tgp31
Member
- Aug 17, 2018
- 320
- 115
- 109
slave girl being preggers can be assigned therettyrke I have built the milk barn. I also assigned a guest as a milk warden but I don't know how to assign girls to the milk barn? the option does not appear in the "assign to" menu of both slave and guest (pregnant and non-pregnant). How do I get the milk barn working?
As far as I can tell, this functionality is missing from 0.69. If you still have 0.68 (or an earlier build with the barn implemented), you can probably import the save to that and specifically pregnant slaves or slaves with the "Milker" tag should be able to be assigned. Otherwise, I think you're stuck until the next update.ttyrke I have built the milk barn. I also assigned a guest as a milk warden but I don't know how to assign girls to the milk barn? the option does not appear in the "assign to" menu of both slave and guest (pregnant and non-pregnant). How do I get the milk barn working?
<<if [0].includes($tmpGirl.gender) && $slaveId !== undefined && !$tmpGirl.assignedTo && $game?.location?.milk_barn && ($tmpGirl.pregnancy >= 7 || ($tmpGirl.traits ?? []).includes('milker'))>>
<<link 'Assign to milk barn'>>
<<assignedTo $tmpGirl 'milk_barn'>>
<<if $tmpGirlBack>>
<<set $slaves[$slaveId] = $tmpGirl>>
<<set $slaveId to null>>
<<goto $tmpGirlBack>>
<<else>>
<<goto 'NPC view'>>
<</if>>
<</link>>
<</if>>
Thanks again for the reply. I ran node on the additional packs I added, just to be sure and made a copy of the "packs.js",As for packs.js - if you run node searchActionsPack, it should automatically add them under custom_packs.js.
custom_packs.js is created as separate files so with each update it won't overwrite default packs.js (In custom_packs you can keep your own packs)
I can't figure out how to get this to work at all...Is there a trick to getting the extended decker pack to work
I had 4 pregnant slaves with Milker trait, none could be selected for milk barn. Below comment from Siggy313 looks possible. Because in 0.68 I could do it but I'm playing 0.69 online version onslave girl being preggers can be assigned there
Thanks. I'll try your solution once I got the time.As far as I can tell, this functionality is missing from 0.69. If you still have 0.68 (or an earlier build with the barn implemented), you can probably import the save to that and specifically pregnant slaves or slaves with the "Milker" tag should be able to be assigned. Otherwise, I think you're stuck until the next update.
EDIT: One option to enable it would be to add this code at line 44452 in the HTML. Its just copied from version0.68, line 43916 through 43928.
I find that the dialogue box for assigning to a job doesn't close properly if they are assigned this way, but I have been able to assign them nonetheless.HTML:<<if [0].includes($tmpGirl.gender) && $slaveId !== undefined && !$tmpGirl.assignedTo && $game?.location?.milk_barn && ($tmpGirl.pregnancy >= 7 || ($tmpGirl.traits ?? []).includes('milker'))>> <<link 'Assign to milk barn'>> <<assignedTo $tmpGirl 'milk_barn'>> <<if $tmpGirlBack>> <<set $slaves[$slaveId] = $tmpGirl>> <<set $slaveId to null>> <<goto $tmpGirlBack>> <<else>> <<goto 'NPC view'>> <</if>> <</link>> <</if>>
go into the packs folder find the one you created and want to remove by searching the subfolders for the content you put there and then delete it. also check the packs.js at the bottom of the packs folder in a text document.I need help how to remove a pack from the game I added a pack was already added it's 2 of them now un game and when I enable one both of them is enabled and no video is working IWAnt to remove it
A lot more than that unless you're heavily abusing the cheat options.Is it still 200+ days to see all content?
packs_custom.js with the key extended: true.setup.actions. "female.asian": {
"default": {
"bj": [
"_AsianBlowjob1.webp"
],
"cum_on_face": [
"_Facial4.webp"
]
},
"workout": {
"bj": [
"_Blowjob1.webp"
],
"cum_on_stomach": [
"_CumOnStomach1.webp"
],
"pull_pants": [
"_PullPants1.webp"
],
"pussy": [
"_Fuck1.webp",
"_Fuck2.webp"
],
"workout": [
"_WorkOut1.webp"
]
}
},
["female.asian"].default already exist, but not ["female.asian"].workoutsetup.mergeObjects (), I finally *auto*name="PassageReady" if (typeof setup.actions[key] == 'undefined' && typeof setup.packsCustom[key] !== 'undefined') {
importScripts(setup.Path + "packs/" + setup.packsCustom[key].name + "/actions.js")
.then(function() {
if (setup.packsCustom[key].extended ?? false) {
// <!-- THE BUG SEEMS TO BE HERE! -->
// <!-- setup.mergeObjects(setup.actions, setup.actions[setup.packsCustom[key].name], setup.packsCustom[key].name + '/actions'); -->
setup.actions = setup.mergeObjects(setup.actions, setup.actions[setup.packsCustom[key].name], setup.packsCustom[key].name + '/actions');
// <!-- END OD THE BUG's CORRECTION -->
setup.actions[key] = true;
}
memorize('actions', setup.actions);
}).catch(function(error) { // eslint-disable-line
alert("Error: Could not load pack 'packs/" + setup.packsCustom[key].name + "/actions.js'.");
}
);
}
setup.actions = !!!!! Now, it's working as intended I have exactly same issue.View attachment 5454999
when i try to get someone to fuck someone else i got this, always. With custom game or stock one doesnt matter