btw, can you please make Chona darker skin like Oluchi from AOTG?
or can you give me the tutorial how to open the assets file? I want try to edit & mod the images by myself if possible
A. download asset studio gui & asset bundle extractor new version
B. ASSET STUDIO GUI to export the Asset/PNG
1. open asset studio -> load file -> chona/aotg data folder -> click a file with the type ASSETS FILE not ress/file/JSON/etc (normally the name of the file is resourcesBlablabla for character sprite & sharedAssetBlablabla for CGs)
3. in asset studio click asset list -> filter type -> texture2D -> click the filter search and type "texture_00" almost all NTRMAN game CGs are named "texture_00" and the type is texture2D
4. click the file you want and don't forget their PathID number -> right click export selected assets (put it in a new folder) -> DONE you got the the shit -> rename the png with the PathID number (for AOTG there're separated files, so add their asset file name too, so you don't forget, example the PNG file "sharedassets2 21")
BONUS what normally i do to get all the assets i need is, using load folder -> click the folder data -> asset list -> filter type -> texture2D -> click the filter search and type "texture_00" -> block them all and right click export them all -> and patiently rename all of them to their PathID (for AOTG you gotta right click on the file and show original file to now what asset file they're from, and add their asset file name to the exported png file example "sharedassets2 21")
C. EDITING
1. you got your CG, then edit them with whatever editing software you like
2. save them
D. Asset Bundle Extractor to import asset
1. open ABE -> click file open -> chona/aotg folder data -> click the ASSET file you want to import
2. in ABE find and click the file with the name "texture_00" and check their path ID -> click plugin -> edit -> load -> click the png file you edited (you gotta have the same ASSET FILE and PATH ID) -> click ok -> click file -> save and apply -> put the file outside the folder data
3. rename the new asset file with the same FULL NAME of the asset file you just edited example for chona "sharedassets0.assets" (what i usually do, click the asset file to get the full name and save it outside the folder data then close the UAB and move it) -> close the UAB and AssetStudio -> move it to the folder data -> replace it -> DONE
Ask internet or chatGPT for further explanation, i've asked a lot good luck i'm done