FatGiant

Forum Fanatic
Jan 7, 2022
5,185
16,525
is this abandoned?
Yes it is, look up top, after Ren'pye there's Abandoned written in black on an orange/yellow background. Can't you see it?

If you can't you should go to: and verify. You may need to insist a few times, the website is under a DDOS attack and may report errors.

Peace :)

/s
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,388
10,639
I´m replaying the game right now, the withdrawal symptoms are being too much.
Trying out the content I didn´t get to explore before, and I´ve got to say...

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I've seen the roses on my dad's backyard get that big when they billow out. His are mostly pink though, some yellow, only get about 1/6th or so that red.
 
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Gooddude22

New Member
Feb 6, 2022
4
2
Yes, as soon a new update get's "leaked" there are some Members which provide the Android port,(somtimes does it the dev himself you have to search a bit in the thread since they aren't linked by the staff in the OP anymore.
Thanks for the information
 

greenjf

Member
Sep 23, 2020
178
1,223



Unlocked
Artemis DevLog - CH5
Terrible Monday! Just kidding, I wanted to switch things up this week :)
Things continue to go great. The scene I'm working on is still going, I had hoped to have it wrapped this past weekend. More behind the scene stuff that happens that add time is when you're trying to do something in a scene and the software fights you. For those familiar with DAZ and my mentioning of dforce know what I'm talking about. Dforce is DAZ's simulation tool and it can be nice and simple or just make your life hell. Anyway, I really wanted clothes to pile up and thought it would be a really nice touch for this particular part of the scene. On paper, it should work fine, but dforce chose violence. Instead of tossing the idea and dumbing the scene down, I decided to go with an alternative. So I exported all the clothes that are part of this scene and imported them into another program and the results came out far better.

and while I was at it, added this little bit into the scene of a character holding up a piece of clothing.

I figured some might wonder why some scenes take longer to complete than others. Some are pretty straight forward and some are more involving or require multiple locations. And there are glitches or half-assed tools like dforce we developers sometimes have to troubleshoot or seek other solutions for. That said, I'm really looking forward to diving deep into Blender and learning as much as I can. Then hopefully I can fully transition to Blender when I begin my next project after Artemis concludes. I am really leaning toward a high fantasy setting for this next one.
Anyway. between now and Wednesday I'm going to be building the beta version for the team to start testing things while I wrap things up. It'll be a very rough version since there are a lot of special effects required due to Artemis' POV scenes which I'm still tweaking the template for. But this will help the team get a head start and help me create a list of things to address once I'm done with this scene.
Anyways, super busy more than usual. For those on Discord, I disabled DMs for now until release. I get a lot of people messaging me and I often forget to reply back and people get mad when that happens lol. So, I decided to just close the door for now. Any questions on Discord you can ask a mod to ask me or ask me in the public channels and I'll do my best to respond when I'm able to.
Stay safe everyone and stay cool out there.
-digi.B
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,388
10,639



Unlocked
Artemis DevLog - CH5
Terrible Monday! Just kidding, I wanted to switch things up this week :)
Things continue to go great. The scene I'm working on is still going, I had hoped to have it wrapped this past weekend. More behind the scene stuff that happens that add time is when you're trying to do something in a scene and the software fights you. For those familiar with DAZ and my mentioning of dforce know what I'm talking about. Dforce is DAZ's simulation tool and it can be nice and simple or just make your life hell. Anyway, I really wanted clothes to pile up and thought it would be a really nice touch for this particular part of the scene. On paper, it should work fine, but dforce chose violence. Instead of tossing the idea and dumbing the scene down, I decided to go with an alternative. So I exported all the clothes that are part of this scene and imported them into another program and the results came out far better.

and while I was at it, added this little bit into the scene of a character holding up a piece of clothing.

I figured some might wonder why some scenes take longer to complete than others. Some are pretty straight forward and some are more involving or require multiple locations. And there are glitches or half-assed tools like dforce we developers sometimes have to troubleshoot or seek other solutions for. That said, I'm really looking forward to diving deep into Blender and learning as much as I can. Then hopefully I can fully transition to Blender when I begin my next project after Artemis concludes. I am really leaning toward a high fantasy setting for this next one.
Anyway. between now and Wednesday I'm going to be building the beta version for the team to start testing things while I wrap things up. It'll be a very rough version since there are a lot of special effects required due to Artemis' POV scenes which I'm still tweaking the template for. But this will help the team get a head start and help me create a list of things to address once I'm done with this scene.
Anyways, super busy more than usual. For those on Discord, I disabled DMs for now until release. I get a lot of people messaging me and I often forget to reply back and people get mad when that happens lol. So, I decided to just close the door for now. Any questions on Discord you can ask a mod to ask me or ask me in the public channels and I'll do my best to respond when I'm able to.
Stay safe everyone and stay cool out there.
-digi.B
(y) *This message has been brought to you by "FARL" (Fappers Against Reaction Limits)*
 
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