- Jun 20, 2022
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I don't think the gameplay is different, but I think all the "Steam Stuff" (achievements, whatever else steam requires) isn't in the non-steam versions.is there a difference between steam version and patreon?
I don't think the gameplay is different, but I think all the "Steam Stuff" (achievements, whatever else steam requires) isn't in the non-steam versions.is there a difference between steam version and patreon?
Where do you see regret ?Damn I hate Cassie's guts. So, she really fucked the MC over because she was basically jealous of Kindra, is that it? That's why she decided to destroy his life and make him suicidal?
I don't think I could ever forgive something like that, it's inhuman. That being said she must have had another reason that we don't yet know about.
I thought she was a sociopath who had never really been in love with the MC, but when he has the talk with her it seems like she hates herself and has some serious regrets. I don't know what's worse actually.
I could of course be projecting, but the pained look on her face when talking to the MC seems genuine. Looking at it from that perspective, trying to prevent the MC from getting a job would be her doubling down, because Cassie don't quit. In the end it's maybe wishful thinking on my part. The thought of her hurting herself by hurting the MC makes her less of a monster and more of a tragic case.Where do you see regret ?
Even putting aside the past of screwing the MC over, the first thing she does after she meets him again is ruin his chance at a new job, just because, same as she's screwing with the MC and Kindra at that store for no reason at all....i don't see any regret, besides that she didn't get the code of how that ai dog works.
Not only that, she actually blames him for everything because he worked on their project with Kindra, she thinks HE betrayed HER by sharing the project with Kindra, all that in High School, now take that in and tell me how regretful she is.Where do you see regret ?
Even putting aside the past of screwing the MC over, the first thing she does after she meets him again is ruin his chance at a new job, just because, same as she's screwing with the MC and Kindra at that store for no reason at all....i don't see any regret, besides that she didn't get the code of how that ai dog works.
Not only that, she actually blames him for everything because he worked on their project with Kindra, she thinks HE betrayed HER by sharing the project with Kindra, all that in High School, now take that in and tell me how regretful she is.
She's petty.
Her only regret is that karma is coming to bite her in the butt.Not only that, she actually blames him for everything because he worked on their project with Kindra, she thinks HE betrayed HER by sharing the project with Kindra, all that in High School, now take that in and tell me how regretful she is.
She's petty.
Nah, you're right. Don't listen to all the haters out there who just try to paint her as a monster instead of seeing the character. I need to replay the game to see the details but it would make the story better if she was a tragic case burdened with inner conflicts rather than the monster people here are making her out to be.I could of course be projecting, but the pained look on her face when talking to the MC seems genuine. Looking at it from that perspective, trying to prevent the MC from getting a job would be her doubling down, because Cassie don't quit. In the end it's maybe wishful thinking on my part. The thought of her hurting herself by hurting the MC makes her less of a monster and more of a tragic case.
Also I think it would make the story better, but again that's just me.
Given her continued actions against MC & K in 4.2, I'm not sure how you can envision a redemption arc for her. At this point, she's still fully self-centered, narcissistic, only concerned with how things affect her, not acknowledging the harm she has and is continuing to cause.Nah, you're right. Don't listen to all the haters out there who just try to paint her as a monster instead of seeing the character. I need to replay the game to see the details but it would make the story better if she was a tragic case burdened with inner conflicts rather than the monster people here are making her out to be.
And honestly it's probably more on point with what Digi B is going towards since all the characters are well-written and it would be weird to have just one of them be "the evil bitch" without anything deeper to her (pun intended).
From what I remember of the flashbacks, she did care about MC so it's very possible that she suffers from her decision to betray him, even though she won't admit it and commit because... well, because people do that when they make a mistake : they bury their regrets as to not feel bad, and commit to it by making more mistakes. Sure she deserves to fail for what she did, but she absolutely don't deserve to die.
All the hate here tells more about the haters than Cassie's character or Artemis as a whole, and that's too bad really because it's hard to talk or joke about this character in this case. But it is what it is.
That's what trauma does if you let it. It multiplies. Also I agree, it would be best for the MC to stay far away from Cassie, she would very likely hurt him again because she has not taken complete ownership of her actions. And she probably doesn't know everything that happened to the MC in the past three years.Even if Cassie suffered some trauma, perceived abuse in the past, she is actively seeking to pass that abuse onto others. I was able to have the cycle of abuse end with me--I did not perpetuate it upon others. I would not trust someone who continues the cycle, no matter how tragic they are in their own eyes. Such people are not safe until they chose to acknowledge the harm they are causing.
I've watched / read / played a lot of fictions, have a lot of imagination, and I study psychology. A redemption arc is pretty easy for me to envision. All one has to do is to see the characters for everything they are, and not put them in a box of evilness for the sake of hating them. Of course it only works with well-written characters. Usually, a redemption arc plays on rewarding the good traits of a character and punishing the bad ones. For example, Cassie might be selfish and jealous (bad traits) but she's also driven and determined (good traits). She wants to succeed (good traits) but she want to do it by herself and don't care about crushing people in her way (bad traits). She cared about someone else (good trait) but she was so afraid of getting hurt that she hurt him first (bad traits). There's probably more to say (like I said I need to replay the game to assess her character more clearly, I've only played the game twice).Given her continued actions against MC & K in 4.2, I'm not sure how you can envision a redemption arc for her. At this point, she's still fully self-centered, narcissistic, only concerned with how things affect her, not acknowledging the harm she has and is continuing to cause.
Sure, but I'm more familiar with how easy people put other people into boxes in order to hate them instead of trying to understand and actually fix the issue. I mean it's not that bad here because we're talking about a character in a game, but sometimes it still annoys me. You don't win against a narcissistic psychopath by hating them, you win by outsmarting them and that means understanding them first. That, or just avoiding them entirely and not letting them get to you. Hatred is just a sign that whoever abused someone got to them, and it prevents healing.In this day and age, we are very familiar with the damage an unbridled narcissistic psychopath can do.
Yes, and yes. That's it, I just agree with that.It has been said that the first step is acknowledging that one has a problem. She still insists that other people are the problem.
If there is a redemption arc for her, she hasn't begun it yet. Characters on a redemption arc do not send thieves in to steal from the protagonists.
Like dd82 said, that's what trauma does. Trauma make people become the cause of the abuse and pass that abuse onto others, which create a cycle of abuse. I mean, if people here were talking about a real person, the hate would be a case of abuse. I know it might be difficult for a lot to understand, but there's a way to mock others without actually being mean.Even if Cassie suffered some trauma, perceived abuse in the past, she is actively seeking to pass that abuse onto others. I was able to have the cycle of abuse end with me--I did not perpetuate it upon others.
It's not about trust, it's about not hating. It's about judging the actions and not the person. It's about healing ourselves instead of letting hate consume us. It's about ignoring or mocking things to not let them affect us badly anymore, instead of being vengeful and bitter about it.I would not trust someone who continues the cycle, no matter how tragic they are in their own eyes. Such people are not safe until they chose to acknowledge the harm they are causing.
That's actually interesting because hatred is indeed a form of aknowledgement, compared to indifference which is the opposite. Since she can't have MC love her anymore, she might see this aknowledgement as some kind of reward. Being aknowledged even negatively could make her feel better than being ignored and feel like she doesn't exist (like you said). The issue being that MC hate her because she's being (and has been) bad. Therefore, hating her might be seen as a reward for being bad, which would be totally counterproductive for every characters involved. Being hateful towards her could then not only prevent her from becoming better (and even make her worse and more dangerous) but also prevent MC from healing because he let anger consume him instead of moving on.Cassie's actions suggest she would rather have the MC hate her while seeing her true damaged self, than love her while not seeing all of her.
She strikes me as a person who doesn't like being hated by the MC, but could never deal with him becoming indifferent to her. It would erase her whole existence in a way. That's why I think the choice you can make to either leave peacefully or go scorched earth when you talk to her is going to be of major importance later on.
Totally agree with this approach. I think there should be 4 or 5 main girls tops. There have been new devs that bloat their VN with too many LIs but never get around to actually developing any of the characters. Sometimes a dev announces bold plans for 30+ episodes and 20+ LIs, but they might as well be announcing that their project will be abandoned because they'll either never finish the project or they fail to develop all of those characters sufficiently and people lose interest.Though future titles I'll be limiting romance options to about 4-5 (there are currently 9 in Artemis). This way I can give more depth to the characters and their personal stories.
"Announcing deadlines is the path to the Dark Side. Announcing deadlines leads to disappointment. Disappointment leads to anger. Anger leads to hate. Hate leads to suffering.”-- Master Yoda.View attachment 2689788
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Hey everyone!
Sending this DevLog a day early. A few weeks ago, I mentioned seeing a keratoconus specialist. This Tuesday I'll be taking a day trip with a buddy of mine to see them and to do a proper pentacam scan on my eyeballs. And the requirement is I have to not wear my contacts 48 hours prior. Fret not, that doesn't mean I won't be sitting around doing nothing (that would bore me to death). Instead, I'll be working on code. Typos are easy to fix but if I work on any renders without my contacts, it'll be a pain to load up the scene(s), correct any that had issues and throw it back in the oven.
I apologize for the font size change. I'm still working on a method to adjust the font in-game via the options. Why it's taking me some time is because there are several things to consider when implementing this. The font size changes when a character either raises or lowers their voice. Additionally, I have to keep in mind the amount of text that fits in the text box. So, I'll need to review the font sizes and make sure the dialogue fits within text box regardless of the size. So lots of variables to consider on this feature to insure it is implemented correctly. For now, you can (when the game is running) press "a" and that will bring up the accessibility menu. From there one of the options is to adjust the font size. Keep in mind this might skew some of the UI due to the enlarged text.
Lastly, I understand some would like an estimated timeframe of the release. When working on CH5, I did my best to try to make it a short chapter due to getting things setup for Steam and re-coding some of the game for this release. I even considered trimming more fat by removing some LI content which I ultimately decided not to. Though future titles I'll be limiting romance options to about 4-5 (there are currently 9 in Artemis). This way I can give more depth to the characters and their personal stories. But I digress. The reason I haven't given a timeframe is because it just leads to disappointment. Things can happen and deadlines can be missed and that will only upset some people, including myself. Even on release day, I was a few hours late and there were comments piling up and this only distracted me instead of keeping focus on the release. And release days are always stressful for any developer.
That said though, only 5 scenes remain to be posed and rendered. Two of these scenes require custom locations that I hadn't gotten to importing yet. Fortuantely, I'm surrounded by great friends in this community. Puggy, co-dev of Hellcat Lounge, has offered to help with this and of course I gladly accepted to help keep momentum going. Thanks Puggy!
That's all for this week!
Be safe and be well.
- digi.B