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YellowArachnid

Newbie
Game Developer
Aug 20, 2025
35
51
18
so the game end when you take the test for college .....if you have high intelligence you pass game over
if you fail ...with high promiscuity or lower intelligence you get a bad end
Office skills seem to be worthless ..... if you max the promiscuity you get a bad end ....
Yes, that's right. The game is designed with replayability, multiple playthroughs, and ending collections to make it easier to reach other endings.

But the game is only a couple of months old, and it's being developed by a non-professional in his spare time, gradually mastering coding and so on. So yes, that's all for now. I'm constantly expanding the game—there are ongoing development polls on Patreon, which I listen to very closely.

And yes, everything listed above is in the notes and in the game itself. There's not much content yet—for reasons I've already mentioned—but it's much more than in projects with a similar lifespan (in my opinion). The game is developing at a good pace, and you can judge for yourself whether you like the presentation, scenes, approach, and so on. There are alternatives, and there are polls too.

Thank you for your time! Kisses!
 

Candy1970

Well-Known Member
Jan 14, 2018
1,850
1,968
328
Yes, that's right. The game is designed with replayability, multiple playthroughs, and ending collections to make it easier to reach other endings.

But the game is only a couple of months old, and it's being developed by a non-professional in his spare time, gradually mastering coding and so on. So yes, that's all for now. I'm constantly expanding the game—there are ongoing development polls on Patreon, which I listen to very closely.

And yes, everything listed above is in the notes and in the game itself. There's not much content yet—for reasons I've already mentioned—but it's much more than in projects with a similar lifespan (in my opinion). The game is developing at a good pace, and you can judge for yourself whether you like the presentation, scenes, approach, and so on. There are alternatives, and there are polls too.

Thank you for your time! Kisses!
I was not knocking it , I was just saying that it does not continue further than the exam for college entrance. For those that have played other life sims that go on and on and are expecting something similar to that ...
 

L7Bear

Well-Known Member
May 29, 2017
1,282
2,165
498
The character creation stats screen is bizarre.
100 pts to distribute among 13 stats.
Put 1 point in intelligence and 1 point in beauty and noticed that I was down to 96 pts - because each of those take 2 pts.
Other stats seem to take 3pts, 5pts, etc. You only find this out by clicking the ? or trial & error.

D&D at least tells you what is average (10).
Fallout 3 & New Vegas at least told you what is average (5) and what is max (10).

I know nothing about these stats.
Should I put 100pts into having 50 intelligence or 50 beauty?
Dump 100pts into promiscuity for +20?
Is there some sort of optimal balance???

This is worse than Fallout (aka. Fallout 1) which told you that each stat was the most important one... but at least that had a minimum (1) and maximum (10) for ability stats.

note: This is incorrect. If you subtract one day, it goes to 103 (i.e. +3 pts, not +4).
Also, if you then try to undo that mistake by adding one day (-5pts as described) your grand total goes to 98 (rather than back to 100.)
This was not thought through:
1763204977108.png

Results of my best guess as a newbie:
1763207828302.png
 
Last edited:

YellowArachnid

Newbie
Game Developer
Aug 20, 2025
35
51
18
The character creation stats screen is bizarre.
100 pts to distribute among 13 stats.
Put 1 point in intelligence and 1 point in beauty and noticed that I was down to 96 pts - because each of those take 2 pts.
Other stats seem to take 3pts, 5pts, etc. You only find this out by clicking the ? or trial & error.

D&D at least tells you what is average (10).
Fallout 3 & New Vegas at least told you what is average (5) and what is max (10).

I know nothing about these stats.
Should I put 100pts into having 50 intelligence or 50 beauty?
Dump 100pts into promiscuity for +20?
Is there some sort of optimal balance???

This is worse than Fallout (aka. Fallout 1) which told you that each stat was the most important one... but at least that had a minimum (1) and maximum (10) for ability stats.

note: This is incorrect. If you subtract one day, it goes to 103 (i.e. +3 pts, not +4).
Also, if you then try to undo that mistake by adding one day (-5pts as described) your grand total goes to 98 (rather than back to 100.)
This was not thought through:
View attachment 5439038

Results of my best guess as a newbie:
View attachment 5439185
I'll start from the end – this wasn't a poorly thought-out approach; it was designed from the start to avoid the burden and point generation spillovers over time.

Days are the most important resource for achieving any results, so they're worth much more. In total, you can level up over 10 stats in a single day in the game.

Regarding the comparison with Fallout – thank you, it's very nice, even if you're giving it this negative spin (-_-).

The next point, regarding benchmark results – there aren't any. Stats provide groups of stats for work, allowing you to quickly make a profit through professional training. Imposing benchmark values in this context is foolish. Besides, there's a basic template, in case you haven't noticed (and if it hasn't disappeared after the bug fixes), in which stats are "smeared" across the character.

Regarding the help, it doesn't matter that you have to roll out a tome with formulas for the player to create a character, whether in D&D or elsewhere. It's not the right level, not the right influence, and it's very stifling.

The game is balanced for replayability. The most obvious scenario for me is: read up on the stats briefly, play with a basic character, get the first ending, see that it gives +30 points with this character creation, and then you can measure what and how you want.

This is ideal, unfortunately, the game is still in its infancy – it's only two months old, and I physically can't ensure it's filled with content to meet growing appetites and myself.

Thank you for your comment and for finding an inaccuracy in the description/stats. I hope you like the game, or will like it in the future, when it's more polished.

Love, kisses, and handshakes!
 
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Mar 29, 2022
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The character creation stats screen is bizarre.
100 pts to distribute among 13 stats.
Put 1 point in intelligence and 1 point in beauty and noticed that I was down to 96 pts - because each of those take 2 pts.
Other stats seem to take 3pts, 5pts, etc. You only find this out by clicking the ? or trial & error.
This screen is probably due for some changes I'll agree. But the ?s are there to help a bit. It gives a little bit of advice as to what the stat does, but it could use for a rewording for sure. (Talking about you Intelligence. Mentioning the Emancipation stat)

The stats are also arranged by price. The first row are all cost 2, second row cost 3, and bottom row cost 5. This is not conveyed at all currently. It could use some wording on the side to fix that confusion.
I know nothing about these stats.
Should I put 100pts into having 50 intelligence or 50 beauty?
Dump 100pts into promiscuity for +20?
Is there some sort of optimal balance???
This part is valid. Unfortunately, at the moment the stats don't have that big of an effect on gameplay. Just on the money calculation for jobs. So there isn't much to tell about the stats right now. I think most of the ?s work just enough to get the point across. The exception is beauty, it says "its primary use is in Cafe interactions" I don't remember it doing that, but I could just be wrong.

As for optimal balance, the stats don't do much yet so it's tough to say. Days are probably the most efficient in the game, but the base 30 days will let you experience most of, if not all, of the game so far. The big gameplay stats are Promiscuity and Fitness. Fitness gives more AP everyday and Promiscuity gives access to the most scenes in the game. The Promiscuity requirements for the scenes is typically not even that high, just a bit over 10 and you'll be set.
note: This is incorrect. If you subtract one day, it goes to 103 (i.e. +3 pts, not +4).
Also, if you then try to undo that mistake by adding one day (-5pts as described) your grand total goes to 98 (rather than back to 100.)
This was not thought through:
I have tried to recreate this issue and can't get it to happen. I will check the code though. The subtract a day gives me 4 and the add a day costs me 5, just as it says.

I do find the difference in selling and buying weird, it'd probably be fine to just give back the full 5. It might affect the current balance of points, but I think the change would be minimal.

This game is in the early stages right now, for sure. But it has gotten pretty frequent updates, so I'm hopeful for it.
 
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YellowArachnid

Newbie
Game Developer
Aug 20, 2025
35
51
18
I'll start from the end – this wasn't a poorly thought-out approach; it was designed from the start to avoid the burden and point generation spillovers over time.

Days are the most important resource for achieving any results, so they're worth much more. In total, you can level up over 10 stats in a single day in the game.

Regarding the comparison with Fallout – thank you, it's very nice, even if you're giving it this negative spin (-_-).

The next point, regarding benchmark results – there aren't any. Stats provide groups of stats for work, allowing you to quickly make a profit through professional training. Imposing benchmark values in this context is foolish. Besides, there's a basic template, in case you haven't noticed (and if it hasn't disappeared after the bug fixes), in which stats are "smeared" across the character.

Regarding the help, it doesn't matter that you have to roll out a tome with formulas for the player to create a character, whether in D&D or elsewhere. It's not the right level, not the right influence, and it's very stifling.

The game is balanced for replayability. The most obvious scenario for me is: read up on the stats briefly, play with a basic character, get the first ending, see that it gives +30 points with this character creation, and then you can measure what and how you want.

This is ideal, unfortunately, the game is still in its infancy – it's only two months old, and I physically can't ensure it's filled with content to meet growing appetites and myself.

Thank you for your comment and for finding an inaccuracy in the description/stats. I hope you like the game, or will like it in the future, when it's more polished.

Love, kisses, and handshakes!
Yes, most stats are needed for work; there are no skill checks—they're too complicated and unnecessary for the game as it was until recently.

The last update added the first storyline, or at least the beginning of it. This update was supposed to expand on the Bara storyline, but clothes were eating up all my time.

Regarding the screen generation—like everything else, it's far from perfect. Why does it look like this? To make it easier to click on the stats you need when you're playing more than once.

Why is the base character button at the bottom, and hard to see? That's my fault. Secondly, I'm completely out of words right now about developing my skills in layout. If I had added them at the top, the screen would have been "sliding" and I'd have to scroll to click. I'll fix this later, but optimization and visualization aren't the focus of development, as I need to make much more progress elsewhere due to the specifics of the skills. I hope you understand.

Regarding the cost per day, I don't remember why it's a number anymore. I balanced it using formulas, and it seemed like there was a hole there, so I covered it up. Partly because I know a couple of pitfalls and shortcuts like "wasting" days, looting the final exam (a bad one), and then just skipping the whole thing the next run and sleeping on a park bench to get another one, and then you'll have 160 points and the option to buy it.

I actually support this type of gameplay and strive for it, but it requires simultaneous development in several areas and the creation of alternative developments, more content.

Overall, everything is in progress, thanks for your attention and feedback. Sorry if that was rude, I'm super-friends – I might just misunderstand some things due to the language barrier.

By the way, there are always development votes on Patreon, for almost every issue. Participation is free, and the statistics serve as the basis for the next update.

Kiss!
 

Centar

Member
Jun 26, 2017
392
174
184
as in the previous version the game says you start with 3 days of payed sleep nights, just this time you dont have them
 
Mar 29, 2022
63
99
141
The relationship with Leonard does not reset when starting a new game.
Fun game overall.
This should be already fixed in the English bugfix version. I remember fixing it. I'll post another bugfix in an hour or so. It's definitely fixed in the one I'm working on, I just gotta finish up the last few edits.
 
Mar 29, 2022
63
99
141
This'll actually be the last bugfix for this version, hopefully. I don't plan on scanning through it all again unless yet another fully game breaking bug is found. Only found 1 game breaking passage this time, it was related to walking in the Park. And one variable typo that prevented you from progressing the Barista questline after giving all the bjs. Almost all the fixes are image or <span> related.

I double checked the cost of days in the Character Generation passage and didn't find anything that would cause it to only give 3 back. If I can replicate this bug at some point I may be able to fix it, but I don't even know where to start currently.

As always, G'luck and have fun.
 

Etshy

Member
May 22, 2018
118
38
142
I feel like it's imposisble to play.
IO make nowhere enough money to stay at the hotel so I stay at the park, but staying at the park I have no energy or whatver so I'm limited to 1 or 2 action per day ...
 

stibbons

Newbie
Nov 12, 2021
49
68
142
I feel like it's imposisble to play.
IO make nowhere enough money to stay at the hotel so I stay at the park, but staying at the park I have no energy or whatver so I'm limited to 1 or 2 action per day ...
Do not pay 150 per one night at the hostel. 300 per 3 nights or 700 for a week.

Example - for good ending:
default template
day 1 - wait - ask in library for work - comunity center scientific literature - ask in the bar for work - sleep in the park
day 2 - wait - work in library - work in bar - sleep in park
day 3 - repeat
day 4 - you should have 300, so pay for 3 nights - shower - wait - work in library, work in bar - sleep in the hostel
day 5 - wait - work in library - scietific literature until you have 1 energy remaining - shift in bar
repeat day 5 until the end

After some time your librarian skill is big enough to earn 100$ per shift, it is everything you need daily, so yu don't have to work in the bar.

Something like that, once you have 85 intelligence you can wait till exam and get good ending.

Boring.

If you want other ending distribute your points in different ways. Do not invest in intelligence, assign points to beauty and promiscuity.
 
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YellowArachnid

Newbie
Game Developer
Aug 20, 2025
35
51
18
Do not pay 150 per one night at the hostel. 300 per 3 nights or 700 for a week.

Example - for good ending:
default template
day 1 - wait - ask in library for work - comunity center scientific literature - ask in the bar for work - sleep in the park
day 2 - wait - work in library - work in bar - sleep in park
day 3 - repeat
day 4 - you should have 300, so pay for 3 nights - shower - wait - work in library, work in bar - sleep in the hostel
day 5 - wait - work in library - scietific literature until you have 1 energy remaining - shift in bar
repeat day 5 until the end

After some time your librarian skill is big enough to earn 100$ per shift, it is everything you need daily, so yu don't have to work in the bar.

Something like that, once you have 85 intelligence you can wait till exam and get good ending.

Boring.

If you want other ending distribute your points in different ways. Do not invest in intelligence, assign points to beauty and promiscuity.
Unfortunately, you're absolutely right at this point. It's boring, and I know it. That's why I added different endings, and I'm currently expanding the content, creating alternative, productive routes.

I'm aware of most of the game's problems and am trying to fix them. Unfortunately, this is just a hobby I do in my free time after work, so if you're hooked by the concept itself or the existing developments, just give the game some time. In a couple of months (the first release was at the end of August), there will be more variety.
 
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stibbons

Newbie
Nov 12, 2021
49
68
142
Unfortunately, you're absolutely right at this point. It's boring, and I know it. That's why I added different endings, and I'm currently expanding the content, creating alternative, productive routes.

I'm aware of most of the game's problems and am trying to fix them. Unfortunately, this is just a hobby I do in my free time after work, so if you're hooked by the concept itself or the existing developments, just give the game some time. In a couple of months (the first release was at the end of August), there will be more variety.
I'm not complaining that the game is boring. The "good ending" is a bit tedious. I like this game; you know what it's about from beginning to end; you just have to figure out how to achieve the different endings. Good luck.
 
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