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Strec

Active Member
Feb 20, 2018
638
433
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Don't really take care on this for now, it's more a feeling that something I'm sure, I'll see this later after adding more and more workers inmy current game ;)
 

dcosmic

Newbie
Dec 1, 2023
59
36
137
Any example?
1. What job?
2. Expected result?
3. Current result?
He is referring to the random chance of getting something.

Not all streetworkers will always bring home tokens.
Not all scavengers find something
Not all hunters bring home pelt, food or berries

etc.

He is expecting 100% odds.
 
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Strec

Active Member
Feb 20, 2018
638
433
269
He is referring to the random chance of getting something.

Not all streetworkers will always bring home tokens.
Not all scavengers find something
Not all hunters bring home pelt, food or berries

etc.

He is expecting 100% odds.
No, it's why i precised in my post They often have no result at all (not a question of percentage) ...". Bref.


Bug? : the automation remove dumbbell on a slave having less tha 30 strength?

bugDumbbell.png
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,581
1,994
407
No, it's why i precised in my post They often have no result at all (not a question of percentage) ...". Bref.


Bug? : the automation remove dumbbell on a slave having less tha 30 strength?

View attachment 3238519
As far as I know dumbbell automatization isn't specifically implemented to might be that code overlaps somehow.
(dumbbell automatization will be in 0.30)
 

Strec

Active Member
Feb 20, 2018
638
433
269
The code that would increment strenght is in 0.29b
Code:
        // dumbbell
        <<if setup.npcInventoryHas($guests[_guestI], 'dumbbell') && $guests[_guestI].strength < 30>>
            <<set $guests[_guestI].strength++>>
        <</if>>
but you are right the dumbbell is removed at night because no specific code exclude it explicitly from the list items to remove.

Come on 0.30 :)

Note that unchecking all in the automation setup solve the problem and make the dumbbell active so it's not blocking.
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
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The code that would increment strenght is in 0.29b
Code:
        // dumbbell
        <<if setup.npcInventoryHas($guests[_guestI], 'dumbbell') && $guests[_guestI].strength < 30>>
            <<set $guests[_guestI].strength++>>
        <</if>>
but you are right the dumbbell is removed at night because no specific code exclude it explicitly from the list items to remove.

Come on 0.30 :)
Code is already added (also visible on github)
 

Storm4n

Active Member
Jul 10, 2017
951
423
206
This game is shaping up quite good, last time I was here on my last holidays the dev was taking suggestions and so far for the few of us who love and prefer the text base rng style, this is a breath of fresh air... not bad.
 
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Strec

Active Member
Feb 20, 2018
638
433
269
There is a major bug in automatisation system : if any rule is checked all rules are applied

Test: unchek all but streetworker or buttplug rotation ----> all rules concerning add/remove job tools are applyed for all jobs
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,795
1,722
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There is a major bug in automatisation system : if any rule is checked all rules are applied

Test: unchek all but streetworker or buttplug rotation ----> all rules concerning add/remove job tools are applyed for all jobs
hmm odd that one didnt happen during my testing
 

Baralover001

Well-Known Member
Nov 21, 2017
1,005
411
295
You can also create an all male only harem people to manage in your house right ? And you can also have a male on male relationship in this game right? And how to access the gay path of the game
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,581
1,994
407
You can also create an all male only harem people to manage in your house right ? And you can also have a male on male relationship in this game right? And how to access the gay path of the game
I myself don't focus on gay content. If someone contributes that code, I put that into the game.
As for if it's only available to create a male harem - I think yes, well mistress only accepts female but without that I think yes.
(All story related events are straight tho)
 

Strec

Active Member
Feb 20, 2018
638
433
269
In my way to become a pure slaver I added this in my current version :
  • New high level job: Slaves Hunter ***
  • New item: binocular (can be bought at farm and craftable) - note miss an icon

*** :
  • Must be a man with strength higher than 40 and submission higher than 90
  • Must have a knife and a rope. Binocular is an option
  • Have 40% chance to catch a slave during the night, plus a bonus of 10% is str>60, plus a bonus of 20% if str>80 (cumulative)
  • As soon as str>50 have a chance to capture 2 slaves at once (if enough empty cells)
  • With a binocular in inventory he can choose slaves from far and have 30% to catch a pure beauty (beauty between 80 and 90)
Note : automation of items is not managed, I let this part to devs more easy than me with javascript

Changes:
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Here is the complete version if some want to test.
 

MadSargeant

Newbie
Nov 24, 2021
78
28
85
So, I have a couple idea for the game. Since the revolver (which its stock image are probably Colt Phyton) use 38 Specials, how about introducing heavy-armored bullet-resistance/ near bulletproof enemies with higher health than regular enemies and can tank 45-70 percent damage from 38. ( Knife deal standard damage just like on regular enemies.) The only insta-kill the heavies are 357 Magnum which basically can be fired in the same revolver. Make 357 harder to find in game (like police car event which 30 to 40 percent probality to get it alongside standard 38 or gasmask.) Or make it pricier to buy from probaly future-faction related to military or something.
 
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