Interesting project. But I think there is a big flaw in using videos like you do.
I usually hate AI content, but the dev should adopt AI animations/GIFs to replace the videos.
I would also recommend, for security, using something else than a browser game. But I could be wrong. But in my opinion, browser games are more dangerous than actual games with their own executable.
Inventory needs a polish. Combat too.The survival aspect needs more "micromanagement". Let the player do some "minigames", like organize crop rotations, and not just have food pop up in the morning randomly.
I own a farm in real life. And it was clearing fertile lands,working the land, irrigation, planting seed, harvesting etc... Trees produce fruits once a year, conservation of food. To avoid rot.
There is a huge potential that's wasted when it comes to food.
I like what was done for the energy. Energy production is a variable. Sunny days = panels give more sun. Changes with temperature. Wind farms have their own logic. Batteries can store energy but a big portion is lost, it's better to consume it while it is there.
Maybe to boil canned food/dry food for conservation?
And once you have an efficient food production, the big question is how to use the surplus of resources to "conquer the world". Anyway.
Lots of potential.
I usually hate AI content, but the dev should adopt AI animations/GIFs to replace the videos.
I would also recommend, for security, using something else than a browser game. But I could be wrong. But in my opinion, browser games are more dangerous than actual games with their own executable.
Inventory needs a polish. Combat too.The survival aspect needs more "micromanagement". Let the player do some "minigames", like organize crop rotations, and not just have food pop up in the morning randomly.
I own a farm in real life. And it was clearing fertile lands,working the land, irrigation, planting seed, harvesting etc... Trees produce fruits once a year, conservation of food. To avoid rot.
There is a huge potential that's wasted when it comes to food.
I like what was done for the energy. Energy production is a variable. Sunny days = panels give more sun. Changes with temperature. Wind farms have their own logic. Batteries can store energy but a big portion is lost, it's better to consume it while it is there.
Maybe to boil canned food/dry food for conservation?
And once you have an efficient food production, the big question is how to use the surplus of resources to "conquer the world". Anyway.
Lots of potential.