Walter Victor

Conversation Conqueror
Dec 27, 2017
6,100
20,566
" You were on your way to living the lush life as a gifted software engineer, working for the most prestigious tech giant, until the last person you thought would betray you takes it all away. "
That alone was enough for me not to play this
I see you running around to various games, and dropping brief negative comments about how you would never play those games. I suppose that is because the world is hanging on your every word, just begging for your opinion.

Nice.
 

LizaS

Active Member
Jan 20, 2022
818
22,011
1695071727678.png

Happy new week everyone!

Things continue to stay busy. I unfortunately wasn't able to get the next build for testing to the testers like planned over the weekend. The last build didn't have the mini-games implemented and was something I was working on this week. There were two mini-games planned for CH4 that I had tossed to the cutting room floor, mainly because they were pretty gimmicky and served no purpose other than have something to do during the Halloween party. For CH5, all of the planned games revolve around characters. And I plan each game to be set up to be an activity to interact with whoever you're hanging out with. For example Paige and her enjoyment playing basketball. Naomi at the gun range, etc. This time around, I wanted to go a bit further to make it a bit more "lively" as opposed to click this, click that. I wanted visual responses from the character. If you're beating them, they react however they react. Naomi for example will give credit where it is due but will talk shit if you fumble. Paige will support your efforts even if you played poorly. So I had to tweak some things and add additional renders for this play out for the games planned for this chapter. You can still skip all mini-games, I just hope this addition to the games will encourage more to play with them on.

I also invested a large sum of money into a pretty robust sound effects library. One of my bottlenecks is usually the sound effects department. I did buy my own field recorder so I can record those real obscure sounds when needed. However, I still struggled for things like dogs or bear roars (or wolves...hint). Sure, I could go on YouTube and spend hours looking for a good sound to rip, which I had done before. This method though you risk either low quality sound or having to filter out some background noise as best you can. And I just want to pump as much production quality into my projects as much as possible. So I'm really excited about this investment. Once this chapter is out, I also plan to update the old sound effects used in the previous chapters.

To remain transparent, I want everyone to know that as much as I had hoped to have CH5 out by the end of this month, it would be cutting it really close to comfortably say that. I admit I've let the stress of this release nearing a year since the last chapter get the best of me and I just need to accept it and just maintain focus on delivering a solid release for you guys. Once this release is out, I can re-evaluate things better for a more timely release for CH6.

I genuinely appreciate all the support given, the pats on the backs, the atta boys and all that jazz. After this chapter release, I will do another ask me anything if you guys have questions either about me or Artemis, or anything else. If there's enough interest, we could do one live on Discord. But until then, it's back into den I go to get this update wrapped up!
thank you again and I hope everyone has a great week.

- digi.B
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,388
10,639
Hey, don't know if you see it, but this update has already been posted if you just look a post above yours. We don't need two, long, exact-same copy of posts occupying the thread. Thanks.
To be fair, they were posted two minutes apart ... that said, LizaS has this thread covered jasont123, so you don't have to worry.

EDIT: AAND Jasont deleted his post at some point between when I loaded this page and when I posted my reply, so I guess this was unnecessary too.
 

SteveyP

Active Member
Jul 1, 2017
856
2,972
View attachment 2939725


Happy new week everyone!

Things continue to stay busy. I unfortunately wasn't able to get the next build for testing to the testers like planned over the weekend. The last build didn't have the mini-games implemented and was something I was working on this week. There were two mini-games planned for CH4 that I had tossed to the cutting room floor, mainly because they were pretty gimmicky and served no purpose other than have something to do during the Halloween party. For CH5, all of the planned games revolve around characters. And I plan each game to be set up to be an activity to interact with whoever you're hanging out with. For example Paige and her enjoyment playing basketball. Naomi at the gun range, etc. This time around, I wanted to go a bit further to make it a bit more "lively" as opposed to click this, click that. I wanted visual responses from the character. If you're beating them, they react however they react. Naomi for example will give credit where it is due but will talk shit if you fumble. Paige will support your efforts even if you played poorly. So I had to tweak some things and add additional renders for this play out for the games planned for this chapter. You can still skip all mini-games, I just hope this addition to the games will encourage more to play with them on.

I also invested a large sum of money into a pretty robust sound effects library. One of my bottlenecks is usually the sound effects department. I did buy my own field recorder so I can record those real obscure sounds when needed. However, I still struggled for things like dogs or bear roars (or wolves...hint). Sure, I could go on YouTube and spend hours looking for a good sound to rip, which I had done before. This method though you risk either low quality sound or having to filter out some background noise as best you can. And I just want to pump as much production quality into my projects as much as possible. So I'm really excited about this investment. Once this chapter is out, I also plan to update the old sound effects used in the previous chapters.

To remain transparent, I want everyone to know that as much as I had hoped to have CH5 out by the end of this month, it would be cutting it really close to comfortably say that. I admit I've let the stress of this release nearing a year since the last chapter get the best of me and I just need to accept it and just maintain focus on delivering a solid release for you guys. Once this release is out, I can re-evaluate things better for a more timely release for CH6.

I genuinely appreciate all the support given, the pats on the backs, the atta boys and all that jazz. After this chapter release, I will do another ask me anything if you guys have questions either about me or Artemis, or anything else. If there's enough interest, we could do one live on Discord. But until then, it's back into den I go to get this update wrapped up!
thank you again and I hope everyone has a great week.

- digi.B
Hmm, I was hoping for a release date this time around. Was under the impression that we were at the finish line this time around. Either way, happy to see Digi is taking the time to really iron out the bugs. Can't wait for the update.
 

HiHaHo

Well-Known Member
Jan 2, 2023
1,534
2,013
Hmm, I was hoping for a release date this time around. Was under the impression that we were at the finish line this time around. Either way, happy to see Digi is taking the time to really iron out the bugs. Can't wait for the update.
i'm whit you there
digi basically said its pretty much done hence he send the initial test build out tot testers
so he's just putting on the finishing touches and testing it so everyone gets a stable release

i think most will be sorted out this week and next week we will get the release announcement unless something unexpected happens
if it does im pretty sure most people won't mind the extra week or 2 just for it to be less buggy / more stable
 

alex13_zen

Active Member
Sep 30, 2019
609
798
I really hope we'll have some sexy times with Artemis in chapter 5. And I'm curious about her personality too, ofc :)
 

Abhai

Devoted Member
Sep 12, 2018
9,483
38,520
Hmm, I was hoping for a release date this time around. Was under the impression that we were at the finish line this time around. Either way, happy to see Digi is taking the time to really iron out the bugs. Can't wait for the update.
why the rush?
it hasnt been ever one year since v0.4 came out...and avns development is the hardest job and blah blah...
it is what it is :BootyTime:
 

SteveyP

Active Member
Jul 1, 2017
856
2,972
why the rush?
it hasnt been ever one year since v0.4 came out...and avns development is the hardest job and blah blah...
it is what it is :BootyTime:
Didn't intend to rush the dev. Nor am I particularly stressed about the dev time. Just figured that with Beta started about a week or two ago, that we'd have a definitive release date ready to go. But I was wrong and we won't one for about another 1-3 weeks.
 
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