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Happy Monday!
Another productive week. For the scene being worked on I brought in a number of custom props to help better stage the scene. I've also been doing a lot of zbrush work lately. This is a real stupid detail some might think, but I do get head pats every now and then when someone catches a detail I put in that most people probably wouldn't do.
The scene I'm working on involves Naomi. A proper spar should you choose to contact her during your down time. When I was working on importing the mouth guard, I noticed your upper lip bulges some when wearing one. So I took Naomi's model into zbrush and made a morph to make a convincing appearance that she's got a mouth guard on. Again stupid little detail but I liked how it came out.
On the subject of zbrush, I've been wanting to do is move away from using shells for HD nipples (lewd talk here). I hate geoshells and try to avoid using them where I can. Artemis used to use geoshells and I got rid of them after CH2. Now I made my own HD nipple morphs. The ones you get in DAZ look like a giant ant or mosquito bites. And with the HD geoshell sometimes DAZ will spaz out and create these odd rings on the breasts. So rolled up the sleeves and finally created my own HD nips
versus DAZ's version of nips
Just some extra behind of the scenes I wanted to share. I'm always getting these ideas mid-scene and always try to find solutions to these issues or ideas. When working on a scene and if something doesn't exist in the DAZ store like a prop, or if a model has something I don't like. I either make it from scratch, bring it into blender or another 3d program and modify the object, then re-import it, or whatever. The worst thing I could tell myself is "forget it, because of "x" reason". It is a lot of work, but I'm pretty proud of the results I shared above and that makes the extra work worth it in the end.
Still chopping away at this current scene. After I wrap this one up, it's just one more scene left and it's a smooth ride downhill to the finish line since posing/scene staging are the biggest time-consuming of development for me.
That wraps it up for this devlog. Thank you everyone and be safe and stay hydrated!
-digi.B