Aug 15, 2021
242
732
I believe that you have completely misunderstood the point I was making. The way other people spend their money is strictly their own business. It's not as though they would listen to me anyway. Nor do I know the exact circumstances (when or how much) the person to which I was responding has contributed. So I really can't criticize him personally.

But I do believe that pledging after the beginning of the month when a release has just been provided, and then withdrawing that pledge before the next billing cycle is 'gaming the system'. It happens to every single developer and it drives them nuts, since they can't budget properly.

Of course, I am well aware that some developers are also guilty of 'gaming', and that while I might decry someone who cries 'milking' at the first missed schedule, I am well aware that some developers do just that. I've dropped a couple of them.

Now, if someone can't subscribe regularly, but offers some cash as a 'cup of coffee' on occasion, that is an admirable endeavor. And many people can't afford a nickel. I have no problem with them using this site to play games.
My apologies then if I misunderstood. I support various developers and I sometimes see patreons being extremely rude to non-supporters or low tier patreons on places like the developers discord and I personally really dislike such behavior which is why I made those posts. If you meant something different then thats my bad and I apologize.

I disagree with your assessment of them gaming the system because I simply think of patreon as medium for tips and donations and that is and always will be unstable no matter what. If you go full time then thats just the nature of the job and you need to accept that. But we can agree to disagree here.
 

geno4952

Newbie
May 3, 2017
79
93
Some developers are active on the forums, upload their own games and use f95zone as a way to get more exposure, community feedback and potentially people willing to support them. But other devs are actively against their games being posted here. And for yet others its a bit of the middle ground, they post here but are still a bit annoyed if their game gets leaked early (i.e. all those patreon versions that drop before public release). Its a pirate site since the last two groups have no control when/if their games get posted.
I stand corrected.... thanks for the enlightening information hermesh, it is appreciated. I will remember that when downloading and if at all possible try to support the developer if I can afford to. This fixed income shit is for the birds.
Peace
 

dolfe67

Forum Fanatic
Apr 25, 2020
5,082
14,100
But I do believe that pledging after the beginning of the month when a release has just been provided, and then withdrawing that pledge before the next billing cycle is 'gaming the system'. It happens to every single developer and it drives them nuts, since they can't budget properly.
If they rely so much on the monthly income of patreon then they have to do monthly updates.
 

Before I Forget

Well-Known Member
Sep 4, 2021
1,131
3,204
I believe that you have completely misunderstood the point I was making. The way other people spend their money is strictly their own business. It's not as though they would listen to me anyway. Nor do I know the exact circumstances (when or how much) the person to which I was responding has contributed. So I really can't criticize him personally.

But I do believe that pledging after the beginning of the month when a release has just been provided, and then withdrawing that pledge before the next billing cycle is 'gaming the system'. It happens to every single developer and it drives them nuts, since they can't budget properly.

Of course, I am well aware that some developers are also guilty of 'gaming', and that while I might decry someone who cries 'milking' at the first missed schedule, I am well aware that some developers do just that. I've dropped a couple of them.

Now, if someone can't subscribe regularly, but offers some cash as a 'cup of coffee' on occasion, that is an admirable endeavor. And many people can't afford a nickel. I have no problem with them using this site to play games.
My apologies then if I misunderstood. I support various developers and I sometimes see patreons being extremely rude to non-supporters or low tier patreons on places like the developers discord and I personally really dislike such behavior which is why I made those posts. If you meant something different then thats my bad and I apologize.

I disagree with your assessment of them gaming the system because I simply think of patreon as medium for tips and donations and that is and always will be unstable no matter what. If you go full time then thats just the nature of the job and you need to accept that. But we can agree to disagree here.
Wholesome exchange, aww shucks, I'm getting misty eyed.
 
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Nov 17, 2019
225
346
I keep reading that this is a "pirate" website. Correct me if I am wrong but aren't the games on here uploaded by the game developers? And if they are it would seem to me that they (the developers) are providing the games at no charge on a free public forum therefore they are not pirated at all, or am I missing something?
The devs use the site as a launching point to grow their patreon/subscribestar or early access. When some get decently large enough they start to not like the site since its cutting into their potential revenue. I really dont have a issue with that, but this site is inherently piracy. I really dont like when Patreons leak stuff ahead of the public release when there is one. Its screws good devs over for no good reason.
 
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Walter Victor

Conversation Conqueror
Dec 27, 2017
6,086
20,532
If they rely so much on the monthly income of patreon then they have to do monthly updates.
That is a very unrealistic expectation. Even in the real world, projects take considerably longer than the workers' pay cycles. It took three years to complete the Manhattan Project. It took NASA 11 years to put a man on the moon. Then there's the Great Wall of China, which took over 2300 years to complete.

There are games out there (not to mention any names) that provide over a thousand renders, thousands of lines of code, and several hours of play time with each release. Most of those games are beloved by thousands and Patronized by hundreds. They all take multiple months between releases. Tell all those followers that you have decreed that their games will be limited to monthly releases, and you will be lucky if you only get lynched. Tell the new developers that one month is their limit for each release, and watch the developers and the games dry up.

There are some very good games out there that come out with a release on a monthly or even a weekly basis. I subscribe to one of them. None of them, though, have the following of the BIG games. If you want a LOT of good games, you have to allow the developers to set their own schedules. I know, patience is required... Actually it's not. There are so many good games out there, if you want to, you can fill your time 24/7 playing them, and still have good games that you never get to.
 

Walter Victor

Conversation Conqueror
Dec 27, 2017
6,086
20,532
The devs use the site as a launching point to grow their patreon/subscribestar or early access. When some get decently large enough they start to not like the site since its cutting into their potential revenue.
I believe that the reason most developers abandon F95 is because of the unreasonable posts they get. After hours of responding to idiots, while not working on their games, they give up. You know that there are people out there, that whatever reasonable answer they are given, they will keep repeating their nonsense. Developers have actually received death threats on F95. Try keeping your cool through that.
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HornyyPussy

Message Maven
Apr 26, 2020
15,456
36,111
That is a very unrealistic expectation. Even in the real world, projects take considerably longer than the workers' pay cycles. It took three years to complete the Manhattan Project. It took NASA 11 years to put a man on the moon. Then there's the Great Wall of China, which took over 2300 years to complete.

There are games out there (not to mention any names) that provide over a thousand renders, thousands of lines of code, and several hours of play time with each release. Most of those games are beloved by thousands and Patronized by hundreds. They all take multiple months between releases. Tell all those followers that you have decreed that their games will be limited to monthly releases, and you will be lucky if you only get lynched. Tell the new developers that one month is their limit for each release, and watch the developers and the games dry up.

There are some very good games out there that come out with a release on a monthly or even a weekly basis. I subscribe to one of them. None of them, though, have the following of the BIG games. If you want a LOT of good games, you have to allow the developers to set their own schedules. I know, patience is required... Actually it's not. There are so many good games out there, if you want to, you can fill your time 24/7 playing them, and still have good games that you never get to.
I believe that the reason most developers abandon F95 is because of the unreasonable posts they get. After hours of responding to idiots, while not working on their games, they give up. You know that there are people out there, that whatever reasonable answer they are given, they will keep repeating their nonsense. Developers have actually received death threats on F95. Try keeping your cool through that.
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i KNEW the Great Wall was funded through Patreon :)

Yeah, I know a couple of Dev's that's gotten death threats as well (one for a trans character that you can choose to have as trans or full female) and that has got to be some of dumbest shit ever heard of.......
 

dolfe67

Forum Fanatic
Apr 25, 2020
5,082
14,100
That is a very unrealistic expectation. Even in the real world, projects take considerably longer than the workers' pay cycles. It took three years to complete the Manhattan Project. It took NASA 11 years to put a man on the moon. Then there's the Great Wall of China, which took over 2300 years to complete.

There are games out there (not to mention any names) that provide over a thousand renders, thousands of lines of code, and several hours of play time with each release. Most of those games are beloved by thousands and Patronized by hundreds. They all take multiple months between releases. Tell all those followers that you have decreed that their games will be limited to monthly releases, and you will be lucky if you only get lynched. Tell the new developers that one month is their limit for each release, and watch the developers and the games dry up.

There are some very good games out there that come out with a release on a monthly or even a weekly basis. I subscribe to one of them. None of them, though, have the following of the BIG games. If you want a LOT of good games, you have to allow the developers to set their own schedules. I know, patience is required... Actually it's not. There are so many good games out there, if you want to, you can fill your time 24/7 playing them, and still have good games that you never get to.
It's all well but then don't whine you can't budget your game if people don't stay sub every months. Patreon is not your employer

There is also a "pay per update" on patreon that almost nobody uses
 
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Walter Victor

Conversation Conqueror
Dec 27, 2017
6,086
20,532
There is also a "pay per update" on patreon that almost nobody uses
I have mentioned that. It's not a Patron's option, though, and I don't know why any developer who wants to make money off their game would choose that option. Of course, there are developers out there who create games as a hobby and aren't concerned with revenue. Most of those don't even bother with Patreon, though. I find them on the Latest Games page here on F95 every once in a while.
 

geno4952

Newbie
May 3, 2017
79
93
I believe that the reason most developers abandon F95 is because of the unreasonable posts they get. After hours of responding to idiots, while not working on their games, they give up. You know that there are people out there, that whatever reasonable answer they are given, they will keep repeating their nonsense. Developers have actually received death threats on F95. Try keeping your cool through that.
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Death threats??? AYFKM?? People who bitch like that when they are getting something for nothing should be shot and then pissed on. Just my $.02
Peace
 

proximus

Member
Donor
Apr 25, 2017
346
667
Started years ago with couple high level ($20) tiers on Patreon. As the quality of games improved, I switched to about dozen games at $5 to $10 level. There are so many good games on this site so I tried to shuffle my pledges, mostly to new devs that were making less money. As the games became bigger, monthly updates turned to bi-monthly, then every 3, 6 and for some games even a year. Some devs delivered but I also got a feeling that some updates didn't warrant $50+ in monthly donations which is basically the price of AAA game.

So I finally switched to a per update model, mostly via Buy Me a Coffee site. I would usually drop $5-$20, and if update was especially good $30. This eliminated frustrations with "milking", short or low quality updates or long waits.

This is a pirate site but I believe that everyone shout contribute in some way. If possible financially, even couple bucks once in a while would help considering number of visitors on this site. If not, please be respectful to devs (after all, you're getting the game for free so doesn't matter how long it took) and especially to other posters. Some conversations on this site turned quite toxic even resorting to ad hominem attacks.

With that being said, I think that Artemis is probably top 10 game on this site with talented and productive dev, and that update will be well worth the wait.
 

txtBild

Newbie
Feb 23, 2019
46
83
So I finally switched to a per update model, mostly via Buy Me a Coffee site. I would usually drop $5-$20, and if update was especially good $30. This eliminated frustrations with "milking", short or low quality updates or long waits.
This is the way.
 
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Walter Victor

Conversation Conqueror
Dec 27, 2017
6,086
20,532
hmm these updates are getting longer and longer. will the next update be 3-5 hours? 8-9 months for a hour or two update is lacking. Especially for a full time dev....
This is the way.
That is indeed a great way to provide a developer with a bonus for a job well done. It lacks, though, the steady income that a developer needs to offset the every-day expenses they incur. Also, a developer might want to upgrade equipment. It's difficult to plan on when they can do that if they don't have a handle on their budget. In real life, people can get salaries and bonuses.

Don't get me wrong, rewards are a good thing. Just posting my concerns if everyone decided to do it that way.
 

Judgemint

Newbie
Jul 10, 2022
21
42
"play the vn see if that give you enjoyment if yes than contribute in whatever way you can if able ” is better way to encourage someone to support the dev rather than going into unccessary debates on how the opinion of someone who hasn't supported the dev is worth soo less than the patron one, this a forum not discord where where story related polls are held for patrons, I myself try to donate to devs when I can but I don't like shoving that on someone's face and guilt trip the person into donating, don't know about others but I come here for enjoying myself not to get on high moral ground with strangers.
 
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hermesh

Member
Feb 1, 2022
308
1,143
Status Update?
From the patreon feed 5h ago:

Happy Monday!

To get straight to it, I notified my Beta testers CH4 will be compiled and distributed to them this coming weekend on the 17th. As previously mentioned, beta will go on for two weeks while we test, and I push bugfixes. Also, during this time I'll be working on the remaining animations and some bonus renders. I just sent the two animations that wrap up CH4 and am just really happy to finally get to this point.

I forget what the number I last updated you all with, but the Halloween party was a big scene that pushed the render count to about 4,800...roughly. I say roughly because there are some duplicates I need to sift through still and there are still some renders cooking as I type. I'll have the accurate count when I provide the official changelog for CH4 in a couple of weeks.

I'm going to mention this in every update (or try to remember to) but I'll be implementing an auto-save that will occupy the first slot on the first page. I had a question asked about saves being affected and that's something we'll be testing. Hoping adding the autosave at a better point of the end chapter, should help the handoff when future chapters are released.

That's it for now. I'll be using this week to go over the renders, process them, fix broken renders, toss any duplicates from the Halloween party that were made and get things ready for testing at the end of the week!

be well all and have a great week,

digi.B
 

w_Stew

Member
Aug 13, 2020
121
248
I tip my cap to the 97.7% of you on this thread who know that "good things come to those who wait".

(In the voice of Ricky Gervais) "The rest of you are dead to me".

It's all good fellas (ladies?).

Are there any ladies who play Artemis?
 
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