Seeing comments about chunky gameplay and to fast-forward writing, it leads me to think that this project isn't worth for NTRMAN standards. But from my experience, this is a decent one.
The story is well established: our heroes given a strict set of time and a rules to follow. If their goal wouldn't worth it, as a chief said, they could simply leave. So after each defeat the wife
has to obey. And in the context of the first scenes, she clearly not keen of this treatment practice. Moreover it establishes that she was fed some kind of
drug that helps her be more open for future interactions (it's similar to the NTRMAN comic with the same setting).
If you are creating a big game as a first project of it's kind, that takes, for example, a whole month in-game time to develop the established relationships, you have to fill it with variety of content, to make sure the player isn't bored by the end of the game or isn't dropping it completely because of it. And with much content the way of possible bugs to occur grows exponentially. So I like that the game is compact.
In terms of gameplay, I personally wouldn't be too harsh for that. Yes, there is bunch of crashing bugs here and there and the mini-games could be too difficult (I still don't know how to beat the boat racing one without Unity exploits), but this game is also the first of this genre in NTRMAN's series. Giving time, toggle a bunch of parameters, and everyone should be happy, so we will see in the future.
Furthermore,
Rome hasn't been built in a day!
My only concern here is writing. If, as said previously, NTRMAN don't have any influence in this part, would his games still maintain their popularity? Maybe repeating himself? trying to satisfy typical niche of people, instead of focusing on developer's vision, with the slow-burn games isn't worth it?