Mar 29, 2022
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This fixes some of the stuff that got missed from the last update. No bugs from the new content have been fixed in this version, though I have found a few. I'll need to do some more testing on the new content before making a fix.

As always, G'luck and have fun.
 
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Content_Consumer

Well-Known Member
Dec 24, 2019
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4 times you use $hostelloungclean but 8 times you use $hostelloungeclean.
The difference is the e in lounge.
Is that a mistake or on purpose?

Loads of errors.
1766979484446.png
 
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Feb 5, 2022
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Not sure if it's a bug or a misunderstanding on my end, but when I go to have a drink and chat it costs me nothing, but when I find a bar sponsor so someone else will buy me drinks that costs 100 money, feels like it's supposed to be the other way around?
 

YellowArachnid

Newbie
Game Developer
Aug 20, 2025
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Not sure if it's a bug or a misunderstanding on my end, but when I go to have a drink and chat it costs me nothing, but when I find a bar sponsor so someone else will buy me drinks that costs 100 money, feels like it's supposed to be the other way around?
That's true. The point is that self-paying offers good options, where the player gains stats, and reduces the chance of bad ones, while the worst ones are removed. The sponsorship limit is neutral options plus the worst results available, which can lower stats and significantly increase promiscuity.
 

YellowArachnid

Newbie
Game Developer
Aug 20, 2025
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4 times you use $hostelloungclean but 8 times you use $hostelloungeclean.
The difference is the e in lounge.
Is that a mistake or on purpose?

Loads of errors.
View attachment 5574221
I'm not a professional, meaning I'm still figuring this out, but as far as I know, this is a problem with Twine: it handles updates that affect its structure incredibly poorly. Any added variable fails to load into an existing save, resulting in errors. I don't yet know how to fix this or reduce the frustration caused by this issue, and I apologize for the inconvenience.

Regarding the typo, yes, it is an error. From time to time, Google Translate throws up such quirks in my code, and I'm often unable to catch them during testing.
 
Feb 5, 2022
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That's true. The point is that self-paying offers good options, where the player gains stats, and reduces the chance of bad ones, while the worst ones are removed. The sponsorship limit is neutral options plus the worst results available, which can lower stats and significantly increase promiscuity.
Right but I'm saying that the option that SAYS self pay doesn't subtract any money but the option that SAYS sponsorship subtracts 100.
 

YellowArachnid

Newbie
Game Developer
Aug 20, 2025
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easiest way is to reach out to sites like mopoga and ask them to host your game for you.
Interesting—I didn't know about such sites. As soon as the workload eases, I'll write to them and see what I can do. But it's not a top priority, at least until I update the visuals (by the end of January or mid-February).
 

kralubu

Member
Apr 24, 2017
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So if I understand correctly, because old saves give us a lot of errors, with every update we will have to start playing a new game from the beginning. That probably won't be any fun to play.
 

YellowArachnid

Newbie
Game Developer
Aug 20, 2025
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So if I understand correctly, because old saves give us a lot of errors, with every update we will have to start playing a new game from the beginning. That probably won't be any fun to play.
I have at least three weeks to ease the frustration of this moment. In-game save options will be introduced in the next two or three updates. I'll also try to avoid introducing many new variables after these two or three updates to ensure saves remain as stable as possible. Unfortunately, the game is currently in active development—meaning I'm expanding the game mechanics with each update. This will soon cease, and the game will expand primarily through the storylines of characters and locations. Unfortunately, this is more of a hobby that I do outside of work—so it's extremely difficult for me to do this any faster. Please be patient. As an interim solution, codes for endings will be introduced in the next update. Once you get an ending, you'll be able to "activate" it on a new save, receiving points for character creation and unique ending bonuses (these will be introduced in the next update, but not for all endings and not in the final version).
 
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