YioruYioru
(suggestion)
1. When Ashley is nude, because her clothes are stolen(while she was bathing), new character Sarah doesn't have reaction nor does Ashley have anything to say,ask. It's a small nitpick, but just a notice.
(suggestion)
2.Third scene in the bar, when Ashley is assaulted by Henrique and Old Bill, when high desire--would be nice to have option to fight them, or have second option "slipping" so she kinda trips and falls down, and lose. Instead of losing by default if her level of desire is high.
That way player can have more options(control) over whatever they want certain scenes to happen or not.
Mostly because that scene is abrupt with her virginity suddenly ending. Progression with other people are more constant than that one.
(bug, wasn't the issue before)
3.Desire manipulation by potions DO NOT APPLY until the next day. That means, if you drink potion that lowers desire, game will treat desire as unchanged. Problem is for people that specifically buy potions to see different outcomes to events.
(probably misplaced content)
4.Slimes do not drop slime stick in both first island or the next where Kelvin is. There is no way to obtain them except in chests.
(suggestion)
5.Companion attacks. Instead of autoattacking as previously mention. Perhaps you could add double attack from Ashley and current selected companion for a bit of mana (like 1 or 2) as an option, instead of flat autoattack. For balance sake. I donno.
(suggestion)
6.Survival - Sleep,thirst,hungry is a placehold for now, right?
I have suggestion for it.
Hungry, three stances after reaching zero. Debuff on damage. Either percentage on total damage, or flat debuff for example 2-4-6.
Indicating , she is hungry -20, very hungry -40 and famished -100.
Thirsty, again same three stances after reaching zero. Thirsty, very thirsty and parched.
Susceptibility to blowjobs from enemies without a choice to resist. Percentage based like 10-25-50%. Enemies more likely to attack with blowjobs.
Blowjobs gives little food satisfaction like +5 and thirsty +2
Again on debuff on -20,-40,-100
Sleep, three stances after reaching zero. Sleepy, worn out, exhausted. Debuff on her clothes durability (that is represented as a shield).
Flat debuff 1-2-3. Same as above
Also, I don't like how those numbers go down as time progress. Instead, should go down
when traversing maps. Like -10 or-15.
AND when fighting. Each fight should remove food,thirst and sleep like -5,-5,-5 per battle.
That said, SLEEP is annoying to replenish. Either we need new potion like coffee that mitigates 10-20 sleep per sip, but also player should be limited on how many times coffee can be taken per day. Or making new map with only tent connected through menu.Item tent to buy sort of. You can also use that for many NTR options with NPCs and monster or lovely dovely things. Just a suggestion.
(suggestion)
7.
Flirt- instead of having certain percentage of fail. I suggest that skill should be 100% success on seduce. And instead of basically acting as a stunlock for random amount of turns. Enemy has certain amount of percentage (something like 25-50%) of grabbing the boob or ass. The animation should be short and minimum, like just a hand grabbing her boob or ass for a 2-3 seconds. And if it does not trigger, just text as it already is. Grabbing lowers her clothes def.
(suggestion)
8.Lyla Tavern lady in the first island-her event should be repeatable, random chance occurring. Empty counter for example, Ashley thinking where Lyla is, and then proceed to the event. Or skip.
Same should be said for EVERY NPC event basically. Even for Old Bill and Molly.
(bug)
9.Kotu The Alchemist, when confronted by Ashley with her face filled with cum this is the text shown.
(minor typo)
10.
I'll add more when I progress in the game on different post.