4.00 star(s) 2 Votes
Aug 3, 2022
40
32
I wish there will be some happy ending with that female guard, like save her during explosion, etc. It's a missing opportunity. I like her so much, even the shop owner is much prettier.
Also I feel the story is way too short... sex and bdsm scenes are lacking
 

granit2000

Newbie
Game Developer
Jul 3, 2021
43
68
I wish there will be some happy ending with that female guard, like save her during explosion, etc. It's a missing opportunity. I like her so much, even the shop owner is much prettier.
Also I feel the story is way too short... sex and bdsm scenes are lacking
Hi! Glad you liked this character! :)
There will be another encounter with her in the final version.
As for "save her during the explosion" - I think Ashley didn't spend enough time with her to get Stockholm syndrome, but enough to hate her.
 

Banjorune

Newbie
Jul 23, 2023
73
70
Interesting beginning. Too early to make a real judgment, though. I hope there's a route where Ashley gets to become a Domme. I'll keep an eye on this one...
 
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Guest888

Newbie
Oct 26, 2017
23
30
It's really funny, but why won't you let me play? Ashley does 90% of the actions herself, I don't have to confirm anything. I would love to move around the locations myself. And when salesgirl in store forces her to have sex, she can't even say anything, like "No, wait!" I want more autonomy, even if it doesn't affect anything. Thank you.
 
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granit2000

Newbie
Game Developer
Jul 3, 2021
43
68
It's really funny, but why won't you let me play? Ashley does 90% of the actions herself, I don't have to confirm anything. I would love to move around the locations myself. And when salesgirl in store forces her to have sex, she can't even say anything, like "No, wait!" I want more autonomy, even if it doesn't affect anything. Thank you.
Thanks for reply!

In my experience in other games, often the "open world" is just a set of empty locations with closed doors. Sometimes there are enemies scattered there (and a sex scene when you lose), or some simple quests like "take and bring". Usually, this is done in order to drag out the gameplay. Personally, I find it boring.
And yes, I understand that such a narrative has its flaws in "on-rails", but the events develop quickly, as the story requires.

Basically, I indicated that the game is mostly a visual novel (I hope we'll finish it soon:D.), but on an RPGM engine.

This is my first project, and I really made a lot of mistakes, which is why I had to remake the game many times, even before releasing it here. But this is necessary to understand the essence, and not to make them in the future.
 
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4.00 star(s) 2 Votes