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tgp31

Member
Aug 17, 2018
320
115
109
ttyrke I have built the milk barn. I also assigned a guest as a milk warden but I don't know how to assign girls to the milk barn? the option does not appear in the "assign to" menu of both slave and guest (pregnant and non-pregnant). How do I get the milk barn working?
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,799
1,723
347
ttyrke I have built the milk barn. I also assigned a guest as a milk warden but I don't know how to assign girls to the milk barn? the option does not appear in the "assign to" menu of both slave and guest (pregnant and non-pregnant). How do I get the milk barn working?
slave girl being preggers can be assigned there
 

Siggy313

New Member
Feb 3, 2020
8
34
80
ttyrke I have built the milk barn. I also assigned a guest as a milk warden but I don't know how to assign girls to the milk barn? the option does not appear in the "assign to" menu of both slave and guest (pregnant and non-pregnant). How do I get the milk barn working?
As far as I can tell, this functionality is missing from 0.69. If you still have 0.68 (or an earlier build with the barn implemented), you can probably import the save to that and specifically pregnant slaves or slaves with the "Milker" tag should be able to be assigned. Otherwise, I think you're stuck until the next update.

EDIT: One option to enable it would be to add this code at line 44452 in the HTML. Its just copied from version0.68, line 43916 through 43928.

HTML:
<<if [0].includes($tmpGirl.gender) && $slaveId !== undefined && !$tmpGirl.assignedTo && $game?.location?.milk_barn && ($tmpGirl.pregnancy >= 7 || ($tmpGirl.traits ?? []).includes('milker'))>>
    <<link 'Assign to milk barn'>>
        <<assignedTo $tmpGirl 'milk_barn'>>
        <<if $tmpGirlBack>>
            <<set $slaves[$slaveId] = $tmpGirl>>
            <<set $slaveId to null>>
            <<goto $tmpGirlBack>>
        <<else>>
            <<goto 'NPC view'>>
        <</if>>
    <</link>>
<</if>>
I find that the dialogue box for assigning to a job doesn't close properly if they are assigned this way, but I have been able to assign them nonetheless.
 
Last edited:

Rapzoor

New Member
May 19, 2023
1
0
11
Just created a custom pack but can't find a "pussy" folder. Should i put the videos in other folder or is something wrong with my game?
 

Itshero

Newbie
Aug 31, 2022
27
18
47
ican create my own packs but the hardest part is clips ihave alot of models and ts models but the clips is hard to find if you search you can only find 10 min vids or full vids anyone knows how to get clips a
 

Rockbottom25

New Member
Nov 15, 2025
5
2
13
As for packs.js - if you run node searchActionsPack, it should automatically add them under custom_packs.js.
custom_packs.js is created as separate files so with each update it won't overwrite default packs.js (In custom_packs you can keep your own packs)
Thanks again for the reply. I ran node on the additional packs I added, just to be sure and made a copy of the "packs.js",
in case anything breaks.
I'm getting "Skyrim vibes" here. I've spent a week modding now, haven't continued to play. When I'm done I'm gonna be like "Nah! No time..."... :D

Hey, I have an idea for a "base facility", which I suppose are some of the more challenging things to code.
What do you think of "rec room"? It could serve to stabilize/improve happiness. It would be a great opportunity to utilize some "pool table porn" gifs for example (;)) and it would be great to use it to have a version of the "Underground City" Black Jack mini game near by.

Another idea I have is more of a joke...lol...make the fights between encounters/camp raids etc a card battle mini game :LOL::ROFLMAO:

On a more serious note, I wish there were more jobs for guests. I tend to free the slaves from the basement at some point and most end up in the forest or quarry, because there's no cap. I don't like to assign "important" characters to scavenger duty, 'cause it breaks my heart when they die...I even give them knives and wests, hoping it buffs their stats while looking for stuff...

Also, what are the conditions for being able to turn a guest into a guard? Sometimes the option doesn't show up when trying to assign them to it. Minimum strength?
Is there a trick to getting the extended decker pack to work
I can't figure out how to get this to work at all...:rolleyes:
 

tgp31

Member
Aug 17, 2018
320
115
109
slave girl being preggers can be assigned there
I had 4 pregnant slaves with Milker trait, none could be selected for milk barn. Below comment from Siggy313 looks possible. Because in 0.68 I could do it but I'm playing 0.69 online version on . I started the game from scratch there and also started again because I thought it is a glitch, because in the same game I had a guest with Sadistic trait assigned as mistress, but couldn't throw a party for slaves. After some time, I found another guest with same traits and I assigned her as mistress instead of the first and I could throw the party for slaves instantly. I reassigned the first one as mistress and the option was missing or grayed out. Reassigned the second one again and the option was there. I couldn't find any possible reason for that. But now I don't have the save anymore otherwise I would have shared it here for you and ttyrke to investigate

As far as I can tell, this functionality is missing from 0.69. If you still have 0.68 (or an earlier build with the barn implemented), you can probably import the save to that and specifically pregnant slaves or slaves with the "Milker" tag should be able to be assigned. Otherwise, I think you're stuck until the next update.

EDIT: One option to enable it would be to add this code at line 44452 in the HTML. Its just copied from version0.68, line 43916 through 43928.

HTML:
<<if [0].includes($tmpGirl.gender) && $slaveId !== undefined && !$tmpGirl.assignedTo && $game?.location?.milk_barn && ($tmpGirl.pregnancy >= 7 || ($tmpGirl.traits ?? []).includes('milker'))>>
    <<link 'Assign to milk barn'>>
        <<assignedTo $tmpGirl 'milk_barn'>>
        <<if $tmpGirlBack>>
            <<set $slaves[$slaveId] = $tmpGirl>>
            <<set $slaveId to null>>
            <<goto $tmpGirlBack>>
        <<else>>
            <<goto 'NPC view'>>
        <</if>>
    <</link>>
<</if>>
I find that the dialogue box for assigning to a job doesn't close properly if they are assigned this way, but I have been able to assign them nonetheless.
Thanks. I'll try your solution once I got the time.
 

sazzyd

New Member
Jun 18, 2019
6
0
228
Can someone kindly share all the folders and index that is already modded. Im unable to work this out. kindly requesting someone to help
 

Itshero

Newbie
Aug 31, 2022
27
18
47
I need help how to remove a pack from the game I added a pack was already added it's 2 of them now un game and when I enable one both of them is enabled and no video is working IWAnt to remove it
 

fandom

Newbie
Aug 3, 2018
61
69
104
I need help how to remove a pack from the game I added a pack was already added it's 2 of them now un game and when I enable one both of them is enabled and no video is working IWAnt to remove it
go into the packs folder find the one you created and want to remove by searching the subfolders for the content you put there and then delete it. also check the packs.js at the bottom of the packs folder in a text document.
 

Bip

Active Member
Donor
May 4, 2017
739
2,114
475
:devilish:I had a Bug :devilish:
:devilish: I spent the day on it :devilish:

I did a little custom pack with a few vids, let's call it "myPack", put in the packs folder. I wrote it in packs_custom.js with the key extended: true.

And now the "little trouble"...

When I activate it, the already known keys are OK, the others don't appear in setup.actions.

example:

JavaScript:
  "female.asian": {
    "default": {
      "bj": [
        "_AsianBlowjob1.webp"
      ],
      "cum_on_face": [
        "_Facial4.webp"
      ]
    },
    "workout": {
      "bj": [
        "_Blowjob1.webp"
      ],
      "cum_on_stomach": [
        "_CumOnStomach1.webp"
      ],
      "pull_pants": [
        "_PullPants1.webp"
      ],
      "pussy": [
        "_Fuck1.webp",
        "_Fuck2.webp"
      ],
      "workout": [
        "_WorkOut1.webp"
      ]
    }
  },
The "default"s are OK, writen and happy.
The "workout"s are NOT OK, NOT written and I'm NOT happy.

In the default "js/actions.js", the key ["female.asian"].default already exist, but not ["female.asian"].workout

... Yep ...

Finally, after a loonnnggggg time searching for the WTF, playing with the setup.mergeObjects (), I finally *auto*:FacePalm: (don't laught, it hurts!) seeing what I suspect to be the reason of the because.....

At the end of name="PassageReady"

JavaScript:
        if (typeof setup.actions[key] == 'undefined' && typeof setup.packsCustom[key] !== 'undefined') {
            importScripts(setup.Path + "packs/" + setup.packsCustom[key].name + "/actions.js")
                .then(function() {
                    if (setup.packsCustom[key].extended ?? false) {
                        // <!-- THE BUG SEEMS TO BE HERE! -->
                        // <!-- setup.mergeObjects(setup.actions, setup.actions[setup.packsCustom[key].name], setup.packsCustom[key].name + &#39;/actions&#39;); -->
                        setup.actions = setup.mergeObjects(setup.actions, setup.actions[setup.packsCustom[key].name], setup.packsCustom[key].name + &#39;/actions&#39;);
                        // <!-- END OD THE BUG's CORRECTION -->
                        setup.actions[key] = true;
                    }
                    memorize(&#39;actions&#39;, setup.actions);
                }).catch(function(error) {  // eslint-disable-line
                    alert(&quot;Error: Could not load pack &#39;packs/&quot; + setup.packsCustom[key].name + &quot;/actions.js&#39;.&quot;);
                }
            );
        }
It seems that the dev just forgot a fu*ing setup.actions = !!!!! Now, it's working as intended ;)

Edit: Forgot to tag ttyrke
 
Last edited:
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Venyas

Member
Jan 20, 2018
123
186
282
I don't know if anyone said it before, but if you grow up kids to 18 when the guest house is full they still go to there past the limit, guess we need some way to make the kids settlers, not guests (or automaticaly send them away) for that to not feel buggy.
 

khumak

Forum Fanatic
Oct 2, 2017
4,084
4,287
539
One of the things I've noticed about this game is that while you seem to be able to avoid MC actually dying, there does not seem to really be any way to prevent your companions or anyone with a job outside your settlement from dying. So I've had to resort to ONLY using males as expendable companions to fight with, scavengers, etc. The girls all stay home or they end up dying.

Also how do you get gas masks in a way that is not purely random? I've had a few games where I found a few but I'm never able to buy any and so far this game I have never found any.

Personally, my typical goal for a game like this is to get my own little optimized harem set up with girls who have both a useful skill or two and are also young and beautiful. Doesn't seem like beauty actually matters except for sell value but I insist on it anyway.

The quests for to sell girls with specific requirements also seem annoyingly hard to meet the requirements for. I'm around 150 days into my current game and have yet to find even 1 girl who qualified for any of those.
 

Ford Mustang

Member
Jul 12, 2023
325
342
247
Does anyone know how to fix this?Both Laura & Eve have only NPC sex scene playing..

Untitled.png

is there a way to fix?in previous version, i never have this issues
 

Itshero

Newbie
Aug 31, 2022
27
18
47
hi guys ihave a question why people creat packs on webm videos for me i created transpacks domino presley khloy kay jessy dubai aubrey kate gracie jane lena moon ts foxxy and some female romi rain and lana rhoades tommy king angela white all thos on mp4 everything is working so fine so why people use webm iam using mp4 everything is good
 
3.60 star(s) 54 Votes