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tung1997

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Jun 10, 2023
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[TRÍCH DẪN="masterricardo7, bài viết: 18413409, thành viên: 6143046"]
Tôi chỉ muốn hỏi, bạn có mã AVA không?
[/TRÍCH DẪN]
NEWPLAER 200$
 
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<AVA>

Member
Nov 23, 2021
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Announcement from the AVA Developer – Progress Update
I’m temporarily pausing AVA to experiment with a small, cartoon-style project as a thank-you to all supporters. The new game is called “Lagoon Lovers (Stranded with a Non-verbal Girl)”.
AVA originally aimed for this tone, but my skills back then weren’t ready. Now that I’ve improved, I want to create a version that’s tighter, better, and deeper.

About the game

  • Light survival + slice-of-life on a tropical island
  • No spoken dialogue — communication is through sign language/emoji, fitting the “non-verbal” concept
  • Systems are built on AVA almost entirely, but redesigned for better depth and feel
Core systems (demo)

  • Weather: clear and rainy season, random, and it affects activities
    • Example: Rain → food/resource gathering becomes harder; you must plan ahead
  • Resources & basic crafting: gather leaves, wood, stones, fruit, go fishing, and build simple shelter
  • Energy/Hunger: eating fruit/coconut restores; weather influences energy consumption
Status & timeline

I initially planned to launch today, but the systems turned out more complex than expected. The demo is moved to Friday–Sunday next week, so it’s properly playable and not rushed.

AVA status

AVA is currently in content polish and balancing. I’ll return to it right after the Lagoon Lovers demo is done, so the two projects don’t pull resources from each other.


Thank you so much for your continued support. This experiment is truly for all of you 000.png
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<AVA>

Member
Nov 23, 2021
129
127
177
Announcement from the AVA Developer
The demo of Lagoon Lovers (Stranded with a Non-verbal Girl)
has been completed and has been handed over to the English localization team
We expect it to be ready to play by tomorrow (barring any major issues).
About the demo
No spoken dialogue — communication is via sign language/emoji, matching the “non-verbal” concept.
Easy-to-pick-up gameplay, great for short sessions.
Systems are built on AVA and expanded with more depth.
System highlights
Weather: clear / rainy season (random) that affects activities.
Example: when it rains, foraging and resource gathering become harder, so planning ahead is important.
Resource gathering & basic crafting: leaves, wood, stone, fruit.
Status management: Energy / Hunger — fruit/coconut restore these, and weather influences energy consumption.
Next steps
Finalize English translation and fix minor bugs → release the demo.
After that, I’ll resume AVA immediately (AVA is currently in content polish and balancing).
Thank you for your continuous support.
If you have feedback after playing the demo,
please leave a comment — I’ll use it to improve the next patch
screenshot0001.png ๅ.png
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1.80 star(s) 6 Votes