Asking for opinion about a potential game

Stompai

Member
Oct 7, 2017
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Hello to everybody coming here, I'm a random f95 user loitering on the forum for about 2 years, mostly quietly. I've been playing lots of awesome games here and then one day I though "why not making my own".
Most might think "Another wannabe game dev who will probably drop his idea after first releases" and... I have no way to answer to that yet, neither do I know where creating a game might lead me.

I don't know when I'll start truly developing since I still consider myself in a "training" phase, learning about both graphical software and how to use game engines.

So about the game !

- I'm planning to use rpgm mv as the engine to make the game.

I know a lots of people here prefer renpy for the eroge they play, but while an awesome engine, renpy is also limited for anything different than a pure point&click visual novel and that's not what I wish to create.

- Graphic part will be mostly done on daz3d... because I can't draw... *blush in shame*

Rough plot :

The king of the Donmaglass kingdom (name is subject to change) feels that his time on the world of the living is slowly coming to an end. He decide it is time to initiate the gods trial, the event that will determine his successor among his numerous offspring.
One by one, the children of the king will be led to the Royal temple where a god will choose as his champion. These children, along with the gift of the gods, will then each be given a place to rule in every corner of the wide kingdom until they are called back to the royal capital. The crown to the kingdom's seat of power will be given to the prince or princess who achieved the best result in it's ruling and that is the only rule of this trial, meaning that everything else is allowed in this fight for the crown.

That's where you come in, you're the 14th princess of the kingdom, one among many, but most important is that you're deemed the less favored royal offspring in this giant game of throne.
And guess what ? You're chosen by what everybody consider the most useless goddess and given the worst territory to rule. How the princess will fare in this trial is up to you.

By the way, was it mentioned the goddess who choose her is the goddess of lust ?

About Gameplay :

I'm planning for the core gameplay of the game to stay coherent with the plot.

- Management (territory, city, army? etc)
- Fight system
- Grinding is frowned upon in most rpgm games so I'll try to avoid that by make a custom fighting system focused on sex (lust goddess oblige)
- I'm also aiming to create a custom level-up and skill tree system
- Paperdoll system along with other status menu.
It's complicated to describe all this with just words so I'll see how it turn once I start working on this.

Art :

I mentioned earlier that I'll use daz3d for the cg and art part of the game and that's the part where I'm asking for f95 user's opinion.

I've already started making some test for the global art direction.

"Realist" direction
photorealistish v2.png

"Cartoon" direction

cartoon+ v2.png

In-between

between v2.png

It's the same test model with some change mostly to head, body morph, skin and details to achieve different "styles" as I call them.
*cough* ...also changed the pussy during tests... *cough*

So what do you wonderful people think might fit best with a game like this ?
I can also do more change to go further in a specific direction but as I said I'm not an artist at soul so my abilities are limited in that regard.


Thank you for reading up to this point ^^
I'm not an english native so my apologies for mistakes here and there.
 

Spiderling77

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Aug 17, 2018
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One of the most important things you should keep in mind is how the different game systems interrelated between each other. For example, if defeat the leader of a bandit band (Combat) then you fuck her to change her side and maker her an ally (Sex) and finally that would give you a bonus of law and order in your kingdom (Management). Focus on creating a solid game loop is fundamental.
 

u z i

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looks really nice and unique. the set-up kind of reminds me of the Fate series. but i'm disappointed with the female mc :( well that's my personal opinion of course. also i think characters looking a bit cartoonish would fit better with the theme you're going for.
all the best!! :)
 

Ribbit-Rabbit

Newbie
Aug 1, 2018
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I would say a more cartoony style would save time and would not age as poorly as a more realistic style.

You should probably put a time limit and a day-night cycle to give players a sense of urgency and would allow you to events on important days. like having 3 days to wand off bandits or to an alliance with other clans. two years should be reasonable enough.

Your Goddess's influence should be a major factor in ending with low, mordent, and high values for you and the kingdom. for example, the kingdom having a high lust level and yourself have a low one should be funny.

Combat wise you should have allies willing to fight with you. helping others get laid would be interesting and mutual for powering up. after all the goddess of lust would want as much as possible.
 
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Stompai

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looks really nice and unique. the set-up kind of reminds me of the Fate series. but i'm disappointed with the female mc :( well that's my personal opinion of course. also i think characters looking a bit cartoonish would fit better with the theme you're going for.
all the best!! :)
Are u open for male protagonist option? just wondering...
I actually considered including a male protagonist as well, and you could choose which mc you want at the start of the game.
But then I took a step back to not fall in the "overflowing" problem, where a dev get a lot of idea he consider as good and what to pack all those ideas in his game just to end up with a mess of half finished systems.

I finally settled with the female mc (for now) since some of the rpg mechanics I want to implement are more interesting with a female (paperdoll for exemple)

I would say a more cartoony style would save time and would not age as poorly as a more realistic style.

You should probably put a time limit and a day-night cycle to give players a sense of urgency and would allow you to events on important days. like having 3 days to wand off bandits or to an alliance with other clans. two years should be reasonable enough.

Your Goddess's influence should be a major factor in ending with low, mordent, and high values for you and the kingdom. for example, the kingdom having a high lust level and yourself have a low one should be funny.

Combat wise you should have allies willing to fight with you. helping others get laid would be interesting and mutual for powering up. after all the goddess of lust would want as much as possible.
I have also this idea for the fight system, as you said, a goddess of lust would want a lot of it, and the "gift" she gives is actually going to be a helper/secretary to assist the princess with managing her territory.

I'm not yet sure if this helper will join the mc in the fights, beside for some special events but I'll consider it.

The fight system I have in mind will be mostly inspired by two games available on f95

- Tales of androgyny
Which is an awesome game imo, with a really interesting stance/grapling based battle system as well as rpg skill tree system.

Since the mc is blessed by lust I want all her skills to be sex based (teasing, dynamic clothing, etc) with a "make them cum before you... or not" objective to win fights

- Karryn's prison
A rpgm game which also use a somewhat similar system but on rpgm engine.

I'm not yet sure about how far and how complex I'll push this fight mechanic but I'll do my best to make in intersting to play and I hope I'll be able to remove the "boring" part of grinding you find in usual rpgm games *cough*... OneOne1 ...*cough*
 

Deleted member 1706148

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Oct 12, 2019
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I actually considered including a male protagonist as well, and you could choose which mc you want at the start of the game.
But then I took a step back to not fall in the "overflowing" problem, where a dev get a lot of idea he consider as good and what to pack all those ideas in his game just to end up with a mess of half finished systems.

I finally settled with the female mc (for now) since some of the rpg mechanics I want to implement are more interesting with a female (paperdoll for exemple)
Fair point... maybe someday upon the game's near completion state. but for now, you're right about focusing on stuff ur comfortable with.

Anyway, good luck with the game :D
 
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RedPillBlues

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Yep too bad about it only being female mc, but it seems interesting at least.
 
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u z i

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I don't know what the forum members have against female MC games (Where goddamn 85% games have male protagonist :mad:).
well considering rpgm games(since Stompai is planning to make one with it) there are 483 female mc vs 382 male mc games:cautious:

edit: also i don't know where you got "85%" from, it's closer to 65%

at the end of the day he'll do what he wants, not that we are forcing him or anything ¯\_(ツ)_/¯
 

somebodynobody

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May 11, 2017
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Donmaglass (Dunmaglass) is that a scottish/for honor reference?

Pretty sure the goddess of virgins is a more useless god than the one of lust.

RPGM to me is a perfectly acceptable engine, people are only used to seeing generic and non optimized games come from it, so as long as you put good work into it, it will run and look fine.

The cartoon or mix style probably looks best for this.

I would caution you to write and make the large portions of the game prior to adding the rendered graphics since those will probably take the most amount of time.

Since I don't know the gods, it seems like if there is a god of conquest/war, MC is going to lose this bid for the throne.
 
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Stompai

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Donmaglass (Dunmaglass) is that a scottish/for honor reference?

Pretty sure the goddess of virgins is a more useless god than the one of lust.

RPGM to me is a perfectly acceptable engine, people are only used to seeing generic and non optimized games come from it, so as long as you put good work into it, it will run and look fine.

The cartoon or mix style probably looks best for this.

I would caution you to write and make the large portions of the game prior to adding the rendered graphics since those will probably take the most amount of time.

Since I don't know the gods, it seems like if there is a god of conquest/war, MC is going to lose this bid for the throne.
Yes haha, there was a for honor meme on my second screen when I was writing this, but that's just a random name that will be changed in the future ^^

you mostly got it about the gods, I'm going for a system with 1 god = 1 emotion and/or 1 element (war, party, love, sea, fire) and a major/minor similar to Roman / Greek. It will mostly be a background story thing but I'll try to make it as complete and coherent as possible. Even porn game need "good" story.

As for losing the bid, that will depend on the player I guess ^^
The main goal of player will be to fight with the seemingly useless goddess to win against the odd. For example, even if one of your brother/sister have the god of war, the player could use "lust" to bring an experimented general not worse if not better than a young prince lacking experience on her side, then maybe use a public show filled with lust to bolster her troops.

As for rpgm I agree, the engine is well made and I almost see every other weeks some people creating new things with it.
Like it will be available on ps4 soon I think.
Or some inde game dev creating their own system in it.

I'm also following a guy on patreon who's creating a plugin for rpgm MV called , allowing for an isometric and 3d view for the engine. It's still in development but it looks really promising and will, imo, give a new life to rpgm.
I'll probably also end up using it for my own game if it fit correctly with everything else.

These renders took me 1h+ each to render with 25k iterations, rpgm games have less demand on cg quantity than renpy VN but yeah I'll work on the engine with more priority.
 

t727

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Jan 4, 2018
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I really like the general idea of this project.
I'm looking forward to a good intuitive management game.
A similar concept when it comes to armies and such. Powerless (Flash...)

I'm curious to know if you have any previous experience in making RPGM games or if there's another reason for you to chose this engine other than that you need an out of the box clickable map?

I haven't dug deeper than reading the overview of but it would perhaps be a candidate?
 
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Stompai

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I really like the general idea of this project.
I'm looking forward to a good intuitive management game.
A similar concept when it comes to armies and such. Powerless (Flash...)

I'm curious to know if you have any previous experience in making RPGM games or if there's another reason for you to chose this engine other than that you need an out of the box clickable map?

I haven't dug deeper than reading the overview of but it would perhaps be a candidate?
I've actually seen this game before when it was still in earlier version but sadly never found the time to play it, I'll try to find some to test it.

The main reason I choose rpgm is because I think its systems are both flexible enough for me to create the mechanics I want, and simple enough to do so without tearing my hairs.

It's also because I have more experience with it than with others engines, I was a game design student before going to f95 so I managed to try unity, unreal, renpy, eclipse, rpgm and other such engine before. Not as far as I'd like since programming wasn't my main subject but enough to get a small understanding.

I've also already tried my hands deeper with rpgm vx ace and mv when I was doing fan translations of jrpg on my free time.

As for godotengine, I didn't know about it before so thank you for introducing it to me ^^, I've also done a quick overlook and it seems pretty good and push further with its functions and capacity than rpgm. For now I'll stay with rpgm but keep it to the side for maybe a future game if this one is successful. Main reason I won't switch to it for now is because I saw that it include its own render programs both for 3d, lightning, shaders and animation and I don't know how it would work for me since I'm planning to do all this directly in daz3d.
 
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t727

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I've actually seen this game before when it was still in earlier version but sadly never found the time to play it, I'll try to find some to test it.
In it's current state and version it doesn't offer much except a luscious woman and huge dicks.
Unfortunately it suffers from the limitations with Flash.

About your experiences with RPGM
I understand. It's always more comfortable to use something you're familiar with.

As for godotengine, I didn't know about it before so thank you for introducing it to me ^^, I've also done a quick overlook and it seems pretty good and push further with its functions and capacity than rpgm.
You're welcome. :) I stumbled upon it a while back and thought it looked cool. I'm also impressed how people can invent such applications and tools to help people make, for example games.

Regarding Eclipse. I'm guessing Java or did you use any of their other language plug-ins?

Unfortunately I can't assist with anything related to this other than wishing you good luck with this project.
 
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Deleted member 229118

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Based on your explanation, your game would draw my interest if i could play as male.
I am a sucker for management games and that explanation is quiet ambitious.

I hope you will succeed.
The idea of running a kingdom, stealing enemy generals away with my lustly spies.
Balancing the lust of the godess against getting accauly work done.
After all people fucking are not people farming, cutting wood or doing other vital stuff for the survival of the community.
I do hope you plan for clandestine war.
Straight up fair wars are a waste of man and material.
A pity it is so often neccery.

Also i am happy every time i see someone new try to make a game.
It pleases me to see the community growth instead of die out.
Fresh blood is always useful.
 
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khumak

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Oct 2, 2017
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I've never been a fan of RPGM as a platform but I do find some appeal in a game with combat sex. I know it's not realistic but I find it amusing. Bonus points if there is some sort of working system for tearing/ripping off clothing as an attack option. A lot of these types of games have stuff I'm not interested in like tentacles and non humanoid opponents though. One key point about these types of games though is that you don't necessarily choose which fights you win or lose so I'm not interested if it can lead to any MM scenes. Whether the main character is male or female doesn't matter to me as long as I'm not going to find myself accidently stumbling into any MM stuff.
 
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t727

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I feel a bit weird since I saw this game was released today : sacred princess ^^'
Guess I'll have to edit the plot a bit
Yeah but.
1: It's censored*
2: See #1.

Don't worry there are other games which are nearly identical when it comes to plot, game play etc. But some are simply better than others.

*For me censored games are auto ignore.