Unity Aunt's House [v0.3.2] [AceStudio]

4.60 star(s) 29 Votes

ChudBuddy

Member
Apr 18, 2023
257
433
:ROFLMAO:
The vaginal sex tag fooled me into edging myself into what amounts to blue balling myself.
Yeah, TECHNICALLY the tag isn't lying but come on, add a big ALPHA VERSION or something in the title.
 
Jul 24, 2024
41
66
:ROFLMAO:
The vaginal sex tag fooled me into edging myself into what amounts to blue balling myself.
Yeah, TECHNICALLY the tag isn't lying but come on, add a big ALPHA VERSION or something in the title.
Agree with the Alpha Tag.
Dev, had it if you don't want to unleash the wrath of the players
The alpha tag is in the first digit of the version number, the 0.
Please continue being bitter
 

johnsgruf

Newbie
Feb 20, 2023
20
26
The alpha tag is in the first digit of the version number, the 0.
Please continue being bitter
First. I'm not bitter, far from it. I played the whole demo and it was awesome. But some are complaining that the Dev wasn't clear in explaining that it's just an alpha prototype.

Second. You're wrong! The 0 digit is not a tag that indicates a demo or a prototype. Many games have a leading 0 and they are very late in development. They are just not complete or maybe they are in Beta testing. There is a big difference between a game that is almost complete and a prototype.
 

ChudBuddy

Member
Apr 18, 2023
257
433
The alpha tag is in the first digit of the version number, the 0.
Please continue being bitter
It's a porn game man. I get bitter about the economy or about my rapidly balding head, not this.
It's fine, not the end of the world and i can see how this game can be good in the future.
 
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HUNTER XXX

Member
Jan 3, 2021
121
257
First. I'm not bitter, far from it. I played the whole demo and it was awesome. But some are complaining that the Dev wasn't clear in explaining that it's just an alpha prototype.

Second. You're wrong! The 0 digit is not a tag that indicates a demo or a prototype. Many games have a leading 0 and they are very late in development. They are just not complete or maybe they are in Beta testing. There is a big difference between a game that is almost complete and a prototype.

Hello Johnsgruf honestly I don't say this to offend you but I think you are wrong and I will try to explain why

First of all, the game is indeed an Alpha version since the game version is 0.2.1 The 0 means that it is an unfinished version, so an Alpha or a simple demo, the 2 means that there has been an addition or an implementation (this second number can also mean the progress of the project) and the last number, which in this case is a 1, means that there have been modifications or bug fixes. These numbers can change, but the 0 will always remain at the beginning of a version of an unfinished game, and will only change when the game is finished.

And speaking of a complete game, that is to say in its finished version, it is more or less the same thing, except that the version of a finished game always starts with a 1 and can then have other numbers after the 1, but the first number for a finished game will always be a 1 and can never be a 0.

and finally I would like to clarify one thing, you said that some games have the number 0 at the beginning of their version and you say that these games are very advanced, yet they are still in Alpha version, but to a different degree the 0 as I told you means that the version is in alpha but the second number shows the progress of the project and as you can imagine there is a big difference between a version 0.2.1 or a version 0.9.7 where the game would be closer to a Beta.

I hope that with my explanation you will understand better what HumbleBumbleBee meant.
 
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johnsgruf

Newbie
Feb 20, 2023
20
26
Hello Johnsgruf honestly I don't say this to offend you but I think you are wrong and I will try to explain why

First of all, the game is indeed an Alpha version since the game version is 0.2.1 The 0 means that it is an unfinished version, so an Alpha or a simple demo, the 2 means that there has been an addition or an implementation (this second number can also mean the progress of the project) and the last number, which in this case is a 1, means that there have been modifications or bug fixes. These numbers can change, but the 0 will always remain at the beginning of a version of an unfinished game, and will only change when the game is finished.

And speaking of a complete game, that is to say in its finished version, it is more or less the same thing, except that the version of a finished game always starts with a 1 and can then have other numbers after the 1, but the first number for a finished game will always be a 1 and can never be a 0.

and finally I would like to clarify one thing, you said that some games have the number 0 at the beginning of their version and you say that these games are very advanced, yet they are still in Alpha version, but to a different degree the 0 as I told you means that the version is in alpha but the second number shows the progress of the project and as you can imagine there is a big difference between a version 0.2.1 or a version 0.9.7 where the game would be closer to a Beta.

I hope that with my explanation you will understand better what HumbleBumbleBee meant.
I appreciate your clarification Hunter, and I don’t want to start an argument, but I think there might be some confusion about the concept of versioning, both from you and HumbleBumbleBee.

You don't have permission to view the spoiler content. Log in or register now.

In any case, versioning aside, I loved this Prototype/Demo/Pre-Alpha/Alpha and I hope to play it in Full Version as soon as possible.
AceStudio I'm rooting for you!!!
 
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HUNTER XXX

Member
Jan 3, 2021
121
257
I appreciate your clarification Hunter, and I don’t want to start an argument, but I think there might be some confusion about the concept of versioning, both from you and HumbleBumbleBee.

You don't have permission to view the spoiler content. Log in or register now.

In any case, versioning aside, I loved this Prototype/Demo/Pre-Alpha/Alpha and I hope to play it in Full Version as soon as possible.
AceStudio I'm rooting for you!!!
Sorry johnsgruf but I don't see how the message you quoted proves that we are wrong

First it is described that a version 0.9 that goes to a version 1.0 is perhaps only a symbolic change or a significant evolution of a project, but I will be clear on this subject, a version that goes to 1.0 is a finished version but it is not excluded that the version changes because of the addition of additional content (DLC) or bug fixes which would be defined for example by a version 1.0.2 or even 1.5.1 etc... but that will not change the fact that a version 1.0 is a finished version that is ready to be distributed to the general public
moreover it is explained that a version 0.9 can be followed by the numbers 0.10, and on this point I completely agree but it only concerns bug fixes or certain updates but it also means that the version is closer to the version final than the beginning of an Alpha version so once again this person seeks to complicate something that everyone understands, moreover, it must also be taken into account that it depends on the time that the developers take to release the updates and how many they will release but we still remain closer to a final version
moreover as I have already explained in my previous message, the numbers have a certain meaning at least for some of us.

so I would like to explain it again, the first number is either a 1 or a 0.
1 means a finished version and 0 means an unfinished version
the second number means the "overall" progress and no matter what people say you will have more content by being in 0.9 when 0.2 it is simply logical as well as there will be a difference between a 0.3 version and a 0.5 version it is as simple as that, the third number usually means bug fixes or feature fixes

now here is an example: let's take a version 0.9.0.1
0= unfinished, 9= overall progress of the project, 0= no content added, 1= bug fixes

i don't know what you think but for my part it is always like that that I have interpreted things, moreover it must also be taken into account that each creator is different and that some of them will make more content than others so whether it's the numbers or
technical terms it will never be absolute reliability, on the other hand once again if we look at the version of the game from AceStudio which is in 0.2.1 we understand immediately from the numbers that the game is only in its early stages

Let's talk now about Emule, version 0.5 is a stable version and made only by the developers of Emule which strictly speaking works without having to add a new update, so it's normal that the version remains in 0.5 but it's quite possible that an update will be made one day or another, however as the 0 indicates it is not a final version yet there is a version 0.7 which is more advanced than version 0.5 because there are additional features and bug fixes, I specify that this version is updated by the community yet it is indeed an official version so once again the numbers do not lie and the differences between the 0.5 and 0.7 are additional features and bug fixes without being a final version, basically it's an official Beta version but which is much more up to date than version 0.5 so it proves what I said in my previous message

in short, I don't want to be disrespectful to you but most of us here have always taken the numbers as a reference to give us an idea of the overall progress of a project and if our method was wrong then what would be the point of giving numbers to versions of a project? In any case we refer to the number to understand the progress of a game, the additions of features or bug fixes, just like we can see if a game is in Alpha or if it is finished
or if it still needs updates or others.

In short, I will continue to maintain my comments because I think that it is simple to understand and that there is no need to look for a big technical term to understand at least what the numbers attached to a version of a game consist of.
 

johnsgruf

Newbie
Feb 20, 2023
20
26
Sorry johnsgruf but I don't see how the message you quoted proves that we are wrong

First it is described that a version 0.9 that goes to a version 1.0 is perhaps only a symbolic change or a significant evolution of a project, but I will be clear on this subject, a version that goes to 1.0 is a finished version but it is not excluded that the version changes because of the addition of additional content (DLC) or bug fixes which would be defined for example by a version 1.0.2 or even 1.5.1 etc... but that will not change the fact that a version 1.0 is a finished version that is ready to be distributed to the general public
moreover it is explained that a version 0.9 can be followed by the numbers 0.10, and on this point I completely agree but it only concerns bug fixes or certain updates but it also means that the version is closer to the version final than the beginning of an Alpha version so once again this person seeks to complicate something that everyone understands, moreover, it must also be taken into account that it depends on the time that the developers take to release the updates and how many they will release but we still remain closer to a final version
moreover as I have already explained in my previous message, the numbers have a certain meaning at least for some of us.

so I would like to explain it again, the first number is either a 1 or a 0.
1 means a finished version and 0 means an unfinished version
the second number means the "overall" progress and no matter what people say you will have more content by being in 0.9 when 0.2 it is simply logical as well as there will be a difference between a 0.3 version and a 0.5 version it is as simple as that, the third number usually means bug fixes or feature fixes

now here is an example: let's take a version 0.9.0.1
0= unfinished, 9= overall progress of the project, 0= no content added, 1= bug fixes

i don't know what you think but for my part it is always like that that I have interpreted things, moreover it must also be taken into account that each creator is different and that some of them will make more content than others so whether it's the numbers or
technical terms it will never be absolute reliability, on the other hand once again if we look at the version of the game from AceStudio which is in 0.2.1 we understand immediately from the numbers that the game is only in its early stages

Let's talk now about Emule, version 0.5 is a stable version and made only by the developers of Emule which strictly speaking works without having to add a new update, so it's normal that the version remains in 0.5 but it's quite possible that an update will be made one day or another, however as the 0 indicates it is not a final version yet there is a version 0.7 which is more advanced than version 0.5 because there are additional features and bug fixes, I specify that this version is updated by the community yet it is indeed an official version so once again the numbers do not lie and the differences between the 0.5 and 0.7 are additional features and bug fixes without being a final version, basically it's an official Beta version but which is much more up to date than version 0.5 so it proves what I said in my previous message

in short, I don't want to be disrespectful to you but most of us here have always taken the numbers as a reference to give us an idea of the overall progress of a project and if our method was wrong then what would be the point of giving numbers to versions of a project? In any case we refer to the number to understand the progress of a game, the additions of features or bug fixes, just like we can see if a game is in Alpha or if it is finished
or if it still needs updates or others.

In short, I will continue to maintain my comments because I think that it is simple to understand and that there is no need to look for a big technical term to understand at least what the numbers attached to a version of a game consist of.

Look Hunter, our thoughts are very similar, more than you think.
It’s likely that my English isn’t good enough, and we’re having trouble communicating effectively.

This isn’t about agreeing or not. These are objective facts. We simply acknowledge them and move on.

I agree with almost everything you said. If you read my text more carefully, you’ll see that it aligns closely with your points.

There’s no need to explain the changes in a major version—I’ve already said I agree with you.
There’s no need to explain the changes in a patch—I’ve already said I agree with you.
There’s no need to explain that a 0.x version is INCOMPLETE—I was the first to point that out and agree with you.

The only note I have is regarding the meaning of a 0.x minor version.
There are 0.x PROTOTYPES.
There are 0.x PRE-ALPHAS.
There are 0.x ALPHAS.
There are 0.x BETAS.

The difference between a 0.2-Prototype, 0.2a[lpha], or 0.2b[eta] is vast and incomparable.

A standalone 0.2, without any additional specification, means nothing on its own!
It only indicates that the version is incomplete, and that’s it. Nothing else!
Whether it is in the early stages of development or close to completion is not conveyed at all.

And after this I will not answer further in this thread because we are too OFF-TOPIC.
 

HUNTER XXX

Member
Jan 3, 2021
121
257
Look Hunter, our thoughts are very similar, more than you think.
It’s likely that my English isn’t good enough, and we’re having trouble communicating effectively.

This isn’t about agreeing or not. These are objective facts. We simply acknowledge them and move on.

I agree with almost everything you said. If you read my text more carefully, you’ll see that it aligns closely with your points.

There’s no need to explain the changes in a major version—I’ve already said I agree with you.
There’s no need to explain the changes in a patch—I’ve already said I agree with you.
There’s no need to explain that a 0.x version is INCOMPLETE—I was the first to point that out and agree with you.

The only note I have is regarding the meaning of a 0.x minor version.
There are 0.x PROTOTYPES.
There are 0.x PRE-ALPHAS.
There are 0.x ALPHAS.
There are 0.x BETAS.

The difference between a 0.2-Prototype, 0.2a[lpha], or 0.2b[eta] is vast and incomparable.

A standalone 0.2, without any additional specification, means nothing on its own!
It only indicates that the version is incomplete, and that’s it. Nothing else!
Whether it is in the early stages of development or close to completion is not conveyed at all.

And after this I will not answer further in this thread because we are too OFF-TOPIC.

Listen johnsgruf, if as you say my explanations are similar to what you thought then why didn't you admit the obvious from the start instead of looking for explanations? Furthermore, what I'm trying to get you to understand is that on F95 a lot of people refer to the version number of a game to understand its progress, so when you refer to numbers like 0.2. 1 it means that the game is an alpha version moreover if you were not on you had only to read the Changelog which is on the first page and like that you would have easily understood that the game was only at its beginning but good I will not epiloguer more each one has its way of seeing the thing thus let us remain there

on that note, goodbye
 

rentintin

Member
Feb 12, 2018
199
649
In software development, version 1.x doesn’t have to mean a “complete and distributable” version. It usually means the first major 'release' that’s stable enough for general use, but this isn’t always the case.
Typically, a 0.x version is a development version that’s not intended for more than limited distribution; usually just for the parties involved in development or testing.

When you move to 2.x (and further prefixes), it usually reflects a fundamental change in the software. It often means that functions, integrations, or features from earlier versions won’t work in the new version. Basically, it signals that compatibility has been broken or that there’s been a major overhaul.

Versions like x.1.x are typically for updates that expand on the current working version. They add features or improvements but stick to the same basic structure and functionality.
Versions like x.x.1 and so on are usually for patches; things like bug fixes or minor improvements to existing features.

Using x.xa or x.xb doesn’t automatically mean the software is in alpha or beta. These suffixes often just indicate different iterations of the same version. For example, you might see x.xc or x.xd as the software evolves, and these don’t have to be pre-release versions. They’re just variations or refinements of the same base version.

If you want to call something an alpha or beta version, you just call it that! for example, “1.23 ALPHA” or “2.0 BETA.”
(Alpha typically means it’s early-stage and not feature-complete, while beta is closer to the final version but still undergoing testing.)

To sum up:

  • 0.x: Development versions, limited use.
  • 1.x (or later): Often stable enough for distribution, but not always.
  • 2.x (or higher): Major updates, breaking changes, or big overhauls.
  • x.1.x: Updates that add features or improvements.
  • x.x.1: Patches, bug fixes, or minor tweaks.
  • x.xa, x.xb, etc.: Variants or refinements of the same version, not necessarily tied to alpha/beta status.
  • Explicit labels (ALPHA, BETA): Clearly indicate pre-release stages.
  • A release version can be of any number combination. It's up to the developer, but typically you'd expect a major number of 1 or higher.
Read up on versioning best practices. semver.org is a decent source.

End of.

Let's get back to talking about the actual game instead of needlessly arguing about semantics, please.
 
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HUNTER XXX

Member
Jan 3, 2021
121
257
In software development, version 1.x doesn’t have to mean a “complete and distributable” version. It usually means the first major 'release' that’s stable enough for general use, but this isn’t always the case.
Typically, a 0.x version is a development version that’s not intended for more than limited distribution; usually just for the parties involved in development or testing.

When you move to 2.x (and further prefixes), it usually reflects a fundamental change in the software. It often means that functions, integrations, or features from earlier versions won’t work in the new version. Basically, it signals that compatibility has been broken or that there’s been a major overhaul.

Versions like x.1.x are typically for updates that expand on the current working version. They add features or improvements but stick to the same basic structure and functionality.
Versions like x.x.1 and so on are usually for patches; things like bug fixes or minor improvements to existing features.

Using x.xa or x.xb doesn’t automatically mean the software is in alpha or beta. These suffixes often just indicate different iterations of the same version. For example, you might see x.xc or x.xd as the software evolves, and these don’t have to be pre-release versions. They’re just variations or refinements of the same base version.

If you want to call something an alpha or beta version, you just call it that! for example, “1.23 ALPHA” or “2.0 BETA.”
(Alpha typically means it’s early-stage and not feature-complete, while beta is closer to the final version but still undergoing testing.)

To sum up:

  • 0.x: Development versions, limited use.
  • 1.x (or later): Often stable enough for distribution, but not always.
  • 2.x (or higher): Major updates, breaking changes, or big overhauls.
  • x.1.x: Updates that add features or improvements.
  • x.x.1: Patches, bug fixes, or minor tweaks.
  • x.xa, x.xb, etc.: Variants or refinements of the same version, not necessarily tied to alpha/beta status.
  • Explicit labels (ALPHA, BETA): Clearly indicate pre-release stages.
  • A release version can be of any number combination. It's up to the developer, but typically you'd expect a major number of 1 or higher.
Read up on versioning best practices. semver.org is a decent source.

End of.

Let's get back to talking about the actual game instead of needlessly arguing about semantics, please.

Your last sentence made me laugh because the debate was closed yet it is you who restarted it, but I admit that the site you mentioned is very interesting moreover I would read it in full later because if I can learn more on the subject it will only be beneficial, however one thing is on there are many people who do not refer in any case to all the reference that you quoted, some use only two numbers to each new update 0. 1, 0.2, 0.3 etc... even with bug fixes when it should look more like 0.3.1 or something similar.

In any case, your site makes it clear that we're already doing something that's roughly consistent without being 100% correct with the method, but in my opinion, if people manage to understand without going into detail, I don't see why what we're saying would be wrong if the community decides to do it this way to make a task easier. How could it be wrong if it works overall? Anyway, it was just a thought and to get back to the game, it's really good, I can't wait to see more.
 
Dec 15, 2023
85
32
Anyone know how to save a game guys ? I pressed ESC and it only appeared the load button and i couldnt find anywhere to save except the auto one
 

AceStudio

Newbie
Game Developer
May 12, 2020
75
386
Anyone know how to save a game guys ? I pressed ESC and it only appeared the load button and i couldnt find anywhere to save except the auto one
The saving is possible by interacting with the bed. It is disabled while some quests are active, because reloading may break a lot of things while those are active. This is also the reason, why it is not possible to save from the escape menu. I may rework this later, but I am not ready to remake it now and create a ton of new bugs haha
 
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gyaattatat

New Member
Jun 13, 2024
2
0
Mr developer did you happen to use assets from the game MiSide because it feels super similar gameplay wise, if you did, do you plan on adding the mini games from it too, i feel like it would be a good addition.
 

AceStudio

Newbie
Game Developer
May 12, 2020
75
386
Mr developer did you happen to use assets from the game MiSide because it feels super similar gameplay wise, if you did, do you plan on adding the mini games from it too, i feel like it would be a good addition.
Hello! I did not use assets from MiSide. I will add some minigames in later updates, but first i need to finish the 'main' gameplay part
 
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HUNTER XXX

Member
Jan 3, 2021
121
257
I've tested it several times and frankly it promises to be a really good game. I can't wait to see the next updates, so good luck!
 
4.60 star(s) 29 Votes