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Ozel

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Game Developer
Apr 14, 2019
1,131
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Good update Kthulian , i dont say "awesome" like usual cause I hate that the mom and sis are still trapped being on the bad guys side... but other than that it was a super fun update, loved getting to hang out with Midna, loved the new city to explore, LOVED finally getting to "dick out" the female author/writer I had her number for a few updates lol... And OMG on that new girl, she is "sex" incarnate !!

Can you share a bit with us why Lust is working with the damn Slayers ? It makes no sense to me that she would be on the lameass kings side... especially when she wants to get stronger allies in case the "demon siblings" make a move in Hell... Youd think she would be on the MC's side since him, Berdita and Ayna already kicked the crap out of the siblings strongest demon henchman.
Good luck getting Kthulian to spill the beans on pretty much anything. :LOL:

He asked me to write for him and didn't want to give me much info to go on, so I'm pretty sure you're just going to have to wait until it's revealed in game to get the answers you seek.
 

Ozel

Well-Known Member
Compressor
Game Developer
Apr 14, 2019
1,131
4,473
Damn what a game, really enjoyed story, lore and everything. Mida is just love
Can anybody explain how good, neutral, evil paths are different from each other? Diferent main girls or what? Tried to look through search but didn't find much info. I completed good route
You do get different girls on the different routes (Isabella and Katla on neutral, Bredita on evil), and you're with a different faction as well (Demon Hunters on neutral, Bredita again on evil), and some story elements diverge on the different routes. Some are the same for all routes.
 
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asehpe

Active Member
Mar 13, 2020
598
649
Another little thing... maybe I'm not far enough into the history, but it seems kind of odd to me that Bredita, who in the beginning was doing stuff like kidnapping one of the Allesterra college professors to turn him into her slave and who even apparently had plans to infiltrate the Elite, after a while becomes an ally in the fight against the demons. Was the problem between Bredita and Ayna ultimately just a difference of opinions? I suppose Bredita is a neutral character when compared to Ayna (good) and, say, Lust or the Demon sister (bad), but doesn't that make her a little less grounded?
 

hvarbo

Member
Jul 10, 2018
186
325
I don't think that's the case, but necromancy is obviously geared toward evil players.
I don't know. Even good players would find it hard to resist Steve.

Good update @Kthulian , i dont say "awesome" like usual cause I hate that the mom and sis are still trapped being on the bad guys side.
I actually enjoyed seeing them as assassins. And who can blame them on being on the bad guys side? I'm pretty sure that the reason why the MC said wait just before Lust teleported him back was because he regretted turning down her offer after seeing her true form.

it seems kind of odd to me that Bredita, who in the beginning was doing stuff like kidnapping one of the Allesterra college professors to turn him into her slave and who even apparently had plans to infiltrate the Elite, after a while becomes an ally in the fight against the demons. Was the problem between Bredita and Ayna ultimately just a difference of opinions? I suppose Bredita is a neutral character when compared to Ayna (good) and, say, Lust or the Demon sister (bad), but doesn't that make her a little less grounded?
I don't think Bredita is neutral. I think she wants to rule the world while the demons would want to destroy it, so she asks for help against a common enemy. It might seem out of character, but in reality since she knows Ayna and how she wouldn't be able to turn a blind eye to the demon threat, it's only logical that she'd try to team up instead of taking on the demons by herself and risk failing or getting her forces weakened while Ayna is sitting pretty.
 

Carpe Stultus

Engaged Member
Sep 30, 2018
3,402
8,856
i played it and as i asked above you said there was no femdom or NTR but whe you get choice with the red headed witch if you want to give her mida or something i forgot her name the says it leads to Femdom and NTR
It can lead to it but for now there is no NTR in the game and some of the scenes with bredita contain very light femdom.
 
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asehpe

Active Member
Mar 13, 2020
598
649
I don't think Bredita is neutral. I think she wants to rule the world while the demons would want to destroy it, so she asks for help against a common enemy. It might seem out of character, but in reality since she knows Ayna and how she wouldn't be able to turn a blind eye to the demon threat, it's only logical that she'd try to team up instead of taking on the demons by herself and risk failing or getting her forces weakened while Ayna is sitting pretty.
A good argument. Point taken.

A little gameplay question though. When I'm training with Professor Rerlvam in the training room, I noticed that, if my MP goes down (4/50 as I recall), then I suddenly can't cast any spells or use any items (even the sword that the queen of Darkeria gave me), so I'm basically stuck. (I chose the super hard Gokthian Elite monster, and it just keeps looking at me and doing nothing while waiting for a reaction, and I can literally do nothing. It seems the only solution is to reload an earlier moment and replay the fight. Or is there some other way out?)
 
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Ozel

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Apr 14, 2019
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A good argument. Point taken.

A little gameplay question though. When I'm training with Ravelram in the training room, I noticed that, if my MP goes down (4/50 as I recall), then I suddenly can't cast any spells or use any items (even the sword that the queen of Darkeria gave me), so I'm basically stuck. (I chose the super hard Gokthian Elite monster, and it just keeps looking at me and doing nothing while waiting for a reaction, and I can literally do nothing. It seems the only solution is to reload an earlier moment and replay the fight. Or is there some other way out?)
It seems to be a coding issue. I spoke to Kthulian about it. I'll try my best to explain what's happening:

So, for combat, Kthulian is using normal python. Normally, ren'py will reset or clear variables, but since this is normal python and not the ren'py implementation of python, which is not the same as normal python, the game does not clear or reset these particular variables related to combat, so it seems to be piling up until it reaches a limit and then gets stuck and that's why you can't progress in battles when it happens unless you reload a save, which is the only way to clear it. Kthulian is looking into what he might be able to do to clear out the variables and whatnot, and if he can't find and implement a solution, we plan on putting a warning screen about it before every battle to remind the player to save just in case the freeze should happen so they can reload in case it gets stuck.

For now, it might be best to save before a battle and just reload that save immediately before even starting the battle to prevent that from becoming a problem altogether. (y)
 
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K18

Well-Known Member
Apr 19, 2018
1,035
7,307
So Kthulian, can we find Yisnna's missing portal book in this update? Or will it be in a later update? I checked every unlocked room possible availible and haven't found it.

Nice world-building with the city Saciorona. For some reason i assumed every land occupied by the Slayer would be ruins. Unless Saciorona is a city of their own homebase? Is Saciorona part of an unnamed land/country on the map that the Slayers conquered? Or somewhere in Arfam perhaps? So people can freely travel in and out of Slayer territory cities without issues?
Was a little surprised about us exploring around cities instead of trying to rescue the kidnapped girls as fast as possible. I wonder maybe we'll learn clues while visiting cities, recruit some extra help or run into some higher-up generals to get information out of. Mida in her lingerie changing scene was lovely, so were the scenes with the returning Hanna and Calessa.
Ozel nice work on Calessa's design, especially with her assets. Better than Emilia the prostitute in Allesterra City. Now will Calessa be a recurring character? If so, maybe she become extra ears for the MC, helping him find out information on the Slayers. Maybe since she had an amazing time with MC she relocates to Allesterra City closer to MC or maybe MC becomes a part-time gigolo after hearing her compliment :LOL:.
 
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Ozel

Well-Known Member
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Game Developer
Apr 14, 2019
1,131
4,473
So Kthulian, can we find Yisnna's missing portal book in this update? Or will it be in a later update? I checked every unlocked room possible availible and haven't found it.

Nice world-building with the city Saciorona. For some reason i assumed every land occupied by the Slayer would be ruins. Unless Saciorona is a city of their own homebase? Is Saciorona part of an unnamed land/country on the map that the Slayers conquered? Or somewhere in Arfam perhaps? So people can freely travel in and out of Slayer territory cities without issues?
Was a little surprised about us exploring around cities instead of trying to rescue the kidnapped girls as fast as possible. I wonder maybe we'll learn clues while visiting cities, recruit some extra help or run into some higher-up generals to get information out of. Mida in her lingerie changing scene was lovely, so were the scenes with the returning Hanna and Calessa.
Ozel nice work on Calessa's design, especially with her assets. Better than Emilia the prostitute in Allesterra City. Now will Calessa be a recurring character? If so, maybe she become extra ears for the MC, helping him find out information on the Slayers. Maybe since she had an amazing time with MC she relocates to Allesterra City closer to MC or maybe MC becomes a part-time gigolo after hearing her compliment :LOL:.
I'm pretty sure we can't find the portal book in this update, no. You can stop looking. :LOL:

As far as Calessa, I'm not going to spoil too much, but "providing the MC with information" is on the right track. ;)

MC's already a gigolo, juggling a harem of beauties. :sneaky:

As for Calessa relocating... maybe? :LOL:

We'll see what the future holds. ;)
 
Jan 19, 2020
71
189
Look...if you want the girl to yourself and not share her then go for love route....if you are one of those who gets off from watching her with other person, then lust route is for you....but only if you follow lust route, you can get some 3some scene.
And yes..... those 3 main routes will decide who will be your main girls. But don't forget to get some points with others when you are in compulsory route.
I would advise you to play a pure love route and a corruption route for each main routes.
...
And if you are afraid of not getting more points, saveeditonline is still available.
WOW. "One of those.."? Thanks. Pretty judgemental on a site like this that caters to hundreds of fetishes but I'll let it pass. And FYI, if a game offers a threesome with two girls then I'd like not to miss it. First time I played this game when I tried to get the threesome with GF and the other girl classmate, the game said not enough lust point. If this makes me "One of those" then I'm sorry to disappoint(disgust) you.
 
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bolondro2

Active Member
Oct 12, 2018
593
641
This post it´s going to be one heavy on criticisms about this game. That said, the criticism are just opinions, but before we got with them, I want to stat some facts.

1.- I´m writing a long post about the game.
2.- I have played the game from start to end, good path.
3.- After playing the game, from start to end in the good path. I have played, from start to end, neutral path
4.- After 3.-, I have played, again from start to end, the evil path.
5.- Very few of the games in this site can claim anything in the line of the previous 1-4 facts.

My critics can be centered in two branches. Story wise and mechanics wise.

Lets start with the mechanics wise. The combat sistem. From my point of view, the weakest point of the game. It´s too much, or to few.

At the start of the game you have a very simplistic and generic combat sistem. Oponent, choose a spell of one school, win or loose. Not a challenge, but also you solve a combat with one/two clicks. Fine to me.

As the game advances you get a more complex combat sistem. With a lot more detaill. A combat resolution implies 6-10 actions. Open 12-20 slides. A substantial investment in game play time.

But makes it short.

Combats are not a challenge. You don´t neet to think about. You can play it in autopilot. The same scheme works for any enemy. You don´t have any incentive to use lower level spells. You don´t have any incentive to save mana. You don´t have any incentive in save health. You can not disengage and run. Nevermind if you win a combat with 3 health an two mana left, in the next one you are going to be at full strengh

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In the last update, things have improved with the implementation of random efects. Slightly. Sometimes you get small surprises. But still, when I go to a scene with combats, instead of feeling "I will have fun", I feel I will have a chore. For a combat sistem with the level of detaill and investment that we get it needs to be more challenging, with more options that win or die, and, more important to me, integrating the combat results in the storytelling.


And now, I´ll start with my critics story wise.-

I find there are an overuse of two narrative resources. Too much "Saving in the last minute", and "Deus ex machina". Situations where the MC is in a "I´m going to die" situations and, voila!, straight from the blue, appears Perdita or Ayna and save your ass. Or else, again, the same kind of situation and arrives a surge of hiden strenght from the MC that solves the situation. Straight from my head I can remember at least 3 situations solved in one of this two ways. And that´s something that tends to kill the tension in the scenes.

Also, Chekhov´s gun.
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In a more general sense, I have the feeling that the game was not well thougth from the start. Let´s say that have grown on it´s own. It start with an idea and gets a big rudder´s hit at the end of the ship´s quest.

No more (or at least very few/unimportant) free roaming, money it´s not a factor of relevance (and in the first part of the game you find money, you get paid). Almost as if we start a diferent game. A big change of focus. Okey, may be in the neutral path the change it´s less radical but still....

And that´s all. Just remint again that, after all this criticism...

1.- I´m writing a long post about the game.
2.- I have played the game from start to end, good path.
3.- After playing the game, from start to end in the good path. I have played, from start to end, neutral path
4.- After 3.-, I have played, again from start to end, the evil path.
5.- Very few of the games in this site can claim anything in the line of the previous 1-4 facts.
 

Kthulian

www.kthuliangames.com
Game Developer
Apr 27, 2018
974
7,338
One I issue I found is that when doing the training battles, I ended up with just 4 magic power and I couldn't attack anymore. Not even the normal attack with the sword, so I had to reload a previous save since you can't quit battles or skip your turn.
A good argument. Point taken.

A little gameplay question though. When I'm training with Professor Rerlvam in the training room, I noticed that, if my MP goes down (4/50 as I recall), then I suddenly can't cast any spells or use any items (even the sword that the queen of Darkeria gave me), so I'm basically stuck. (I chose the super hard Gokthian Elite monster, and it just keeps looking at me and doing nothing while waiting for a reaction, and I can literally do nothing. It seems the only solution is to reload an earlier moment and replay the fight. Or is there some other way out?)
My bad :oops: I placed a requirement of 5 mana for meelee attack, thanks for pointing it out, fixed

Good update Kthulian , i dont say "awesome" like usual cause I hate that the mom and sis are still trapped being on the bad guys side... but other than that it was a super fun update, loved getting to hang out with Midna, loved the new city to explore, LOVED finally getting to "dick out" the female author/writer I had her number for a few updates lol... And OMG on that new girl, she is "sex" incarnate !!

Can you share a bit with us why Lust is working with the damn Slayers ? It makes no sense to me that she would be on the lameass kings side... especially when she wants to get stronger allies in case the "demon siblings" make a move in Hell... Youd think she would be on the MC's side since him, Berdita and Ayna already kicked the crap out of the siblings strongest demon henchman.
Thank you ;)
I won't tell you that :p And remember there are other Devils....

This post it´s going to be one heavy on criticisms about this game. That said, the criticism are just opinions, but before we got with them, I want to stat some facts.

1.- I´m writing a long post about the game.
2.- I have played the game from start to end, good path.
3.- After playing the game, from start to end in the good path. I have played, from start to end, neutral path
4.- After 3.-, I have played, again from start to end, the evil path.
5.- Very few of the games in this site can claim anything in the line of the previous 1-4 facts.

My critics can be centered in two branches. Story wise and mechanics wise.

Lets start with the mechanics wise. The combat sistem. From my point of view, the weakest point of the game. It´s too much, or to few.

At the start of the game you have a very simplistic and generic combat sistem. Oponent, choose a spell of one school, win or loose. Not a challenge, but also you solve a combat with one/two clicks. Fine to me.

As the game advances you get a more complex combat sistem. With a lot more detaill. A combat resolution implies 6-10 actions. Open 12-20 slides. A substantial investment in game play time.

But makes it short.

Combats are not a challenge. You don´t neet to think about. You can play it in autopilot. The same scheme works for any enemy. You don´t have any incentive to use lower level spells. You don´t have any incentive to save mana. You don´t have any incentive in save health. You can not disengage and run. Nevermind if you win a combat with 3 health an two mana left, in the next one you are going to be at full strengh

You don't have permission to view the spoiler content. Log in or register now.

In the last update, things have improved with the implementation of random efects. Slightly. Sometimes you get small surprises. But still, when I go to a scene with combats, instead of feeling "I will have fun", I feel I will have a chore. For a combat sistem with the level of detaill and investment that we get it needs to be more challenging, with more options that win or die, and, more important to me, integrating the combat results in the storytelling.


And now, I´ll start with my critics story wise.-

I find there are an overuse of two narrative resources. Too much "Saving in the last minute", and "Deus ex machina". Situations where the MC is in a "I´m going to die" situations and, voila!, straight from the blue, appears Perdita or Ayna and save your ass. Or else, again, the same kind of situation and arrives a surge of hiden strenght from the MC that solves the situation. Straight from my head I can remember at least 3 situations solved in one of this two ways. And that´s something that tends to kill the tension in the scenes.

Also, Chekhov´s gun.
You don't have permission to view the spoiler content. Log in or register now.

In a more general sense, I have the feeling that the game was not well thougth from the start. Let´s say that have grown on it´s own. It start with an idea and gets a big rudder´s hit at the end of the ship´s quest.

No more (or at least very few/unimportant) free roaming, money it´s not a factor of relevance (and in the first part of the game you find money, you get paid). Almost as if we start a diferent game. A big change of focus. Okey, may be in the neutral path the change it´s less radical but still....

And that´s all. Just remint again that, after all this criticism...

1.- I´m writing a long post about the game.
2.- I have played the game from start to end, good path.
3.- After playing the game, from start to end in the good path. I have played, from start to end, neutral path
4.- After 3.-, I have played, again from start to end, the evil path.
5.- Very few of the games in this site can claim anything in the line of the previous 1-4 facts.
First of all, thank you for playing and for giving your opinions :)

Second let's see what I can say about your critiques/opinions, BTW, I'm answering them because they are constructive and not the regular (you suck, game sucks) ones :LOL:

Mechanics - Yeah I know the system is not perfect, and probably will never be, it was never intended to be how it is now, it was going to be a (use your best skill to win like in the start) but players asked for more and I do my best to deliver, is my best enough? Maybe not, but that doesn't mean I'll stop trying ;)

Storywise - Well, here opinions are subjective, the story is what I wanted it to be, it's how it is in my head, I may sometimes take some ideias from some other places :sneaky:

BTW, The lumberjack quest is optional, if you think you are too powerful and important to care about petty quests like that one or others, you can just ignore them, no change to the main story.
 

AlienEDM

Well-Known Member
Oct 2, 2018
1,316
2,660
Kthulian I started a new fresh game(without cheating), but when the game reach this point, it give me this message error of code.
screenshot0001.png

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/v18-1.rpy", line 1311, in <module>
NameError: name 'dissolv' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/v18-1.rpyc", line 1311, in script
File "C:\Games\Ataegina-0.4n-pc\renpy\ast.py", line 1382, in execute
trans = renpy.python.py_eval(self.expr)
File "C:\Games\Ataegina-0.4n-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Games\Ataegina-0.4n-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/v18-1.rpy", line 1311, in <module>
NameError: name 'dissolv' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ataegina 0.4n
Fri May 22 22:17:01 2020

screenshot0002.png
 
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Ozel

Well-Known Member
Compressor
Game Developer
Apr 14, 2019
1,131
4,473
Kthulian I started a new fresh game(without cheating), but when the game reach this point, it give me this message error of code.
View attachment 667181

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/v18-1.rpy", line 1311, in <module>
NameError: name 'dissolv' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/v18-1.rpyc", line 1311, in script
File "C:\Games\Ataegina-0.4n-pc\renpy\ast.py", line 1382, in execute
trans = renpy.python.py_eval(self.expr)
File "C:\Games\Ataegina-0.4n-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Games\Ataegina-0.4n-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/v18-1.rpy", line 1311, in <module>
NameError: name 'dissolv' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ataegina 0.4n
Fri May 22 22:17:01 2020

View attachment 667182
Yeah, he typed dissolv instead of dissolve in the code. Here's the fixed up script, just throw it in the \game folder and overwrite and that should fix it. :)
 
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