced and for now I just go with suggestions/complains if someone tells something is too grindy.
Game definitely needs balance update and that's on todo list.
As for those 200days and only 50 reputation, sounds a bit too slow.
How exactly do you increase it? If you fight you get reputation, BUT only if you leave one enemy alive and do not capture him (so he can tell others about you).
You gain reputation also pretty much by almost all events, also you can buy rounds of shots in underground city bar.
That would be a nice mechanic to explain. I always kill everyone now since capturing them is just a waste. They eat my food and I would need to spend like a month focusing on interacting with them for them to be "useful" which none of the npcs are very useful anyways. I think Masters of Raana does a lot of what this game is trying to do but better game mechanics wise. Idk if you have played that one but maybe give a try and you may find some ideas that game does you like. Pretty much every mechanic in this game has an equivalent in Masters of Raana.
 
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