- Aug 4, 2017
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I know, I said much the same thing in my previous post regarding why game update patches aren't ubiquitous.Yes and no.
As Winterfire implied, it need that you know what you are doing, and if you don't rely on an automatic installer, it also need that the player know what they are doing.
For convenience, most dev would group the scripts in their own RPA ; easier fix and all. But how many players will complain that there's no new content, because they panicked when facing the "the file scripts.rpa already exist, do you want to overwrite it ?" dialog box, and answered "no" ? Because it's what will happen. It already happen time to time with the member fixes and mods.
With 7.x/8.x branches it's possible to declare a label a second time without Ren'Py complaining, but between the typos and the dialog lines reworked a bit, it's almost all the labels from the two previous updates that you should include.
So, yes, technically it's possible and not too difficult. But in practice you fallback on my previous "dev don't want to add the support for this in their already long list of daily tasks".
Winterfire on the other hand is a seasoned dev who queried if manual game update patches could update old stuff. To which the answer is yes, with the previously mentioned caveats.
It may be that game update patches are best suited for more advanced users, or those with poor internet/limited storage. There's certainly demand, the unofficial update patches I built for BaDIK had thousands of downloads & relatively few user questions/disasters. Of course BaDIK season 1 & 2 is >18 GB, so plenty of people aren't keen on redownloading something that size multiple times if there are alternatives.