<AVA>

Newbie
Nov 23, 2021
91
79
Announcement from the developers of Project AVA
Version 0.9 is now complete
Now, it has been sent to the English translation department
Expected to be released on the 2nd of next month
In 0.9 includes:
Main content
Liv 13 Quest
meimei 1 Quest
amour 1 Quest
sub content
Special Quests Find Snow Lotus
Minigame Serve Burger
Add 9 types of food
Expand the map, cafeteria at school
Expand the map, swimming pool

Finally, thank you for following
and always supporting my game
00.png
0.png 03.png

05.png 01.png
 
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YogSothoth1982

Devoted Member
Jun 26, 2018
8,822
12,745
<AVA>

Is it going to be a harem game where we can end up in a romantic relationship with all the LIs we're interested in (and with them knowing and consenting)?
 
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malaac2025

Active Member
Mar 17, 2024
954
769
I could not even make sense of the game. No obvious routes to follow. foreign UI all over the place making it hard to follow or read the UI.

1. UI feels so clunky, cluttered, and haphazard
2. Map is broken as fuck. Shows the girl at your home than you go to your home and visit every room and no Youko (then why the fuck the map shows her there?)
3. Volume controls don't even work they do nothing
4. The mixed language on everything makes it just seem even more cluttered and difficult to read
5. No goals

So headed home to find no Youko in any room and no idea what the fuck I was even suppose to do. It is really an awful UI and no hints on what you are suppose to do. Looked at the phone and that was enough for me that was so cluttered itself that I didn't even care to look to see if there was even a journal or quest log.

Lost all interest just because of the UI that I did not even care to see anymore of the game. Oh and the first animated scene where you dream of Youko looked of such low quality.
 

<AVA>

Newbie
Nov 23, 2021
91
79
I could not even make sense of the game. No obvious routes to follow. foreign UI all over the place making it hard to follow or read the UI.

1. UI feels so clunky, cluttered, and haphazard
2. Map is broken as fuck. Shows the girl at your home than you go to your home and visit every room and no Youko (then why the fuck the map shows her there?)
3. Volume controls don't even work they do nothing
4. The mixed language on everything makes it just seem even more cluttered and difficult to read
5. No goals

So headed home to find no Youko in any room and no idea what the fuck I was even suppose to do. It is really an awful UI and no hints on what you are suppose to do. Looked at the phone and that was enough for me that was so cluttered itself that I didn't even care to look to see if there was even a journal or quest log.

Lost all interest just because of the UI that I did not even care to see anymore of the game. Oh and the first animated scene where you dream of Youko looked of such low quality.
Thank you for your advice, because my game is too complicated for you to understand. In my opinion, people who play this game like my game system very much. (So I think this game may not be for you, because you are more suitable for playing simple games.) (Also, my game is not translated into English very well.)
I apologize for not being able to make a game that everyone will enjoy
But I can promise you one thing: I will develop the game with more systems and make it better
 

<AVA>

Newbie
Nov 23, 2021
91
79
<AVA>

Is it going to be a harem game where we can end up in a romantic relationship with all the LIs we're interested in (and with them knowing and consenting)?
There's more to it than you think. The ideas are running through my head nonstop You can wait to follow!!!! Sometimes I'm busy developing games, so I'm slow to answer questions
 

YogSothoth1982

Devoted Member
Jun 26, 2018
8,822
12,745
There's more to it than you think. The ideas are running through my head nonstop You can wait to follow!!!! Sometimes I'm busy developing games, so I'm slow to answer questions
Well, this doesn't answer my question at all: Is this a harem game where the MC can end up having a romantic relationship with all the LIs at the same time, and with all of them agreeing to it?

To that, we should add: Is the MC the only one who will have sex with the LIs (or, even better, with any girl who appears in the game)?
 

<AVA>

Newbie
Nov 23, 2021
91
79
A little update on my work recently (after being quiet for a while)
Modify the model of teacher Bow
If you think it's more beautiful or worse, please comment and tell me
-This section is a work schedule that will be updated soon-
On the 9th, the game version 0.8 will be given away for free
On the 11th, the game's 1 year anniversary,
there will be an event to give away version 0.9 of the game
16th: Version 0.10 preview announced
The game is currently being developed continuously,
with the aesthetics of the game being the first priority
I am trying to further develop my skills these days
Finally, I would like to thank everyone for their support of my game
03.png red3.jpg informationbow2.png
 

Beast Within

Active Member
Nov 9, 2017
776
3,998
A little update on my work recently (after being quiet for a while)
Modify the model of teacher Bow
If you think it's more beautiful or worse, please comment and tell me
-This section is a work schedule that will be updated soon-
On the 9th, the game version 0.8 will be given away for free
On the 11th, the game's 1 year anniversary,
there will be an event to give away version 0.9 of the game
16th: Version 0.10 preview announced
The game is currently being developed continuously,
with the aesthetics of the game being the first priority
I am trying to further develop my skills these days
Finally, I would like to thank everyone for their support of my game
View attachment 4811319 View attachment 4811320 View attachment 4811323
the second one looks more like a teacher, but I think I like the first one's hair more.
 
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<AVA>

Newbie
Nov 23, 2021
91
79
Announcement from the developers of Project AVA
We are now giving away version 0.8 for free
In this version, I have cheated 1000 money
for easy and medium players. For those who are not good
at playing games, to test my game system
มือถือ (Phone)

คอม (Pc)

แมค (Mac)


For those who want to support the game to
play 0.9, the link is here



Finally, I would like to thank everyone who has
supported me and encouraged me to continuously develop my game

screenshot0001.png
 
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Overlord070

Well-Known Member
Jan 21, 2021
1,880
4,027
<AVA>

Is it going to be a harem game where we can end up in a romantic relationship with all the LIs we're interested in (and with them knowing and consenting)?
Guess the dev either doesn't know or decided to ignore this. :HideThePain: :LUL:
It does have the harem tag I suppose.

Have you tried this one out? If so, do you like it?
 
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<AVA>

Newbie
Nov 23, 2021
91
79
the second one looks more like a teacher, but I think I like the first one's hair more.
Some things that are well thought out will have some people who don't like the change, but sometimes it has to be done within reason (from the feedback, it seems that they like the new model, it's probably OK) The development is going smoothly. Recently, we have received much better feedback from foreigners and neighbors after the launch of this version
Have fun with my game that I am working hard on. If you have any questions or ideas, feel free to suggest them
;)
 
Last edited:
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<AVA>

Newbie
Nov 23, 2021
91
79
Announcement from the game Project AVA
The game is 1 year old. Counting the days since the demo was released
Who has been following my game since which version?
I want to tell everyone that I love making games.
Nowadays, I do it purely out of love.
(I admit that I'm tired too, developing for 8-10 hours a day.)
What do you all think about my game?
Or if you have any suggestions for my game, feel free to post them.
(such as the types of stories or characters you would like to see added in the future)
I promise to read every comment on this post
00.png
 
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Wojtek96

Member
Mar 7, 2024
108
226
the game has one great side - models/characters
but it doesn't matter, since each character has a started path, but none of them has proper content (lewd scenes)
or at least I didn't get to them, because I might have run out of patience

and a lot of patience is, unfortunately, required to play your game
too much grinding
too much randomness
not very legible tips
and generally a cluttered interface

my suggestions, apart from improving the above,
are to make for 2-3 characters "decently content", and only then add more characters
 
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<AVA>

Newbie
Nov 23, 2021
91
79
Any link with high quality download?
This is my original file size but I can't upload it because my internet is not strong enough (uncertain future if my game grows bigger I might use this budget to improve it)
Screenshot 2025-05-11 222948.png
 

<AVA>

Newbie
Nov 23, 2021
91
79
the game has one great side - models/characters
but it doesn't matter, since each character has a started path, but none of them has proper content (lewd scenes)
or at least I didn't get to them, because I might have run out of patience

and a lot of patience is, unfortunately, required to play your game
too much grinding
too much randomness
not very legible tips
and generally a cluttered interface

my suggestions, apart from improving the above,
are to make for 2-3 characters "decently content", and only then add more characters
Thanks for the advice, from what I've seen some things I might not change because (one thing I'm focusing on is trying not to copy anyone) some of the characters' content was edited, the story writing department asked for time so it was taken away
Also, when I first developed the game, it was almost linear, but my sponsors asked me to make my game more challenging
Also, I tried to make the game appropriate to the events (excluding side characters like prostitutes), so the game takes some time to build relationships before reaching a certain level where adult scenes can occur At first, I was just a casual gamer, but after playing many games, they inspired me to develop games every day
 

AlexaSky

Member
Jun 26, 2021
302
379
Cute girls though these mechanics might not be that well received
  • Locking girls behind difficulty. The cute girls are the main attraction pimp daddy so this just seems like you're punching yourself in the nuts. Unlocking through gameplay would be better.
  • Umm unexpected ending. Not going to the vending machine brings you to an emediate ending... Why? Does that sound fun? I get bad choices should have concequences but there has to be some build up for it to pay off. Having the girl rush in and ask for tea instead would keep the flow going. Think about it like this, do you want the player to enjoy the choices you let them make or there is only one true choice while all others are red herrings. Letting players personalize their experience to some extent makes the journey more memorable.
  • Multiple currencies. So far I've need money and gold just to make a bento, a regular lunch box. Then I've seen you can't get this or that without special gems, luxury tokens, etc. Too many currencies will scare away the casuals. Not to mention I had to scour the land to find those basic cooking supplies like can you find meat at the grocery store? Nope! You got to pay to go to a special island that trades in gold... How do you get gold? Don't know as by that point I just consoled it.
  • Capitalist love. With lovey dovey stuff you got to toss a lot of gifts at the girls which is grindy and makes the same responses a bit tedious. Would be good to randomize some of the events so it doesn't feel like you're just repeating the same one over and over again. Let the girl enjoy her bento with you in her classroom, cafeteria, rooftop, outside, etc. Maybe go for extra flare by either she feeds you or you feed her. Little things like this can spice things up. Similar things can be done for watching tv.
  • On the point of the girl needs this amount of love/lust for fun times being able to shower with Youko would be fun. She is either super angry that you walked in on her or delighted that you brought the soap... Rather odd as it looks like there are three liquid soap dispensers behind her. What would be a fun twist is if she pursued you into the shower sometime as payback for all the times you walked in on her.
  • Cats on the room selections are cute but what would be even cuter? Showing which room the girl was in as that's the pussy that we really want to hunt down.
  • Travel Guide. So you own your home but don't have a master key to unlock the rooms in your home? This seems like some fun night crawling antics but how to do that? Who knows. This is the odd thing of listing items that the player hasn't encountered yet.
  • Replay Gallery. Youko got like one sex scene in a dream with no way to replay it.
Game has potential but maybe work on the gameplay. People select Easy because they don't want to grind so punishing them by telling them they get less girls isn't going to attract positive fanfare. While the harvest moon style dating mechanic of get a dump truck full of gifts and unload it on the girl is a way to make progress perhaps try to think of some more fun organic ways to move things along like having a girl love me enough for sex but doesn't like me enough for a kiss is strange but that happens if you give her a lot of gifts but don't spend a lot of time with her. Definitly mark moments the player can advance the plot on the map like seriously the only way I found out to go to the cafe on Monday Evening was the guide in the phone...

As for glitches the English font lacks some Latin special characters for "café" the "é" doesn't show up right in game along with the horizontal ellipsis "…". Likely a few others but just used the default font and brute force to get the missing characters added.
FontGroup
Code:
define gui.text_font = FontGroup().add("DejaVuSans.ttf", 0x0080, 0x00FF).add("DejaVuSans.ttf", 0x0100, 0x017F).add("DejaVuSans.ttf", 0x0180, 0x024F).add("DejaVuSans.ttf", 0x1E00, 0x1EFF).add("DejaVuSans.ttf", 0x2000, 0x206F).add("DejaVuSans.ttf", 0x2C60, 0x2C7F).add("DejaVuSans.ttf", 0xA720, 0xA7FF).add("DejaVuSans.ttf", 0xAB30, 0xAB6F).add("DejaVuSans.ttf", 0x10780, 0x107BF).add("DejaVuSans.ttf", 0x1DF00, 0x1DFFF).add("KanchaBD1.ttf", None, None)
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In case you don't enter the player's name it defaults to "เติ้ล". __(s)
"เติ้ล" comes up as "Little" so to make that make sense in my head changed it to "Little John" because Robin Hood :p
Code:
    old "เติ้ล"
    new "Little John"
When you enter the "Living Room" it says you entered the "Kitchen".

Addendum: Getting the console to display Thai :geek:
Found this obscure reference on how to change the console font which goes nicely with the FontGroup mentioned above seeing as the variables are in Thai.
 
Last edited:

<AVA>

Newbie
Nov 23, 2021
91
79
Cute girls though these mechanics might not be that well received
  • Locking girls behind difficulty. The cute girls are the main attraction pimp daddy so this just seems like you're punching yourself in the nuts. Unlocking through gameplay would be better.
  • Umm unexpected ending. Not going to the vending machine brings you to an emediate ending... Why? Does that sound fun? I get bad choices should have concequences but there has to be some build up for it to pay off. Having the girl rush in and ask for tea instead would keep the flow going. Think about it like this, do you want the player to enjoy the choices you let them make or there is only one true choice while all others are red herrings. Letting players personalize their experience to some extent makes the journey more memorable.
  • Multiple currencies. So far I've need money and gold just to make a bento, a regular lunch box. Then I've seen you can't get this or that without special gems, luxury tokens, etc. Too many currencies will scare away the casuals. Not to mention I had to scour the land to find those basic cooking supplies like can you find meat at the grocery store? Nope! You got to pay to go to a special island that trades in gold... How do you get gold? Don't know as by that point I just consoled it.
  • Capitalist love. With lovey dovey stuff you got to toss a lot of gifts at the girls which is grindy and makes the same responses a bit tedious. Would be good to randomize some of the events so it doesn't feel like you're just repeating the same one over and over again. Let the girl enjoy her bento with you in her classroom, cafeteria, rooftop, outside, etc. Maybe go for extra flare by either she feeds you or you feed her. Little things like this can spice things up. Similar things can be done for watching tv.
  • On the point of the girl needs this amount of love/lust for fun times being able to shower with Youko would be fun. She is either super angry that you walked in on her or delighted that you brought the soap... Rather odd as it looks like there are three liquid soap dispensers behind her. What would be a fun twist is if she pursued you into the shower sometime as payback for all the times you walked in on her.
  • Cats on the room selections are cute but what would be even cuter? Showing which room the girl was in as that's the pussy that we really want to hunt down.
  • Travel Guide. So you own your home but don't have a master key to unlock the rooms in your home? This seems like some fun night crawling antics but how to do that? Who knows. This is the odd thing of listing items that the player hasn't encountered yet.
  • Replay Gallery. Youko got like one sex scene in a dream with no way to replay it.
Game has potential but maybe work on the gameplay. People select Easy because they don't want to grind so punishing them by telling them they get less girls isn't going to attract positive fanfare. While the harvest moon style dating mechanic of get a dump truck full of gifts and unload it on the girl is a way to make progress perhaps try to think of some more fun organic ways to move things along like having a girl love me enough for sex but doesn't like me enough for a kiss is strange but that happens if you give her a lot of gifts but don't spend a lot of time with her. Definitly mark moments the player can advance the plot on the map like seriously the only way I found out to go to the cafe on Monday Evening was the guide in the phone...

As for glitches the English font lacks some Latin special characters for "café" the "é" doesn't show up right in game along with the horizontal ellipsis "…". Likely a few others but just used the default font and brute force to get the missing characters added.
FontGroup
Code:
define gui.text_font = FontGroup().add("DejaVuSans.ttf", 0x0080, 0x00FF).add("DejaVuSans.ttf", 0x0100, 0x017F).add("DejaVuSans.ttf", 0x0180, 0x024F).add("DejaVuSans.ttf", 0x1E00, 0x1EFF).add("DejaVuSans.ttf", 0x2000, 0x206F).add("DejaVuSans.ttf", 0x2C60, 0x2C7F).add("DejaVuSans.ttf", 0xA720, 0xA7FF).add("DejaVuSans.ttf", 0xAB30, 0xAB6F).add("DejaVuSans.ttf", 0x10780, 0x107BF).add("DejaVuSans.ttf", 0x1DF00, 0x1DFFF).add("KanchaBD1.ttf", None, None)
You don't have permission to view the spoiler content. Log in or register now.

In case you don't enter the player's name it defaults to "เติ้ล". __(s)
"เติ้ล" comes up as "Little" so to make that make sense in my head changed it to "Little John" because Robin Hood :p
Code:
    old "เติ้ล"
    new "Little John"
When you enter the "Living Room" it says you entered the "Kitchen".

Addendum: Getting the console to display Thai :geek:
Found this obscure reference on how to change the console font which goes nicely with the FontGroup mentioned above seeing as the variables are in Thai.
Thank you for the good advice. My game was originally going to be just a VN, but that made the response in my country seem ordinary. After that, I designed it all by myself, making it my own game without copying anyone else's style. (I focus on developing the game for more than 10 hours a day to make a quality game in my style) The concept is challenging, and of course some of the people who play it will definitely not like it. I thought so It hurts my heart sometimes when people bash my game. I can make it easier but don't forget that some of the people who play and support my game and pay for it don't like it
(I am just a person with no knowledge and not good at English, but I develop games alone because of love and people in my country love me very much, which gives me encouragement today) Also, you definitely won't find me disappearing into thin air (if I take a break, which I don't usually do), I'll always let my supporters know (There may be some errors in the translation. I may have used bad words. I apologize.) I love you for giving me such good advice
I tried to make my game famous even if it's not famous abroad. If it's famous in my country, I'm very happy
 
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