Happy Monday!
Wrapped up another scene with just three more to complete! Busy week as I stayed focused on organizing everything. Being this far into development, things just become a bit chaotic keeping things organized. It's organized chaos though, one of those situations where I can spot the needle in the haystack. As I was organizing things, I've been letting an idea stew in my mind. I believe I hinted at or just blatantly mentioned it already. When I work, I tend to binge-watch shows on another monitor just to have some background noise when music isn't cutting it for me. I've been paying a bit of attention to their re-caps and how they're presented. So, I've just been letting this idea grow in the back of my mind, and in case no one has caught on, there's this recurring theme throughout the game's UI and even save folder that has been present since CH1. Which is "memories" and with the core of the story starting to ramp up, I think it's time to finally start building up its place in Artemis. So, with CH5 there'll be a recap of the previous chapters. Bring key info that's relevant to CH5 back into focus and just give a refresher before diving into the update. Building that UI will be something fun to do as it will be relevant later in the story.
Anyhoo, lots of fun stuff I'm excited to show off with this release. I also picked up another 4090. There are still some animations to be done and one that needs to be re-rendered. I didn't foresee any issues with my current animation backlog, but I figured having an extra render box to handle the animations wouldn't hurt. I'll be getting that setup sometime this week.
On a personal note, I finally got my new contacts! The one on the right is the new set. They're slightly larger and rest much more comfortably on my sclera (the white of your eyes).