Hello,
I was wondering, would it seem more immersif to have the age determination not a flat 18 to 60 ?
Like for instance having it more probable to be in their 20s, a little less in their 30s, etc.
If so you could use a formula like random 1 to 10, if <=4 then 20 elseif <=7 then 30 elseif <=9 then 40 else 50.
Then add random 0 to 9 and substract 2, to get an 18 to 57 range.
A small wish: Add the reputations (reputation, goodwill, bounty hunter rep.) to the STATS page.
Bug in companion list
I got a scavenger gone missing ... found dead. And then the companion list showed error. I checked the code instead of just reporting. If I understand correctly:
You are using the index=position in guest list as ID. And these positions change when you splice out a guest...
Thus the companion list points to the wrong guest or undefined values.
Perhaps using Map instead of Array for the guest list?
A small wish: Add the reputations (reputation, goodwill, bounty hunter rep.) to the STATS page.
Bug in companion list
I got a scavenger gone missing ... found dead. And then the companion list showed error. I checked the code instead of just reporting. If I understand correctly:
You are using the index=position in guest list as ID. And these positions change when you splice out a guest...
Thus the companion list points to the wrong guest or undefined values.
Perhaps using Map instead of Array for the guest list?
Thx will check it. Probably just need to add comanionRearrange (to decrease values im the companion list) if you could add save from that exact moment, that would be great. As for map - would work there. If I would create a new game, I wouldnt use indexes anymore, but use npcUniqueKeys as indexes and instead of array, guest/slave list would be Object.
Thx will check it. Probably just need to add comanionRearrange (to decrease values im the companion list) if you could add save from that exact moment, that would be great. As for map - would work there. If I would create a new game, I wouldnt use indexes anymore, but use npcUniqueKeys as indexes and instead of array, guest/slave list would be Object.
As far as google gives me, malwarebytes (for websites) checks "detection names". So if any name is in their database, idk, for example "pussy","slut","cheat", etc. It might come back as false positive.
Can you add screenshow of that malwarebytes warning? Probably I won't be able to do here anything, just curious.
As far as google gives me, malwarebytes (for websites) checks "detection names". So if any name is in their database, idk, for example "pussy","slut","cheat", etc. It might come back as false positive.
Can you add screenshow of that malwarebytes warning? Probably I won't be able to do here anything, just curious.
i have the patch for the game and i did scan be4 open and it found nothing and then i open and nothing happen so i think it was just malwarebytes being a bitch
i have the patch for the game and i did scan be4 open and it found nothing and then i open and nothing happen so i think it was just malwarebytes being a bitch
Yeah, I tried to scan game files with two different AV's. Both came back negative. This problem was a long time ago and then problem was one particular .gif (idk if name was the problem but I just replaced whole image that time)
I don't see that save file there (nor txt. nor .save)
And that's default for developers. Sometimes even after week you would have done something different.
I don't see that save file there (nor txt. nor .save)
And that's default for developers. Sometimes even after week you would have done something different.