Monosomething

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Doesn't sound like it can be easily cleaned up with a module then if it's happening at random.
Yeah, but we dont really want to kill MM (even if it was possible). MM is the only thing that makes things move in this game. Otherwise you would end up with an entire class sitting with "Dont know" status for a while, until it would deteriorate due to AIs insulting, fighting and spreading bad rumors about eachother. Kinda like me and the rest of the guys in class - i just dont fuck with them, because im not gay or even bi, so i have no reason to speak to them, but i do drop a single friendly talk (or use a shortcut - the "go eat" call out) to clear the "Havent spoken to" status. Even so, one or more of them will always approach me and hurl an insult my way, for no apparent reason. I tend not to take it to heart, so i smash their face in as a response, and thats where i get my fun from... heh.

The problem is the implementation of this mechanic. The AI cant pick its chat options and seems to have them randomized every time it wants to talk. Yeah... it can cheer you up or encourage you or it can try to grope, kiss or want to have sex with you, but those are the only interactions the AI has *control* over. Without MM, though, its got nothing.

In the end it all comes down to inept AI coding. Its all held with duct tape and chewing gum. It works... because someone on Illusions team came up with MM, but they havent thought about the consequences of dropping a large amount of love count on NPCs that havent spoken before, and how that affects the player, who has spent a fair bit of time getting in the pants of a chick, to suddenly having a serious competitor out of thin air.

I do know that the true relationship status doesn't manifest itself until 2 characters actually interact. For example, if you use the Crush module to make one character instantly fall in love with another character, even though the Crush module has added 30 love count, if the 2 characters haven't spoken yet it'll still just show the status as "Haven't spoken to". So if the game were to try and match up 2 characters by dumping a bunch of love points on them initially, but then they don't actually speak to each other for a week or 2, then it wouldn't be obvious at all what actually happened.
Yeah, ive been testing dropping a number of love count on two cards before with QtEdit, and i know there wont be any change until the two cards interact, but thats not how MM works. Its completely hidden from us in QtEdit, and - if the cards interact with eachother, you can perceive the change, as its gradual (4 love count increments after 1 interaction, 4-5 after the next, and so on). But if they never interacted before - its an explosion of 10-20 love count in a single "burst".

Monosomething
Don't you think that what you named as a MM is summarized effect of asking help for boosting relation, when NPC asks help of other NPCs related to target (good rumors spreading - almost all mechanics in it game based on rumors system - it can broke down your stabile relation in fact in one break when your enemies boost dislike/hate rumors about you to your lover)? And if you are playing in AA2U against of original AA2 then there is a big chance that cupidon or hater (I forgot module name - change dis points to hate points incoming from bad rumors) come in process; plus that persona can have double-effecting love/hate points (module) put into targets by rumors.
(Good spreading from cupidon with love doubler boosting love of target to someone very effective and fast - it is checked.)
That situation almost unbeatable, but there we don't have any Mystery Mechanic...

One thing what player can do (without stupid cheating) - is create and support (level of) dislike/hating of your lover(s) to some specific personas (by rumors), because of that they will rejecting rumors spreading by that personas.
It make playing hard and tiring (if your persona don't have hater + hating doubler, but this is worked only for AA2U as you know).

And that personas can try and using a mentioned above mechanic for restoring they relation with your lover(s) (with using of help of they common friends) - and in a result we come to that our lover needed to hate them all if we really want to protect our relationship.

That as I see it question.


If you sooo interested - then you can try and set off rumors spreading in game at all and then see what be going.
I dont play with modules AT ALL. I strip all the cards of modules upon download. What youre mentioning are the very basics of the game, game that ive written a number of guides about. MM is what ive mentioned it is, and if youre that bothered, you might want to search this thread for either "MM" or "Mystery Mechanic" and you will find my "research posts" from millions of years ago. The AI isnt competent enough to do anything in this game, and it wouldnt get anywhere without MM. Thats just a fact of life in AA2. Gotta learn to deal with it.
 
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Stubber

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Monosomething
Ok, I don't wanna disputing with you, will drop MM-shit theme.
( I am in position that we don't have any MM but the results you are talking about is a result of rumors in-game base system + calculation with summarizing of 'hidden' events in a stages of game - per break, per end of day, per end of week and so on (hidden event - it is when player can't see interaction with NPCs in game regardless of the reasons but they can did take place with some probability (by opinion of game's AI-resolver) and were taken into account by game's AI-summarizer - and that giving us a result in form of changes in LLDH lists of points of all in-game personas). If speak even more easy - this what happen when you pressing button to end of break in the start of break.)

Great that you don't using modules. I playing in AA2U, last version from Patreon, and using modules from time to time.

What interested me is you mentioned above about how to fuck girl with highest virtue without rel.
Hmm... Will get a bi-girl, chivalros, bad with guys + HGSTV. (Almost never can get her to love me, only like-level.)
Can you explain here how to 'do' her without ruining relations with any other personas in class?
Of course we can using enemies if already have them... But that is really needed, we don't have other options?
Periodically randomizer creating such a difficult case and I really interesting in that.
(Don't propose please to do searching somewhere in a shit - 'meh' to do that.)

Oh, and thanks.
 
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Monosomething

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What interested me is you mentioned above about how to fuck girl with highest virtue without rel.
Simplest thing you can do in the game.

1. Find a highest virtue chick and raise her love count to above 21. Refuse her requests of a relationship or going on dates.

2. Find a slut and fuck her somewhere in the open.

3. The highest virtue chick will compete over you if she spots you.

4. Choose the highest virtue chick during competition.

5. (...)

6. Profit.


EDIT: if shes bad with guys - skip her. The grind to get her to any reasonable amount of love count is too tedious to bother with.
EDIT2:
Stubber

AA2-1.png AA2-2.png
 
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Grim

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Grim wants to fight me over the latter
I can only tell you what I've seen during controlled testing. I have no explanation for why our results are different, and I've never bothered checking QtEdit during an actual game to see if the results hold up 100% of the time.
 
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Monosomething

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EDIT: Nevermind - found the culprit. Its the bi Nao chick that had some global triggers on her that allowed her to turn people exploitable. Stripped her of those and she wont have superpowers anymore.

Looks like with those newest cards i will have to both look for modules AND the global triggers to strip... noted for future reference.
 
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Grim

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View attachment 4215013

EDIT: Nevermind - found the culprit. Its the bi Nao chick that had some global triggers on her that allowed her to turn people exploitable. Stripped her of those and she wont have superpowers anymore.

Looks like with those newest cards i will have to both look for modules AND the global triggers to strip... noted for future reference.
They're known as loose triggers, rather than global triggers. Loose in the sense that they're not packed into a module. A global trigger/module to me would be something that affects the entire class. Occasionally card makers will write custom triggers for a single card, so they won't bother packing them, or sometimes they'll unpack an existing module to make modifications to it.
 
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Grim

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Some of the ambiguous dialogue drives me nuts. With several personalities, if you haven't memorized the lines then it's impossible to tell whether they're merely confessing their love, or asking to be a couple.
 
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Monosomething

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Some of the ambiguous dialogue drives me nuts. With several personalities, if you haven't memorized the lines then it's impossible to tell whether they're merely confessing their love, or asking to be a couple.
I have ended up in too many relationships i didnt want way too many times to count due to this, but ive also planted the new personalities on a lot of cards im currently using, just to memorize their lines and see which ones mean what. Funnily enough, the worst types of interactions are those from the contact tab. You rarely know what the NPC wants to do when they approach you, but, even though a number of us said we like this personality, Harsh is pretty vague in this regard. She just comes over and goes "(...)" and the result can be anything. Either a headpat... or a grope or kiss, and then your main girls spots you! Fuuuuuu..!

Problem also stems from the subs - some dont tell you the result of this "hidden" lover request. Usually, you get an information with a bunch of dashes and a line "you are now a couple", but not with a few new personalities. Having a few more unwanted relationships after a cycle of interactions can be funny at first... but then you have to deal with this mess. If i dont quite get what just happened - i run to the statue to check, and if i do happen to be coaxed into one of those relationships by unclear subs... i restart the day. Yes! I do that too! Well, its a restart of a day, rather than skipping a day, but you get the gist of it.

Gotta check QtEdit if youre not sure what the NPC wants...

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Grim

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and if i do happen to be coaxed into one of those relationships by unclear subs... i restart the day. Yes! I do that too! Well, its a restart of a day, rather than skipping a day, but you get the gist of it.
I restarted the day earlier when the Casual personality tricked me into a relationship. Fortunately it was during the 1st period, so I didn't lose too much progress.

I can't say that I've had the problem of guys coming up to randomly insult me. I have the opposite problem where they're too friendly when I'd rather they get lost.
 

Monosomething

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I can't say that I've had the problem of guys coming up to randomly insult me. I have the opposite problem where they're too friendly when I'd rather they get lost.
Put the Bad with Guys trait on your PC - this seems to make them turn hostile really quickly, for no reason, apparently. I have both Bad with X traits on my PC, but while chicks are just upset over it ("like, but cant say" status), guys hurl insults my way.

Also check if guys in your class dont have the affable trait. That one is infuriating on any card, but its especially infuriating on guys (for us hetero master race, anyway).

I restarted the day earlier when the Casual personality tricked me into a relationship.
Get tricked into an unwanted relationship, sucker! On a more serious note, i dont even remember what that personality sounds like. Gonna have to check the editor to see...

EDIT: okay i just checked... and a realized why i couldnt remember it - i dont have a single card with this personality. The voice in the editor annoyed me too much.
 

KittyTitties

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Don't know if this has happened to anyone, but I made a character recently and could not save the character for whatever reason. I say whatever reason because I can't read Japanese, so I have no clue what the window that pops up when I try to save it is saying.
 

Monosomething

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Don't know if this has happened to anyone, but I made a character recently and could not save the character for whatever reason. I say whatever reason because I can't read Japanese, so I have no clue what the window that pops up when I try to save it is saying.
Make sure the name is a contiguous string of letters and/or numbers (no spaces). If that doesnt work? *shrugs*
 

Grim

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Don't know if this has happened to anyone, but I made a character recently and could not save the character for whatever reason. I say whatever reason because I can't read Japanese, so I have no clue what the window that pops up when I try to save it is saying.
Make sure the character has both a first and last name. If you only want a single name then just enter a space in other other box.

Also, a trick that works with many windows (if you're on Windows) is you can click on it and then do ctrl-c to copy the text from it, and then you can paste it into a text editor. You can then copy the Japanese text into Google translate or whatever translator you want to get an idea of what the error is.
 
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Monosomething

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Oh god... i was just testing two flytraps side by side (one, the "standard" normal virtue model, and the other with high virtue) and something just dawned on me.

If you put the same sex flytrap in the class as your PC... you will have a problem. Well "problem" is subjective, i suppose. Im sure the NTR fans will be ecstatic, but... you... you just cant shake them. The way the flytrap was designed, it was meant to NOT compete with the same sex as them. So, even if you tried to chase off a flytrap guy going after your girl... you just cant. And with all the traits and modules ive piled up on the thing, to prevent the flytrap from breaking up with their partners and ignore cheating...

I have created a monster. I have failed you, humanity.

99ybol.jpg

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