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Happy Monday!
Feels like these weeks are just zipping past me. But I take that as a good sign of staying busy. While working on this final scene, I was going through the script. Some of the criticisms I get is how scenes transition. So in this scene in particular, even though it's considered one scene, there are 4 transitions from the locations and events that take place. The last two transitions are pretty simple but the first two are major location changes as well as establishing one of many "first experiences" for a certain someone. So, I added some dialogue and scene descriptions to enhance this scene in particular. Also going out and purchasing another couple of set pieces for the two additions made. They turned out really nice and happy with the slight additions to this scene.
With the exception of the one below. I would have loved to add some tire marks to the ground since it's way too clean for a place with constant traffic. As well as adding license plates to these cars. That would have taken some time to add in for such a minor detail and I'm trying to move as quickly as possible at this point. It's something I'll be doing in the future though. I'm also happy I was able to find a good resource to grab all these vehicles with for future use. In total, I think there are 8 cars in this scene and it barely added anything in regards to render time which surprised me with how many polygons are in this scene alone.
Speaking of render times. I ordered another 4090. I was waiting to hear news about the 4090 TI since it was rumored to have more VRAM (which allows for bigger, complex scenes). But as some of you know, NVIDIA canceled that. My average render times are about an hour with some scenes rendering at 20-30 minutes. So my plan is to shove four of them into my server which should reduce the time significantly. Which will allow me to review and correct renders quicker. Next purchase will be the parts to watercool them and I'm currently looking into solutions to power them. I think I've got a solution and it sounds good on paper, so I'll have to play around with this project after releasing CH5. Since installing everything is probably going to take a couple of days to do and ain't nobody got time for that right now.
That wraps it up as I continue to work on this scene. Depending on where I get to by the end of this week, I'm highly considering packaging what is currently completed and handing off to the beta team so they can get a head start on testing things. And implement the fixes, etc reported once I've wrapped things up that are currently being worked on.
Back into the grind I go. Have yourselves a great week and keep hydrated out there!
- digi.B