Is there any benefit for becoming wanted?
btw sorry for only remembering this, I played casually and forgot to write down what I found but here's what I found:
- Christmas town has bugs where barman says "you already worked today" even though it's not the case and I have slept a night
- Working with Santa sometimes doesn't work and you get paid straightaway instead of actually working (which is actually nice for scenes you have already seen and should be the same for every job in every town)
- It's possible to visit the pyramid and get the vase before talking to the genie, but the dialogue is the same as if I had, so I get dialogue that makes no sense since I never spoke to him and it skips that content entirely.
- it's unclear when you can go about without a bra or panties, you just try over and over, without any indication from Ashley (maybe a dialogue box saying "I can't go out without a bra" when you try to remove it?)
- It's unclear what "desire" and "corruption" are and "corruption" only appears in info boxes but not in the stats menu.
- stats menu loads too slow.
- fast travel works even though Ashley refuses to travel at night because it's dangerous, but there is no reason why? (other than map not available in night skin and some towns not having day/night cycle)
- Forgiving Ashley's Sins is too easy and confusing. I think it should only return to some amount of desire and not 0, and maybe apply some hidden status that prevent her from doing stuff, would be a more interesting mechanic.
- Combat is too easy with enemies getting distracted all the time. I suggest making it clear what clothes are "distracting" and what are not, and also even though I chose hard mode, it's very easy with fatigue, hunger and thirst not really having an impact other than text boxes. I would suggest adding mechanics like a RNG that defines if "trying to get back to the fight" works or not. If Ash's clothes are torn, I should NOT always be able to resist groping by enemies, groping should lower HP and torn clothes should distract party members, all to make the game more difficult and more enjoyable with less repetitive combat.
- Combat should include "riskier" actions. For example, "powerful attack" which would also come at the cost of risking to get -1 torn clothes, and also stealing would be a col new way to get items at the cost of "getting caught" and having clothes torn faster or getting groped on the way.