- Apr 30, 2018
- 71
- 75
You're going to have to be more specific.weird i followed the instruction
downloaded most of the MOD and the main game unzip all what needed to be unzip in the data folder was there something i missed?
Pictures always help.
You're going to have to be more specific.weird i followed the instruction
downloaded most of the MOD and the main game unzip all what needed to be unzip in the data folder was there something i missed?
Its one of those "Ive put the key in the slot but my car wont start" situations. Gotta love those...You're going to have to be more specific.
Pictures always help.
Let me check the guide when i finally hit a stump i'll comeback so i dont waste anyone's time. Apparently i forgot to switch wine to vd2 and dint click the .bat files. In regards to futa/gay mods and showing items and clothings.You're going to have to be more specific.
Pictures always help.
NVM, it is just my pc that is too weak.When I am talking to or editing a character, the game struggles greatly. It is a problem that can be fixed with settings or a patch?
Or is it just my computer that is not able to run it properly?
There's a fix for that: near the top of the Modern Install Guide, it describes Windows 10/11 fixes.NVM, it is just my pc that is too weak.
Cutscene is all you get. Theres is no actual threesome as a sex session, unfortunately.I have a question, is there an actual 3P interaction? if yes, pls tell me how? Cz all I get is a cutscene
In regards to modules, it is easiest to download the main pack then find some others in the Mega upload links in the spreadsheet linked to the guide. You'll go far using other people's modules but eventually you'll want to edit their content or make your own. My advice is be very careful adding modules to a character, it is easy to mistakenly make a character that is too successful in dialogue as the player or too easy to persuade as the player. The opposite is less common but still needs care - you could make a character too poor in dialogue or too hard to persuade. On the extreme ends, NPCs trigger happy enough to murder on any given day since the start, but you might want that.Does anyone know how to make new trigger? I already read the instructions but don't know how to ADD (since the add button gave me 2 bars instead of 1 like the picture in the instructions, 1 is blank and 1 has a few options but I do not know what they are for)
Thank you, I'll try to be more careful with it. And I have downloaded alot of modules n triggers made by others, but they're not enough, that's why I want to add a few more for my own preferencesIn regards to modules, it is easiest to download the main pack then find some others in the Mega upload links in the spreadsheet linked to the guide. You'll go far using other people's modules but eventually you'll want to edit their content or make your own. My advice is be very careful adding modules to a character, it is easy to mistakenly make a character that is too successful in dialogue as the player or too easy to persuade as the player. The opposite is less common but still needs care - you could make a character too poor in dialogue or too hard to persuade. On the extreme ends, NPCs trigger happy enough to murder on any given day since the start, but you might want that.
First, change page from modules to triggers. Right click, add new trigger. You Care about Events and Actions. One you make the trigger, define the event so it runs at a certain time. Like start of period, end of period, when someone wants talk, etc. Now that you have an event to call your actions, make your actions, which started with a Flow Control. An If, Else, End, etc. You'll use Int types most often, then string, then float. You don't use float often unless you're rolling chances in float or doing decimal math, like multiply by 1.15, for example.
I highly recommend collecting your starting modules first. You'll get a better idea of how they work when you see examples.
Following advice: you make modules by left-clicking and dragging across trigger names in the left column, then right-click to make new modules. To add global values to your module, simply make them, assign their init values, then call them in the triggers you're bundling and they'll be bundled into the module. Globals are made outside of the triggers, but oncer they're call in the trigger they'll be selected for bundling when you put them into a module.
This isnt going to be a help message, just an observation and a potential fix to your problems:View attachment 3452645 View attachment 3452676 View attachment 3452677 View attachment 3452679
Help im getting this error i did follow the guide about downloading the files and all but i can't even make a class.
im honestly stuck, it said unpack and everything i mean i just want to make the game work and im getting this error .. did i do something wrong in the file segregation process?
Also some modules are causing the crash when im doing the force/sex the game also crashes.
Did you make a completely new class or you just started and joined the existing ones (the ones came with the game)? If it's new, maybe go back to Edit and see their traits and triggersI keep getting this thing where the NPCs are telling my PC to stop bothering them/to leave them alone despite never having spoken to the NPCs (game just started)- anyone know what's causing this? Game seems to run smoothly but even activating the 999% response NPCs are refusing to speak with me/interact with me (it's very realistic-but I'm not looking for realism)
Completely new class, I made all characters- new save etc, I'm getting response as if I've spoken to them multiple times already when I haven'tDid you make a completely new class or you just started and joined the existing ones (the ones came with the game)? If it's new, maybe go back to Edit and see their traits and triggers
I'm not sure if it's either. I'm getting responses as if I've spoken to them multiple times (them saying things about my persistence, bothering them, etc) despite never speaking to them- but I do get a 0% for everything said to everyone. All of the characters I made- and the only mods applied are the ones that came with the download (i experimented with turning off all of them and I get the same responses)eXtraPROtein Which one is it: they outright refuse to talk (you never see the interactions icons on the right), or you get 0% for actions? If the latter - try Apologize and Grumble actions. If either of those are higher than 0% - congrats, you got even more realism, because the NPCs hate you THAT MUCH. Other than that: hard to tell without knowing whether the characters have stuff like modules attached to them (which is highly likely if you downloaded the cards somewhere, like BepisDB).
1. Yeah, it persists throughout the entire dayeXtraPROtein
1. Does it persist even if you go to the next period and/or day? If yes - that would rule out the interaction counter being bugged somehow.
2. Add two default cards to the class ("Illusion Default" subfolders in "data/save", separate for male and female folders), take control of one and interact with your students - does that work? If not - interact with the second default student: does that work? If yes - the problem is your cards, and if no - something else.
This is really going to be either a hefty troubleshooting session to track down the culprit, or a "just make a whole new class and hope the issue does not reappear". Or somebody else helping you in the meantime