AI Porn is here, Create and Fap TRY FREE
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Mar 29, 2022
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This fixes some of the stuff that got missed from the last update. No bugs from the new content have been fixed in this version, though I have found a few. I'll need to do some more testing on the new content before making a fix.

As always, G'luck and have fun.
 
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Content_Consumer

Well-Known Member
Dec 24, 2019
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4 times you use $hostelloungclean but 8 times you use $hostelloungeclean.
The difference is the e in lounge.
Is that a mistake or on purpose?

Loads of errors.
1766979484446.png
 
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Feb 5, 2022
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Not sure if it's a bug or a misunderstanding on my end, but when I go to have a drink and chat it costs me nothing, but when I find a bar sponsor so someone else will buy me drinks that costs 100 money, feels like it's supposed to be the other way around?
 

YellowArachnid

Newbie
Game Developer
Aug 20, 2025
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Not sure if it's a bug or a misunderstanding on my end, but when I go to have a drink and chat it costs me nothing, but when I find a bar sponsor so someone else will buy me drinks that costs 100 money, feels like it's supposed to be the other way around?
That's true. The point is that self-paying offers good options, where the player gains stats, and reduces the chance of bad ones, while the worst ones are removed. The sponsorship limit is neutral options plus the worst results available, which can lower stats and significantly increase promiscuity.
 

YellowArachnid

Newbie
Game Developer
Aug 20, 2025
40
62
18
4 times you use $hostelloungclean but 8 times you use $hostelloungeclean.
The difference is the e in lounge.
Is that a mistake or on purpose?

Loads of errors.
View attachment 5574221
I'm not a professional, meaning I'm still figuring this out, but as far as I know, this is a problem with Twine: it handles updates that affect its structure incredibly poorly. Any added variable fails to load into an existing save, resulting in errors. I don't yet know how to fix this or reduce the frustration caused by this issue, and I apologize for the inconvenience.

Regarding the typo, yes, it is an error. From time to time, Google Translate throws up such quirks in my code, and I'm often unable to catch them during testing.
 
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