These pirates you killed have a contract with the soldiers, that's why you are wanted.One question. Since I don't speak English myself and usually use a translation program, I miss some subtleties in the game.
Why was I captured by the soldiers after I killed the pirate and his gang? But the soldiers did not bother me when I let him live.
For the prison it would be interesting to get a countdown (in case I overlooked the sentence), because I was about to load an old score, that there was no change for some days.
And let's face it, if the princess has to work naked by several men for several days ......
And now to the previous texts.
More scenes:
Definitely for that. It would be nice to design the scenes depending on the remaining number of opponents and possibly also on the status of the opponents.
So if three of the four goblins survive, there could be a triple penetration, or the goblins would act one after the other and if they are not too injured, have enough stamina for two rounds.
If only two goblins survived, and one of them is under 25% alive, perhaps only one goblin would act, or the second would choose a more passive position. She is forced to ride him, while the healthy goblin takes the more dominant position.
Boss scenes:
I'm not a friend of bad ends that force you to reload, but you have to lose to get this scene for the gallery.
Therefore, in all scenes it would have to be considered that there is a chance of escape. If she is wrapped too tightly around the Spider Queen, there is a danger of starvation or thirst.
By the way, what happens to the companions? Are they only ko and would they wake up after a certain time and be able to free them?
Affection:
If you only have to be the good girl to increase affection, that would probably spoil the fun of the game.
Get on the ship, take companions out of the group, explore the city, be a slut, get back on the ship, complete the group, clean the dungeon - oh crap, forget to take the companions out of the group so load the score from before 1h to get the desired reward.
How about if the companions are adaptable? This way, they might keep their power at first (especially Raymond, who sees her as his princess), but now they can convince or bribe their companions.
For example, she could rebuke Raymond for her position. Little by little he would accept her sloppy decisions, which would help her to advance in history. And if she is good, he would defend her to the best of his ability (could give a bonus to his Guard skill by using this ability, but always block the first attack, whether he or she is the target)
Vinny could be persuaded or bribed differently. Both would gradually adapt to their philosophy and perhaps an MMF in the group would be possible.
I am still working with this wanted system, I plan to add several events inside the prison.
(I will make a prisoner outfit for ashley / but I will still keep her option working naked)
Scenes to be different according to the number of enemies would be nice, I just need to see if this is possible for me to do with this battle system that I use in the game.
For now, what happens to the companions is just that, maybe in the future I will improve this.
As for the boss scenes in this case, would that add a chance for ashley to escape the scene? (At least that's what I understood)
In the case of affinity, I will probably try to put an option to leave the followers in some INN, I found it interesting that you said to adapt the companions, it is quite possible that I do that.