- Aug 22, 2017
- 51
- 43
I love the wand alot. It can go infinite pretty easily and has a lot of skills that give you a huge chunk of damage for just playing the deck (atk% for playing high cost cards and recovering cost)talking about progress: what weapons are you guys using? i briefly dipped into dagger, skipped the wand, and then went all-in on the magical sword... yet i keep going back to the regular starting sword.
the magical sword is kinda OP under perfect conditions, getting to that rainbow enchantment plus reinforcement for near infinite combos is great, but it gets screwed over extra hard from opponents flodding your deck and also has alot of other issues. i mean, it's rather inconsistent due to being limited to 2 enchantment cards which you both want to cast twice asap, meaning any additional card (and therefore every fight) is a problem. it requires alot more consideration both in deck management and during duels, where you have to keep a close eye on when your graveyard becomes your deck again. you need to cycle through fast since you're on a timer to not let the enchantment reset. and then there are these cards that completly lack synergy with that concept, starting out very expensive and getting cheaper every turn they sit in your hand, or ones that simply stay in your hand forever. add in that everyone messes with your deck and it can become a nightmare. regular sword does more base damage, is easy to handle, and has access to amazing cards like push.
i also didn't really like the dagger (it was unupgraded though), so can someone recommend the wand?
The main skill you want is the skill that adds atk% when you recover cost. On a good loop turn you can easily get 5x your base attack or more, it's busted and lets you do apocalyptic amounts of damage
The main cards to look out for:
Mana return: Before you get Abundant it's simply a strong card that lets you get a lot of value over a turn. Paired with abundant you can go infinite easily.
Abundant: 2nd part of the infinite combo along with mana return. However it's a strong card in general and solves a big issue with the deck (Card draw) since it's easy to solve cost with other methods.
Demon power: Kind of a cheater card, it might as well read double your current cost. Once you get this cycling in your deck you'll find it very easy to set up huge turns where you get upwards of 20 - 30 cost.
Resonance of mana: don't be fooled by the card End, THIS is the real finisher of the wand deck. After a long turn cycling your cost, dropping this and doing around 5k+ feels great. Even without a long combo it's still a very good finisher.
Hand pulling: important to get a few more of these from drops where there's no rare drops if you can, without Abundant card draw will be your biggest issue with the wand deck and this helps a lot with that. Also helps dig deep in your deck for combo pieces to go infinite.
Breathing: Great cycling card that helps you snowball into a big turn later.
Mana distribution : Makes looping easier by cutting the cost of the big chonker cards that get stuck in your hand and is a strong card in general. High priority for upgrading.
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I don't even think I've seen everything the deck has to offer, so I'm excited to play it more. I might edit this to add things I find later.
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