RUMI-DONO

Newbie
Game Developer
Oct 21, 2024
19
75
So as i understand it from the demo, game's nsfw-content will be focused mostly on futas, trans and other gender-bender bs?
The game is very much indev and with what little content is in so far, I wouldn’t say there’s enough to go off of. Gender bend, futa and transformation are just a few of the themes in the game now. More general body modification, preg, corruption, parasite, vanilla, SM, tentacle, and monster stuff is planned. Would like the end product to offer a far more rounded out experience.
 

RUMI-DONO

Newbie
Game Developer
Oct 21, 2024
19
75
Filterable content would be great, but it should probably be avoidable as a baseline so you can play with the most stakes and any failure would then be chocked up to a “skill issue”.
 

WulfoVanity

New Member
Mar 26, 2018
8
10
The game is very much indev and with what little content is in so far, I wouldn’t say there’s enough to go off of. Gender bend, futa and transformation are just a few of the themes in the game now. More general body modification, preg, corruption, parasite, vanilla, SM, tentacle, and monster stuff is planned. Would like the end product to offer a far more rounded out experience.

Not a lot of content yet, but the skeleton being put in place looks really cool. I hope this game keeps being developed!

Also, fuck the haters. There aren't nearly enough games that are inclusive AND have tentacle, parasite, preg and monster content. All of those above sound wonderful and I look forward to seeing how it develops :) people wanna complain there's a sea of generic maleprotag games here they can go play instead.
 

femanon

Member
May 6, 2020
236
108
good luck : )

Only thing i can think of is to add in future a gender filter, just so you can toggle ppl/enemies on and off to preferences. other than that looks really good
 

ThetsSpore

New Member
Jun 22, 2018
11
13
ngl the dev being realistic; looking at it like its a product, putting actual work, and seemingly knows what a good game is makes me hopeful.

Only advice I can give is to be consistent, try to limit scope creep, and dont let it go to your head. So many products on display here that were high quality ended up being ruined by their devs who had gold at one point. Good luck dude.
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
7,864
3,645
Arkavite-0.12.3Alpha
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Aethurheart

New Member
May 30, 2018
6
6
serious suggestion, please add a crosshair. i am having a lot of trouble getting the prompt to pick up everything. put in a crosshair or a dot, and make is so you can interact with whatever interfaceable item you have the crosshair pointed at. please!
 

RUMI-DONO

Newbie
Game Developer
Oct 21, 2024
19
75
serious suggestion, please add a crosshair. i am having a lot of trouble getting the prompt to pick up everything. put in a crosshair or a dot, and make is so you can interact with whatever interfaceable item you have the crosshair pointed at. please!
A hybrid pickup system is being worked on for the next update where you can interact with something by just getting close to it, or by being close and aiming at it (with the crosshair). (y)
 

Meridione

Member
Jun 5, 2023
102
149
I'm following this project since 0.10... it has potential... ill stick around, but i probably wont play much till it's not introduced some real content... atm it's more like a "test project" with not much to do in it yet...
But.... it got my attention...
I'll keep it on my follow list. :coffee: ;)
 
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Donnie3941

New Member
Mar 13, 2023
1
0
Holy shit project harahel the cyoa I remember seeing reference to this project years ago and waiting for aria academia version to release cool to see it's got its first actual release
 
Oct 10, 2019
370
479
This looked familiar and it triggered the memory of the cyoa I think it's based on, which I was not expecting to find here, nor do I remember where I found it originally.

It's a very interesting project, with a lot of ambition if it wants to have even a fraction of what the cyoa was supposed to represent. Others already expressed both hope and skepticism, sadly the latter is not completely out of place when you consider the hystory of this kind of stuff.

The potential is there for some very interesting stuff, but there is something I feel should be pointed out. People want different things from porn games than what they want from non porn games.

Filterable content would be great, but it should probably be avoidable as a baseline so you can play with the most stakes and any failure would then be chocked up to a “skill issue”.
In general people don't want to worry about "skill issue" in a porn game, that's why toggles exist. Making all content avoidable by default is a good idea, and follows the general concept of what a sandbox should be, but filters and toggles should still be there. Sometimes having even a drop of something into the sandbox will spoil all of it for a lot of people, and deciding what goes into the sandbox is also part of the experience. You can take a lot of other sandbox games as examples of what works, both porn and not, and you can see that more detailed and granular selection processes do make the game more popular.

Of course you can't acount for literally everything, and the complexity of adding certain toggles would make them not woth it but anything that deviates significantly from vanilla should have at least warnings.

None of this is a problem if you have a specific target audience in mind however, it doesn't seem to be the case for now but for example there would be no reason to put a toggle to get rid of futas if the target audience is supposed to be people that like them but in case they are not a toggle should be there since futas are one of those things that spoils the whole bunch for those not into it.

I remain cautiously optimistic but it's way too early to tell if I will end up being in the target audience in the end. Good luck regardless, this is one of those projects I wish would succeed even if I don't like the end result just to have a proof that it's possible to make something of this scale. It could inspire others to try as well.
 
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Sum Gi

Active Member
Nov 10, 2017
651
1,111
What a cool new project. I sure hope is isn't doomed to writhe around in development hell forever because it's hopelessly overambitious.
 
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RUMI-DONO

Newbie
Game Developer
Oct 21, 2024
19
75
So, wait, is the sex just text-based? You don't actually see any of it?
That's the core method atm. It’s inspired by a lot of older RPGs. Less work and you have a lot more creative freedom in that medium. May consider having accompanying visuals later (CGs or anims), and there will probably be more lewd visual elements outside sex scenes.


It's a very interesting project, with a lot of ambition if it wants to have even a fraction of what the cyoa was supposed to represent.
I think I know what you’re referencing. It’s a little flipped as ideas we’re being lifted from the game concept and shoved into text. You can be a lot more freeform with a CYOA so some ideas were heavily extended. I’m well aware of the fact there are things which wouldn’t translate back into a game (like a self voreing pocket dimensions) or would need to be constrained, and that’s fine. The goal isn't to be a CYOA. It's to be Arkavite.

Others already expressed both hope and skepticism, sadly the latter is not completely out of place when you consider the hystory of this kind of stuff.
That’s totally fair, and I 100% get it. I know everything I want will take a lot of time, so I am trying to prioritize the core gameplay and sandboxxy elements before focusing on anything like massive world, campaign story mode, etc. I’d like to hone in on the fundamental dungeoneering/guild/quest/survive loop which could be considered fun in its own right. I believe that by itself has the potential to be a pretty solid game. The more ambitious stuff can be built on top of that.

Making all content avoidable by default is a good idea, and follows the general concept of what a sandbox should be, but filters and toggles should still be there.
We probably will have filters once there's enough content to make filtering worthwhile. I'm just saying my philosophy is to try and design things as if there were no filters and we want to maximize the amount of content available. There may be things in the world people don't like, but they don't have to engage with it, and if they do fuck their way into a situation, they were given ample warning and opportunity to fuck their way out. I think it's a good baseline to have that goes beyond just lewds.

dream-lover.jpg
 
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Sum Gi

Active Member
Nov 10, 2017
651
1,111
That's the core method atm. It’s inspired by a lot of older RPGs. Less work and you have a lot more creative freedom in that medium. May consider having accompanying visuals later (CGs or anims), and there will probably be more lewd visual elements outside sex scenes.
Honestly if you're going to do that just go all the way and make combat turn based or stat checks. Larger, more experienced, better funded indie devs have devoted themselves entirely to making 3d combat fun and failed repeatedly. Cobbled together combat prefabs from a storefront are never going to amount to a system that can both challenge and interest the player, especially since you've given yourself so many other systems to work on at the same time. You could probably make better use of all the stats and options involved in the character creator that way anyways.

Players will protest that it "could have" been cooler if you kept 3d action combat, but I'd prefer a game that actually exists in a playable state over the promise that in just 10 more years the combat will be totally amazing guys.

If you're going for text based sex scenes I'd also recommend incorporating gameplay elements into them a la Degrees of Lewdity, at least the generic scenes, you can script out one-offs. Far more replayability per unit dev time and if done right can avoid a situation where players have no interest in sex scenes after seeing them once. But they'd need enough complexity to actually be worth engaging with, don't want an annoying mash fest.
 

RUMI-DONO

Newbie
Game Developer
Oct 21, 2024
19
75
Honestly if you're going to do that just go all the way and make combat turn based or stat checks. Larger, more experienced, better funded indie devs have devoted themselves entirely to making 3d combat fun and failed repeatedly.
Not a huge fan of turn based combat. The reason being, there are far too many turn based games where you encounter a big boss, but he one shots you, so you then have to spend the next hour grinding the same 3 mid-level mobs repeatedly until you have enough XP to level up and run the fight again. It all feels very artificial and restrictive. I much prefer live combat systems. Games which put a little more emphasis on positioning and make it possible to cheese God with a stick and win so long as you never get hit. Feels more immersive.

I don’t think complexity always = fun nor is it as simple as “turn based combat is easier to make fun and totally amazing than 3D”. Both have their strengths, weaknesses, and audience. You can have games with pretty in depth turn based combat, stats and party mechanics, and that can be fun, but you can also get straightforward 3D combat systems like Skyrims or barebones systems like Minecrafts which people can still find fun in.

I imagine making a really good turn based system players would want to engage with also takes time.

In the case of my game stats will play a role in combat. I’m working towards implementing that side of things sooner rather than later. My desire with combat at this stage is to make the system less clunky, more fluid and responsive. It doesn’t have to be amazing right away. I’d rather it first be okay and we can go from there.

If you're going for text based sex scenes I'd also recommend incorporating gameplay elements into them a la Degrees of Lewdity, at least the generic scenes, you can script out one-offs. Far more replayability per unit dev time and if done right can avoid a situation where players have no interest in sex scenes after seeing them once. But they'd need enough complexity to actually be worth engaging with, don't want an annoying mash fest.
Thanks for the suggestion! I’ll check out Degrees of Lewdity. In terms of replayability I can make the text branch based on player choices and their own stats / bodily configuration. I can give the player options mid-scene. Think something like CoC or TiTs. Scenes can change depending on how many dicks or tits you have. Those games did text sex pretty well imo.
 
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